Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Channel/Floodgate weirdness  (Read 384 times)

PhilD

  • Bay Watcher
    • View Profile
Channel/Floodgate weirdness
« on: August 31, 2006, 02:17:00 pm »

Not sure if this is a bug, but I found this strange...

I made a field to be flooded by the outside river:

code:

...####,,,   .: outside
...####,,,   #: undug rock
______X,,,   _: channel
...####,,,   X: floodgate
...####,,,   ,: field

When I activated the floodgate, the field was flooded. But then, after winter came and spring came back, when I wanted to flood the field again, I couldn't - the part of the channel that is underground seems to have dried up.

Now, when channeling the underground river, one needs two floodgates, but in this case, only one was needed - only, it looks like it was a one-time deal.

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Channel/Floodgate weirdness
« Reply #1 on: August 31, 2006, 10:35:00 pm »

This should be handled in the next version.
Logged
The Toad, a Natural Resource:  Preserve yours today!