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Author Topic: The Artist Formerly Known as JADE: ADOM II Alpha  (Read 24855 times)

Gnoll Fortress

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #150 on: August 02, 2012, 09:39:47 am »

wrong thread sorry
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Dsarker

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #151 on: September 05, 2012, 04:38:25 am »

Well, guys? Is this dead?
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nenjin

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #152 on: September 05, 2012, 10:03:59 am »

Not apparently. No idea what he's going on about with his post on trolls today, and it looks like he's creating a deluxe edition of JADE which, among other things, will include a full price, smaller DLC packages, and a minor monthly fee for nightly updates.

What. The. Hell. No way I'm shelling out money for that crap. Pardon me if I'm misinterpreting this, but it looks like you'd need to buy the license to get an installer, save options/preferences, use mods, and not having to kill the program to restart. For an extra three euros, you can even dodge permadeath!  ::)

That is fucking unbelievable.
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Cautivo del Milagro seamos, Penitente.
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Soadreqm

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #153 on: September 05, 2012, 12:14:24 pm »

Microtransactions! Just what the Roguelike scene was missing! >:]

Seriously though there have been some good shareware games that required you to pay for some features. Like that one with the isometric view where you've been exiled underground by the evil empire and there's all these people living in vast caverns. The features missing from the free version of JADE aren't some kind of optional donation perks, they've been deliberately removed from the game to annoy you into buying it. And there is absolutely nothing wrong with trying to sell a video game.

Not that I'm going to buy it. ADOM had many cool things, and it's sometimes fun to play for a while, but I kind of think the design was inherently flawed. The game relied on too many secrets. There are so many places where reading spoilers will mean the difference between life and death, and dying means you need to start all over again. :/
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Tilla

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #154 on: September 05, 2012, 01:05:29 pm »

The core game remains free, it sounds like the DLC stuff is mostly special classes and races. I don't see why Thomas can't make money off of years of work.
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nenjin

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #155 on: September 05, 2012, 01:23:26 pm »

The objection isn't to him making money. It's to his methodology.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Roundabout Lout

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #156 on: September 05, 2012, 02:29:11 pm »

I would pre-order to play, but to try to annoy someone into paying by removing basic features like exiting the game!?
That's madness.
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nenjin

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #157 on: September 05, 2012, 02:36:21 pm »

On the one hand, I can respect that a developer decides it's time to start making some money off their legacy, at some point in their life.

But this is a pants-on-the-head monetization scheme. Paying monthly for updates? Does he suddenly think he's made an MMO?

I mean, can you imagine how little any of the rogue-likes out there would get played if you had to subscribe to them for updates?
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Aklyon

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #158 on: September 05, 2012, 02:43:51 pm »

I would pre-order to play, but to try to annoy someone into paying by removing basic features like exiting the game!?
That's madness.
And you can exit the game anyway, Task Manager kills most anything that has a process but doesn't have something like Avast's self-defense module.
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Roundabout Lout

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #159 on: September 05, 2012, 02:58:15 pm »

I would pre-order to play, but to try to annoy someone into paying by removing basic features like exiting the game!?
That's madness.
And you can exit the game anyway, Task Manager kills most anything that has a process but doesn't have something like Avast's self-defense module.

That's not the point. I don't WANT to have to do something like that.
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nenjin

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #160 on: September 05, 2012, 03:17:43 pm »

For me, that's not something I feel I should have to pay to be able to do. Especially when it's part of a carrot and stick method of selling your game.

Being an outsider of ADOM looking in, it doesn't seem like a good enough game to justify any of that nonsense.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

getter77

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #161 on: September 05, 2012, 04:03:18 pm »

Folks....this is an odd random sentiment.  The info on the ADOM II Deluxe is waaaay old and there's been much discussion on exactly what the form will take now, and when it will even become a thing, so dialing it down is the right move.  Think in context, the funding campaign hadn't even happened when that page was last updated, to say the least of the stunning conclusion.

As to ADOM II, a new release is very nearly prepped to kick off the 0.3.x line----the whole ADOM Resurrection IGG campaign kind of ate all the time these past 2ish months though so it could well be a good while before it lands as they try got finish out the post-fundraiser organizing and such.   Or it might somehow land for ARRP 2012.  Or randomly a week later----really it is up in the air and dependent on the rest getting sorted out proper.


Really, this isn't complicated---why all of Biskup's...quite old...activities and new ones seems to act like a lightning rod I just don't understand.
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eeviac

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #162 on: September 05, 2012, 06:47:40 pm »

Well the public just gave him $90k; his plan of action better be crystal clear if he wants to avoid scrutiny. The people that gave him their money deserve to know exactly what, and when, he plans to deliver for ADOM 1.2. Of course, this should have been in place before people started dropping cash, but apparently this isn't how kickstarter-type projects work these days.
« Last Edit: September 05, 2012, 06:49:47 pm by eeviac »
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getter77

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #163 on: September 05, 2012, 09:27:49 pm »

Right on, I can fill in a few gaps then as this is what I do:

-The project was renamed to ADOM II...several...months back---though indeed the full rebranding across the site remains ongoing as they hit various snags with Wordpress and such IIRC on top of just coming up with new themes and the like.  Granted, for years and the first few releases it was still using the JADE moniker, but ultimately it just made more sense to relegate JADE to just being the name of the engine powering the game, which it is, and go with ADOM II as the next in the series for ease of the playerbase to come.

-Deluxe starting with 0.3.x was the plan back when that draft of the Deluxe page went up and IIRC even further back when the first updates or so to the project roadmap began to percolate as to what would be contained within the order of events of the 0.2.x, 0.3.x, 0.4.x, and so on, release lines.  As far as I've seen, it is literally in stasis as the crowdfunding generally knocked the chair out from under them in terms of the overwhelming generosity of the playerbase, to say nothing of the unusual timing as to the way it happened that triggered various mega things.   Personally, IMO, I would be somewhat surprised to see the Deluxe manifest in this 0.3.x line---more likely with all going on and just in a sense of "oomph" would it show up instead within the next in line Arcane magic stage, or surely by the Divine magic stage at the latest.

-As to the efficacy of the funding campaign in terms of what it will bring to the game beyond tons of fixes and modern builds of the game meant to play as nicely with Win7 and the like as fresh games made in the here and now---all of that is still being tabulated.  The current slate among the community's reckonings at least includes:

Quote
- NotEye Support
- Custom Tiles
- 2 new races
- 2 new classes
- Volcano quest, Rolf quest +5 more
- ADOM Deluxe / Steam release
- Online Highscores and acheivements
- 3 mega-legends added somewhere
- 5? micro quests (not sure of the final count)
- Special map with boss, 2 artifacts, 4 minions and 16 items (Get it done goal)
- 46 artifacts and 32 items (power pledge 3)
- 4 artifacts from the legend donors
- 13 items and 4 monsters (power pledge 2)
- 12 corruptions (power pledge 1)
- ADOM Lite RPG published
- Wandering named monster encounters
- magical statues
-Complete original musical score
- Ultimate Nihilist Ending

So....a pretty fair assortment I'd say that will be rolled out over time these next several months in due course of several updated releases----this is definitely not going to be a "one and done" situation.

-Biskup is spending the next couple weeks getting everything organized, contracts hashed out with his core team members and the NotEye developer, and generally taking stock of things so he can indeed present that plan that his backers are surely worthy of given the tremendous amount of money the project garnered.  As you say though, with the way kickstarters tend to work, these sorts of elaborate details can't be as frontloaded as we'd like on account of the general unpredictability and improvisation aspect within.  Many of the above mentioned goals that got cleared only happened during the course of Biskup being sleep deprived and frantically brainstorming for further things the playerbase would enjoy beyond his fairly minimal initial designs before he got into the thick of things.   It is a very different sort of situation versus a sales pitch with all sorts of What If's accounted for when dealing with a publisher or some such.
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Tellemurius

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Re: The Artist Formerly Known as JADE: ADOM II Alpha
« Reply #164 on: September 05, 2012, 09:33:21 pm »

On the one hand, I can respect that a developer decides it's time to start making some money off their legacy, at some point in their life.

But this is a pants-on-the-head monetization scheme. Paying monthly for updates? Does he suddenly think he's made an MMO?

I mean, can you imagine how little any of the rogue-likes out there would get played if you had to subscribe to them for updates?
I do like to note people that he has said that he was gonna charge for the final product of ADOM. He thought he can make some cash with the game. I don't mind much since im not gonna buy it as im horrible with ADOM :P
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