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Author Topic: Let's Play Aurora Multiplayer: International Tensions in Space  (Read 52969 times)

DemonOfWrath

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #465 on: July 20, 2011, 08:33:28 pm »

Another option (though it'd be a real hassle likely) could be to give reports by pms to individual countries, but release them in the thread for everyone to see a game year or two later (with the amount of spies running around we can explain it off as stuff being leaked).
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Mr.Person

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #466 on: July 21, 2011, 01:44:52 am »

Of course, if tracking PM's and whatever are too hard on the mod, then yeah, I'd support keeping the information spoilered and put everyone on the honor system.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #467 on: July 21, 2011, 01:54:57 am »

I'm not worried about people reading spoilers they shouldn't. Not only do I trust them, but people acting on ill gotten knowledge would be really easy to spot.

Just waiting on orders for the PRC.
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Sheb

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #468 on: July 21, 2011, 06:01:59 am »

I'm voting for Cb
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Thranx

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #469 on: July 21, 2011, 07:34:43 pm »

I am also voting for Cb i that not knowing will make the game more exciting and interesting
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #470 on: July 22, 2011, 11:06:35 am »

Did we lose all of our Chinese players? Yodamaster has been posting in other threads, but not this one, so we may need one of the other PRC players to do orders.
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #471 on: July 22, 2011, 02:39:47 pm »

I will be leaving to visit relatives in a few hours and won't be back until Sunday. Burnt Pies, if anything comes up, you're in charge. Do our country proud, son.
O7
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #472 on: July 23, 2011, 11:34:54 am »

Well, I've begged and I've pleaded, but no one is volunteering to control China, so I'll be going with Plan B and deleting them. An LP like this could easily die from inactivity, and that's two long delays in a row.

Consider this a plea; this is why I wanted more that one person controlling each nation, so that just because one person loses interest doesn't doom the nation. Now, China had multiple players on paper, but they seem to have all left Yoda in charge, and now he's drifted off. Don't let this happen to your favorite nation!

Expect an update sometime today.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #473 on: July 23, 2011, 03:26:20 pm »

January 1st, 2028

European Union

Europe begins the drastic process of abandoning its colonies on Hyperion and Deimos and relocating the mines to Io.

The Galileo and both Audacious class are scrapped in shipyards, with plans to sue some of their parts in a new class.

Production of ground units comes to a hault in order to conserve duranium.

February 15th

Japan finishes retooling its yards to build the Mirai mk II. It is estimated that refitting the old ships would cost 2/3rds as much as new construction, so for now no refitting is attempted.

Europe completes construction of 4 new Poleaxe gunboats; with the shipayrds no longer in use, more duranium is available for other uses.

March 6th

America completes production of the USS Invincible, humanity's first faster than light starship. After a grand launching ceremony, it sets course for the first of the discovered jump points.

March 10th

The Invincible briefly disappears from the Solar system, then reappears a few minutes later, broadcasting a short encrypted report.

Spoiler (click to show/hide)

Europe finishes upgrading a commercial shipyard to be capable of building 20,000 ton ships; it immediately begins preparation for a new, jump capable design

Code: [Select]
Mule class Jump Tender    17,000 tons     426 Crew     520.8 BP      TCS 340  TH 375  EM 0
1102 km/s    JR 2-25(C)     Armour 1-58     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 15     PPV 0
Maint Capacity 287 MSP    Max Repair 56 MSP

JC17K Commercial Jump Drive     Max Ship Size 17000 tons    Distance 25k km     Squadron Size 2
Nuclear Thermal Engine E0.9 (6)    Power 62.5    Fuel Use 9%    Signature 62.5    Armour 0    Exp 1%
Fuel Capacity 600,000 Litres    Range 705.3 billion km   (7407 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

May 1st

A Japanese espionage group steals blueprints for the European 'Quicksilver' missile.

May 26th

Europe completes upgrading a naval yard to 10,000 tons, and begins preparations to build a new science ship

Code: [Select]
Newton class Science Vessel    10,000 tons     418 Crew     842.6 BP      TCS 200  TH 312  EM 0
1560 km/s     Armour 4-41     Shields 0-0     Sensors 1/1/2/2     Damage Control Rating 8     PPV 8
Annual Failure Rate: 100%    IFR: 1.4%    Maint Capacity 421 MSP    Max Repair 100 MSP    Est Time: 2.4 Years

Nuclear Thermal Engine E0.9 (5)    Power 62.5    Fuel Use 9%    Signature 62.5    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 100.0 billion km   (741 days at full power)

Single 10cm C3 Visible Light Laser Turret (2x1)    Range 32,000km     TS: 10000 km/s     Power 3-3     RM 2    ROF 5        3 3 2 0 0 0 0 0 0 0
Fire Control S04 16-8000 (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
Pressurised Water Reactor (3)     Total Power Output 6    Armour 0    Exp 5%

Gravitational Survey Sensors (2)   2 Survey Points Per Hour
Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

September 8th

The US gains a civilian space presence when the heavily subsidized Patrick Marine launches an Oregon class Colony Ship.

September 13th

Europe completes construction of two OSR-232s. Construction of two more begins, and one of the first pair is transferred to US control. The other sets course for Saturn

America dispatches its OSR-232 to Jupiter.

October 27th

An espionage team from Europe succeeds in stealing copies of the US's stolen lightning submissile blueprints.

November 3rd

American scientists finish research into more efficient jump drives. They begin work on technology to build permanent jump gates at jump points.

November 20th

Japanese scientists develop enhanced mining techniques allowing a mine to extract 14 tons a year. The begin aiding in development of improved jump drives.

December 23rd

Europe begins construction on two Newton class Science Vessels

December 30th

American analysts submit a top secret report

Spoiler (click to show/hide)

European Analysts submit a report on the Duranium situation:

Annual Duranium production: 3,206 tons

Usage:
Fleet maintenance: 320.3 tons
Mine Construction: 977.4 tons
OSR-232 construction: 1,196 tons
Newton construction: 591.2 tons
Retool for Mule: 58.2 tons
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #474 on: July 23, 2011, 03:27:10 pm »

Status of the Human Race, Earth Year 2028

European Union
Spoiler (click to show/hide)


Nihon-koku
Spoiler (click to show/hide)


United States of America
Spoiler (click to show/hide)


Mineral Surveys
Spoiler (click to show/hide)
« Last Edit: July 24, 2011, 02:07:02 pm by Bremen »
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Yodamaster

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #475 on: July 23, 2011, 09:08:55 pm »

Frankly I stopped posting because it's fun managing diplomacy and all, but mechanics-wise I'm garbage at Aurora. I'd overlook things, go for non-optimal techs, etc. If something exciting happened, that didn't completely depend on intimate knowledge of the game (diplomacy, warfare, etc.) I'd be more active.

EDIT: Oh, read further and saw that we're deleted. What a shame, but alright. Makes sense. Hopefully 3 nations creates more action.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #476 on: July 23, 2011, 09:19:48 pm »

Frankly I stopped posting because it's fun managing diplomacy and all, but mechanics-wise I'm garbage at Aurora. I'd overlook things, go for non-optimal techs, etc. If something exciting happened, that didn't completely depend on intimate knowledge of the game (diplomacy, warfare, etc.) I'd be more active.

EDIT: Oh, read further and saw that we're deleted. What a shame, but alright. Makes sense. Hopefully 3 nations creates more action.

I didn't really intend things to get as detailed as they did; I was expecting orders more like "work on a better warship" and "start a manned colony on Mars", not the "use 30% of production on 17 factories, etc etc etc" I ended up getting. But once some people started doing it I guess it made others feel like they had to as well, and it all snowballed from there. I can understand if it started feeling like an LP for dedicated Aurora players only.

If you do change your mind in the next few days, I backed up a copy of the game before deleting China.
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Azkul

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #477 on: July 24, 2011, 11:02:52 am »

EU's Orders First Draft
Spoiler (click to show/hide)


I offer to give Japan the next OSR-232 Fuel Harvester to be produced in exchange for Pebble Bed Reactor technology and Nuclear Pulse Engine technology.
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #478 on: July 24, 2011, 01:17:10 pm »

((FFFFFFFFF pressed F5 to open the class design window, and lost all my orders. *head-desk* ))

Yodamaster, you're always welcome in the US, should you decide not to return to China.

Spoiler: Orders! (click to show/hide)

Bremen, some questions for you:
How much wealth does the US currently have?
Is the civilian colony ship transporting colonists like it should?
Are there any comets going through the inner system at the moment?

The US is also interested in acquiring the Pebble Bed Reactor and Nuclear Pulse technologies from Japan. What do you feel would be an appropriate trade?
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #479 on: July 24, 2011, 02:09:07 pm »

((FFFFFFFFF pressed F5 to open the class design window, and lost all my orders. *head-desk* ))

Yodamaster, you're always welcome in the US, should you decide not to return to China.

Spoiler: Orders! (click to show/hide)

Bremen, some questions for you:
How much wealth does the US currently have?
Is the civilian colony ship transporting colonists like it should?
Are there any comets going through the inner system at the moment?

The US is also interested in acquiring the Pebble Bed Reactor and Nuclear Pulse technologies from Japan. What do you feel would be an appropriate trade?

Wealth is listed in the status update, the US currently has 15780. I also edited the status to correctly show the US has a manned colony on Mars. There are currently no comets inside the orbit of Neptune.
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