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Author Topic: What would you mod in for a more realistic DF experience?  (Read 1873 times)

sonerohi

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Re: What would you mod in for a more realistic DF experience?
« Reply #15 on: July 01, 2011, 09:23:19 pm »

Make every industry require more jobs. Like, things in carpentry are made from planks and rods, that you have to make from logs at a certain exchange rate. Smithing tasks would require separate jobs for grips, guards, blades, etc.
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BodyGripper

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Re: What would you mod in for a more realistic DF experience?
« Reply #16 on: July 01, 2011, 09:30:09 pm »

I'd start with weed.

I think someone made it here, but if I recall correctly, all it did was make you drowsy.
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johnny_cat

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Re: What would you mod in for a more realistic DF experience?
« Reply #17 on: July 01, 2011, 10:59:05 pm »

The ability to grow grass for grazer animals

Boats

Size restrictions for certain animals as to what they can and can't go through.  A passage that's just big enough for a single dwarf should not be able to accommodate an elephant or a giraffe or a thousand year old dragon.

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Psieye

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Re: What would you mod in for a more realistic DF experience?
« Reply #18 on: July 02, 2011, 02:49:12 am »

I'd start with weed.

I think someone made it here, but if I recall correctly, all it did was make you drowsy.
It'll be one of the second things modded in once we get the new ingestion syndromes next version. First things of course, being that alcohol actually makes you drunk.
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iyaerP

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Re: What would you mod in for a more realistic DF experience?
« Reply #19 on: July 02, 2011, 05:42:08 am »

I would mod it so that a sufficiently large pile of pitchblende, when crushed under a dwarven atomsmasher (drawbridge) would instantly erradicate the entire map, killing everything and ending the fort, and if ever visited again, there would only be a massive crater going down a few dozen Zlevels. Anyone and anything that entered the site would also contract a syndrome that slowly poisoned them over time, causing burns on the skin and most major organs toliquify.
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zakkeh

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Re: What would you mod in for a more realistic DF experience?
« Reply #20 on: July 02, 2011, 08:24:27 am »

I'd start with weed.

I think someone made it here, but if I recall correctly, all it did was make you drowsy.
It'll be one of the second things modded in once we get the new ingestion syndromes next version. First things of course, being that alcohol actually makes you drunk.
That would make the dorfs unstoppable in battle... Especially combined with other drugs
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Ieb

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Re: What would you mod in for a more realistic DF experience?
« Reply #21 on: July 02, 2011, 10:10:54 am »

Make rats and demon rats carry the plague. It spreads by their bites.
Finally those cats are worth something!

Other diseases would be nice too, although I figure the damage system would need some updating for that. It's nice as it is right now, but some things are just a tad off. Like how you can survive with an internal organ that's been shut down by some FB syndrome and so on.
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BodyGripper

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Re: What would you mod in for a more realistic DF experience?
« Reply #22 on: July 02, 2011, 12:30:13 pm »

I'd start with weed.

I think someone made it here, but if I recall correctly, all it did was make you drowsy.
It'll be one of the second things modded in once we get the new ingestion syndromes next version. First things of course, being that alcohol actually makes you drunk.
That would make the dorfs unstoppable in battle... Especially combined with other drugs
I vote in favor of dwarven meth.    That way I don't have to build beds.
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Poindexterity

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Re: What would you mod in for a more realistic DF experience?
« Reply #23 on: July 02, 2011, 12:44:39 pm »

I'd start with weed.

I think someone made it here, but if I recall correctly, all it did was make you drowsy.
shit, add in hungry and a mild happy thought and its fairly accurate.
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