Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: stone age weapons  (Read 8286 times)

Poindexterity

  • Bay Watcher
  • Listen to my album at www.oldschoolpoindexter.com
    • View Profile
stone age weapons
« on: July 02, 2011, 04:56:08 pm »

humans had weapons long before we understood smelting metal.
stone clubs, wooden spears, etc.

can these things be constructed in DF?

seems like itd be perfect for those "damn near no metal" embarks
Logged
Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Lectorog

  • Bay Watcher
    • View Profile
Re: stone age weapons
« Reply #1 on: July 02, 2011, 05:03:23 pm »

Training weapons. They suck, though. Stone swords can be made, but I think only from obsidian.

You could mod in your own, if you want.
Logged

cameron1124

  • Bay Watcher
    • View Profile
Re: stone age weapons
« Reply #2 on: July 02, 2011, 05:04:56 pm »

Only a few weapons can be made without metal

crossbows and their respective ammunition

wooden spears, axes, and shortswords

obsidian shortswords

wooden trap components

Besides it woudnt make much sense for dwarves to have stone age weapons. Considering that they live the majority of their lives in mountains it would be no suprise if the dwarves had discovered and used metal long before any other races did.
Logged

Alastar

  • Bay Watcher
    • View Profile
Re: stone age weapons
« Reply #3 on: July 02, 2011, 05:59:55 pm »

I'd really like to see the nonmetal section expanded: sensible bone options including small blades, hardened leather maybe involving wax, more obsidian/chert weapons, leather whips and wooden staves.

Most of these may not be terribly attractive for our own use, but I'd like to see invaders with at least somewhat relevant armour and elves with weapons that aren't comically ineffective.
Logged

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: stone age weapons
« Reply #4 on: July 02, 2011, 06:05:09 pm »

...it would be no suprise if the dwarves had discovered and used metal long before any other races did.

Keep in mind, elves never did figure it out.

In addition, dwarves were the only race Armok gifted with an anvil. It was then used to create more anvils to sell to other races.
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: stone age weapons
« Reply #5 on: July 02, 2011, 06:11:40 pm »

But, but, it's so gratifying to have elven sieges that are as effective as being kicked by a bunny

In all seriousness, though, I agree. It's kind of ridiculous how flaked stone, for instance, one of the most commonly used tool types in the real world, is so underrepresented. For instance, obsidian should be usable for arrowheads and spearheads, potentially axe-heads as well, and chert should be an inferior form of obsidian for those purposes (like, a chert sword vs. an obsidian sword should be like copper vs. steel). Leather whips would be a good idea, or even just requiring leather to make any whip, with a potentially metallic whip-head, the way ballista arrows work. Stone in general would be a good hammer material, except the way weapons work, they never break, which would make stone hammers almost comically superior to metal ones.

Also, we need the ability to start controlled fires in dwarf mode. We have chert, we have steel, we have dry grass... why no roaring bonfires or controlled forest-burnings? It's possible to start controlled fires with magma, but in that case it's much easier to use the magma for *everything* that the fire would do.
Logged
[STATE_ADJ:GAS:boiling fish woman]

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: stone age weapons
« Reply #6 on: July 02, 2011, 06:48:31 pm »

Leather whips would be a good idea, or even just requiring leather to make any whip, with a potentially metallic whip-head, the way ballista arrows work.
this would be a good way to fix the whip.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: stone age weapons
« Reply #7 on: July 02, 2011, 08:50:38 pm »

Stone in general would be a good hammer material, except the way weapons work, they never break, which would make stone hammers almost comically superior to metal ones.
Why?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Eoganachta

  • Bay Watcher
  • The Second Mouse Gets The Cheese
    • View Profile
Re: stone age weapons
« Reply #8 on: July 02, 2011, 09:53:21 pm »

Stone in general would be a good hammer material, except the way weapons work, they never break, which would make stone hammers almost comically superior to metal ones.
Why?
Weight?
Logged
Quote from: Loud Whispers
Giant Cave Spider Wagons. Where are your Gods now Goblins?
This minecart has more kills then every other weapon in the mountainhomes.
Quote from: Broken
every place i go ends covered in vomit
Quote from: Karnewarrior
WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: stone age weapons
« Reply #9 on: July 02, 2011, 09:55:42 pm »

Stone in general would be a good hammer material, except the way weapons work, they never break, which would make stone hammers almost comically superior to metal ones.
Why?
Weight?
Most metals are denser (heavier) than most stones.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: stone age weapons
« Reply #10 on: July 03, 2011, 01:31:57 am »

Stone would be a poorer weapon in all regards to metal.  It weighs less and has less edge.  But stone weapons could be made quick and numerous, 5 clubs from a boulder, they may break after a dozen hits but who cares?  Ceramic weapons as well.  Yet, until weapon and armor damage are included, the disposable weapons don't make much sense.

Bone, stone, and wooden weapons are easy enough to mod in.  Stone warhammers would just need a custom reaction to make a weapon using GET_MATERIAL_FROM_REAGENT.  Same with bone spears, except it makes sense to add 1 wood to their requirements.  Only problem with bone is that it consumes a whole stack.  Stone axes could be introduced, but because of their poor damage, their slicing attack would almost always become a blunt attack, so it'd just make more since to include only clubs.

You could somewhat easily make a new material named after a metal, and then a new weapon called a "tipped spear".  The copycat metals would have the same in-game name, but would have lower stats.  Then, have a requirement for 1 bar of metal and 1 log, and produce 5 weapons of copy-metal.  The effect would be that you can take 1 bar of copper and 1 log, and produce 5 "copper tipped spears" that would be worse than conventional but cheaper to produce.

DuckBoy2

  • Bay Watcher
    • View Profile
Re: stone age weapons
« Reply #11 on: July 03, 2011, 01:44:17 am »

But, but, it's so gratifying to have elven sieges that are as effective as being kicked by a bunny


You have never been kicked by a bunny.
Logged

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: stone age weapons
« Reply #12 on: July 03, 2011, 01:53:33 am »

Stone in general would be a good hammer material, except the way weapons work, they never break, which would make stone hammers almost comically superior to metal ones.
Why?
Not superior in an absolute sense, but easier to use to the point that using metal would be pointless. Sort of like rock pots vs. barrels, except that you also have the masterwork modifier being added, since it's far easier to train up a legendary mason than a legendary weaponsmith. Also, if we're using DF logic, stone hammers would be able to be made out of, for instance, platinum nuggets, without any raw-modding or strange moods, while platinum metal hammers would need to be modded in.
Logged
[STATE_ADJ:GAS:boiling fish woman]

Lagslayer

  • Bay Watcher
  • stand-up philosopher
    • View Profile
Re: stone age weapons
« Reply #13 on: July 03, 2011, 01:56:55 am »

But, but, it's so gratifying to have elven sieges that are as effective as being kicked by a bunny
Spoiler (click to show/hide)

You have never been kicked by a bunny.
Where does that pic come from?

DuckBoy2

  • Bay Watcher
    • View Profile
Re: stone age weapons
« Reply #14 on: July 03, 2011, 02:00:18 am »

Epic game called Lugaru.  Theyre working on a sequel now called Overgrowth.  Worth the 5-10 bucks you can probably get it for now
Logged
Pages: [1] 2