Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Realistic Dwarves  (Read 5808 times)

Nidokoenig

  • Bay Watcher
    • View Profile
Re: Realistic Dwarves
« Reply #15 on: June 30, 2011, 10:08:06 pm »

It won't. For a time, apple ents had the lays unusual eggs tag, and they would happily give birth to live saplings.

Just define a new liquid that rots, easily done.
Logged

rutsber

  • Bay Watcher
    • View Profile
Re: Realistic Dwarves
« Reply #16 on: June 30, 2011, 10:10:33 pm »

I think it's interesting that I was originally told that no one cares aobut this yet I'm getting a lot of help.
Logged
Gave me an idea. I'm gonna add the milkable tag to the male minotaur. MMMMmmm minotaur cheese.
A loud angry voice and instinct. "FUCK OFF URIST THIS TABLE IS MINE!"

kotekzot

  • Bay Watcher
    • View Profile
Re: Realistic Dwarves
« Reply #17 on: June 30, 2011, 10:12:35 pm »

Um, make it rot? Then it'll miasma.
Logged
Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

rutsber

  • Bay Watcher
    • View Profile
Re: Realistic Dwarves
« Reply #18 on: June 30, 2011, 10:14:19 pm »

Sorry, but i don't know anything about programming. I used to knwo basic and I know a little java but that doesnt help here. Didn't know about the rot thing either. Looks my week just filled up again.
Logged
Gave me an idea. I'm gonna add the milkable tag to the male minotaur. MMMMmmm minotaur cheese.
A loud angry voice and instinct. "FUCK OFF URIST THIS TABLE IS MINE!"

nogoodnames

  • Bay Watcher
    • View Profile
Re: Realistic Dwarves
« Reply #19 on: June 30, 2011, 10:18:19 pm »

Modding the raws doesn't require any programming knowledge. Just look it up in the wiki, or ask in the modding forum. If you don't want to learn how to do it yourself, I'm sure someone would be willing to do it for you. It sounds simple enough.
Logged
Life is, in a word, volcanoes.
                        - Random human lord

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Realistic Dwarves
« Reply #20 on: June 30, 2011, 10:20:22 pm »

I think the OP has a thing for "waste".
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

rutsber

  • Bay Watcher
    • View Profile
Re: Realistic Dwarves
« Reply #21 on: June 30, 2011, 10:26:00 pm »

I think the OP has a thing for "waste".

Good idea, but you are mistaken. I simply like realism in my games and this is one of the most realistic games I've played. I mean, come on. How many people never have to use the bathroom? It's not like it has to do anything. All they have to do is stand in one spot for a few seconds like when they sleep. The spot would depend on whether there were bathrooms and a sewage system or not. Otherwise it would have to be outside. At least the hippies would be happy.  :D
Logged
Gave me an idea. I'm gonna add the milkable tag to the male minotaur. MMMMmmm minotaur cheese.
A loud angry voice and instinct. "FUCK OFF URIST THIS TABLE IS MINE!"

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Realistic Dwarves
« Reply #22 on: July 01, 2011, 12:16:35 am »

Okay, I know I shouldn't but I MUST ask this. How do you rationally strive for realism in a game about slaughtering mermaids, perpetual motion waterwheels, being slaughtered by hell, and making beer without using water?
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

rutsber

  • Bay Watcher
    • View Profile
Re: Realistic Dwarves
« Reply #23 on: July 01, 2011, 12:21:49 am »

Very carefully.

Jokes aside, it is a fantasy game so I enjoy certain aspects of the impossibilities. But, you almost never see games that have this aspect and the only one that jumps to mind is the sims. It's not like it will be in the full release but I want to see how it will work in a game. Another reason is that I barely have enough modding expertise to do this and that's with help from the community. All of my experience with this particular language was gleaned from the raws.

On a slightly related side note, I'd also like to do another completely unrelated mod that adds more energy sources such as a nuclear reactor or an antimater reaction chamber. This would be mainly for megaprojects that require high levels of power without much work.
« Last Edit: July 01, 2011, 12:23:36 am by rutsber »
Logged
Gave me an idea. I'm gonna add the milkable tag to the male minotaur. MMMMmmm minotaur cheese.
A loud angry voice and instinct. "FUCK OFF URIST THIS TABLE IS MINE!"

arzzult

  • Bay Watcher
  • This statement is false.
    • View Profile
Re: Realistic Dwarves
« Reply #24 on: July 01, 2011, 02:52:24 am »

Sorry but power only comes from waterwheels and windmills. And you can't even mod workshops that require power, that's all hard coded. Though you can create reactions that produce an item that you can pretend is a battery or something and have it be a required material in custom reactions. Though this is more of a modding board topic. Though if you do need actual dwarven "power" there is always the water reactors which you can find details about in the wiki.
Logged
I just realized two things. 1. For the Win and F___ the World have the same initials. 2. They have the same meaning in Dwarf Fortress.

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Realistic Dwarves
« Reply #25 on: July 01, 2011, 02:56:30 am »

Considering these types of threads show up every few months and are the butt of jokes on various sites that poke fun at the Bay12 forums for it and in the past were actually just trolls, I think everyone's just sick to death of discussing dwarven waste.

That being said. Not touching this topic any more.

kotekzot

  • Bay Watcher
    • View Profile
Re: Realistic Dwarves
« Reply #26 on: July 01, 2011, 03:47:29 am »

Considering these types of threads show up every few months and are the butt of jokes on various sites that poke fun at the Bay12 forums for it and in the past were actually just trolls, I think everyone's just sick to death of discussing dwarven waste.
Precisely why it should be added.
Also, I don't see how rotting, festering wounds are any more palatable or appropriate than poo.
Logged
Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Realistic Dwarves
« Reply #27 on: July 01, 2011, 04:10:37 am »

I think they should produce waste, use it to fertilize farms, get infections from food poisoning and die. Seriously, I wouldn't mind if there were such things added. That would also encourage to play with water, to get running water underground and so on. And imagine these mandates: Urist McBowel requires a golden throne, washout type.
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Realistic Dwarves
« Reply #28 on: July 01, 2011, 08:46:27 am »

I think they should produce waste, use it to fertilize farms, get infections from food poisoning and die.
Who would ever use shit if you dwarfs immediately die >.<
Logged

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: Realistic Dwarves
« Reply #29 on: July 01, 2011, 09:05:06 am »

It's been discussed to death, yet I'm still going to voice my view on it. Thats what politics is, kids.

Personally; I want it. I can see why people don't want it. I guess it all comes down to what Toady wants.
I would love to see it as an init option. Just because it could add so much to game play and could be fun.

Sure you can design mega projects having your own sewage system but the problem I've always faced is they don't do anything. I like my fort very utilitarian. Now you could say thats missing the point since the game is a sandbox, which is valid to a point but there's also a game underneith all that fantasy simulation which can't be ignored.

Dwarf Fortress is still in alpha. Why don't we use it to test some mechanics? If waste turns out to be good for gameplay. great! If not then can it and move on. Nothing to lose, everything to gain.
Logged
Pages: 1 [2] 3