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Author Topic: Let's Play Aurora Multiplayer: International Tensions in Space  (Read 52996 times)

Sheb

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #450 on: July 20, 2011, 05:04:25 am »

Since we now have boat bays (thanks US), I'd like to propose a new design: a large science vessel with small gossip and gravship using gunboat engines.
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RedKing

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #451 on: July 20, 2011, 10:01:21 am »

From: Director Pan Luoli, Science & Technology Committee
To: Central Party Committee, Beijing


We have received some unofficial inquiries from the European Union regarding further technology transfers. In particular, they seem interested in pulse propulsion and advanced nuclear reactor technology. In return, they offer a wide variety of options plus the option for raw material transfer on our part. The S&TC has analyzed available options and suggests the following proposals:

1. The People's Republic of China will transfer Nuclear Pulse Engine and Pebble Ped Reactor technology to the European Union in return for increased Capacitor technology, mining technology, and modular fuel storage technology.

2. An alternate proposal would be an agreement for delivery of licensed hardware. The European Union may order a set number of pulse engines and/or pebble-reactors which the PRC will construct and transfer, in return for certain EU-constructed components and/or a lesser technology transfer. If the CPC deems our propulsion technology too valuable to transfer, this provides us an option to leverage our advantage without giving it up entirely. It is, of course, entirely possible that the EU will disassemble and attempt to reverse-engineer any engines they purchase, but the S&TC deems this an acceptable risk, as we may wish to do the same with transferred EU components.

(ooc: The idea of buying hardware and then disassembling it for RP is one that I think should be explored more in this setting, since it's a risk-reward tradeoff, and another way for countries like Japan to boost their economy but at the risk of losing technological advantage. It's also a lot more realistic than wholesale technology transfer. And it creates additional wrinkles in relations -- X wants to go to war with Y, but Y makes all the fancy electronics in X's warships, so if they get heavily damaged, they're not going to be able to fully repair them...). Plus, buying foreign hardware and reverse-engineering copies of it is very much a real-life PRC strategy.)
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Remember, knowledge is power. The power to make other people feel stupid.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #452 on: July 20, 2011, 10:35:51 am »

I've updated Japan's tech (I'll try to remember to update that every year), I find it so ironic that my spy team was the first to steal a tech.

Japan orders draft 1:
Spoiler (click to show/hide)

Are there any asteroids with decent (5000+ tonnes) amounts of mercassium or corundium still out there?

Afraid EU beat you to stealing a tech; they got small fuel storage from the US a year or two ago.

Hoshi mean star in Japanese. Takeshi means brave; Tankenka means explorer. Or the ships could be named after anime, in which case I suggest Hoshi no Koe (Voices of a Distant Star) since its about humanity's first ftl ships :P.

The largest unexploited deposit of Corundium is Comet #2, which is currently just beyond the orbit of Neptune and approaching. Also included is info for Oberon and Asteroid #41

Code: [Select]
Comet #2
Corundium: 55,240 (.7)
Sorium: 41,043 (.8)
Corbomite: 16,285 (.7)
Mercassium: 9,876 (.7)

Oberon
Duranium: 6,690 (.9)
Neutronium: 4,231 (.5)
Tritanium: 3,716 (.7)
Mercassium: 8,563 (.9)
Corundium: 6,347 (.6)

Asteroid #41
Mercassium: 6,889 (1)
Neutronium: 9,409 (1)
Tritanium: 7,569 (1)
Sorium: 7,056 (1)

(ooc: The idea of buying hardware and then disassembling it for RP is one that I think should be explored more in this setting, since it's a risk-reward tradeoff, and another way for countries like Japan to boost their economy but at the risk of losing technological advantage. It's also a lot more realistic than wholesale technology transfer. And it creates additional wrinkles in relations -- X wants to go to war with Y, but Y makes all the fancy electronics in X's warships, so if they get heavily damaged, they're not going to be able to fully repair them...). Plus, buying foreign hardware and reverse-engineering copies of it is very much a real-life PRC strategy.)

While it is a cool idea, does anyone know if it's possible using the game or SM mode? I guess I could put them on a freighter, transfer the freighter, unload them, and transfer it back.
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #453 on: July 20, 2011, 11:33:05 am »

@ Sheb: Seems like you guys are getting all my best techs.

What do I get? A missile sub-missile. Which I'll never use  :P

Ah, c'est la vie.
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RedKing

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #454 on: July 20, 2011, 12:42:32 pm »

I've updated Japan's tech (I'll try to remember to update that every year), I find it so ironic that my spy team was the first to steal a tech.

Japan orders draft 1:
Spoiler (click to show/hide)

Are there any asteroids with decent (5000+ tonnes) amounts of mercassium or corundium still out there?

Afraid EU beat you to stealing a tech; they got small fuel storage from the US a year or two ago.

Hoshi mean star in Japanese. Takeshi means brave; Tankenka means explorer. Or the ships could be named after anime, in which case I suggest Hoshi no Koe (Voices of a Distant Star) since its about humanity's first ftl ships :P.

The largest unexploited deposit of Corundium is Comet #2, which is currently just beyond the orbit of Neptune and approaching. Also included is info for Oberon and Asteroid #41

Code: [Select]
Comet #2
Corundium: 55,240 (.7)
Sorium: 41,043 (.8)
Corbomite: 16,285 (.7)
Mercassium: 9,876 (.7)

Oberon
Duranium: 6,690 (.9)
Neutronium: 4,231 (.5)
Tritanium: 3,716 (.7)
Mercassium: 8,563 (.9)
Corundium: 6,347 (.6)

Asteroid #41
Mercassium: 6,889 (1)
Neutronium: 9,409 (1)
Tritanium: 7,569 (1)
Sorium: 7,056 (1)

(ooc: The idea of buying hardware and then disassembling it for RP is one that I think should be explored more in this setting, since it's a risk-reward tradeoff, and another way for countries like Japan to boost their economy but at the risk of losing technological advantage. It's also a lot more realistic than wholesale technology transfer. And it creates additional wrinkles in relations -- X wants to go to war with Y, but Y makes all the fancy electronics in X's warships, so if they get heavily damaged, they're not going to be able to fully repair them...). Plus, buying foreign hardware and reverse-engineering copies of it is very much a real-life PRC strategy.)

While it is a cool idea, does anyone know if it's possible using the game or SM mode? I guess I could put them on a freighter, transfer the freighter, unload them, and transfer it back.

I'm not entirely sure. I'll play around with it this evening and see if I can find a straightforward way to do this.
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Azkul

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #455 on: July 20, 2011, 01:21:05 pm »

From: Director Pan Luoli, Science & Technology Committee
To: Central Party Committee, Beijing


We have received some unofficial inquiries from the European Union regarding further technology transfers. In particular, they seem interested in pulse propulsion and advanced nuclear reactor technology. In return, they offer a wide variety of options plus the option for raw material transfer on our part. The S&TC has analyzed available options and suggests the following proposals:

1. The People's Republic of China will transfer Nuclear Pulse Engine and Pebble Ped Reactor technology to the European Union in return for increased Capacitor technology, mining technology, and modular fuel storage technology.

2. An alternate proposal would be an agreement for delivery of licensed hardware. The European Union may order a set number of pulse engines and/or pebble-reactors which the PRC will construct and transfer, in return for certain EU-constructed components and/or a lesser technology transfer. If the CPC deems our propulsion technology too valuable to transfer, this provides us an option to leverage our advantage without giving it up entirely. It is, of course, entirely possible that the EU will disassemble and attempt to reverse-engineer any engines they purchase, but the S&TC deems this an acceptable risk, as we may wish to do the same with transferred EU components.

(ooc: The idea of buying hardware and then disassembling it for RP is one that I think should be explored more in this setting, since it's a risk-reward tradeoff, and another way for countries like Japan to boost their economy but at the risk of losing technological advantage. It's also a lot more realistic than wholesale technology transfer. And it creates additional wrinkles in relations -- X wants to go to war with Y, but Y makes all the fancy electronics in X's warships, so if they get heavily damaged, they're not going to be able to fully repair them...). Plus, buying foreign hardware and reverse-engineering copies of it is very much a real-life PRC strategy.)

I agree to the trade of Nuclear Pulse Engines and Pebble Bed Reactors for:
Mining Production 12
Small Fuel Storage
Capacitor Recharge Rate 3

I also offer a separate trade of High Density Duranium Armor in exchange for 10k Duranium

EU's Orders Fourth Draft:
Spoiler (click to show/hide)
« Last Edit: July 20, 2011, 02:39:14 pm by Azkul »
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #456 on: July 20, 2011, 04:33:19 pm »

Giving some more time for orders, since those for this turn will probably be particularly complicated.

In the mean time, I'd like to ask a question for future updates. If all goes well, the first jump ship should transit to a new system this year. How should that be handled in the updates? I can think of 3 ways to handle it:

a) Same as now; it gets reported in the updates.
b) It gets reported, but in a spoiler box, which only the lurkers and players for that nation should read
c) Nothing! Some of the AARs on the board use the mechanism that messages can't be sent interstellar distances, and so information is only relayed when a ship jumps back into a system. Once jumpgates are completed on both sides of a jump point its assumed messages can be sent instantly. This can go along with A or B; in the case of B, once the jumpship gets back I'll post what it found in a spoiler box. If it gets blown up, then all you know is it doesn't report back.

So, A, B, Ca, or Cb?
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Azkul

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #457 on: July 20, 2011, 04:53:30 pm »

Giving some more time for orders, since those for this turn will probably be particularly complicated.

In the mean time, I'd like to ask a question for future updates. If all goes well, the first jump ship should transit to a new system this year. How should that be handled in the updates? I can think of 3 ways to handle it:

a) Same as now; it gets reported in the updates.
b) It gets reported, but in a spoiler box, which only the lurkers and players for that nation should read
c) Nothing! Some of the AARs on the board use the mechanism that messages can't be sent interstellar distances, and so information is only relayed when a ship jumps back into a system. Once jumpgates are completed on both sides of a jump point its assumed messages can be sent instantly. This can go along with A or B; in the case of B, once the jumpship gets back I'll post what it found in a spoiler box. If it gets blown up, then all you know is it doesn't report back.

So, A, B, Ca, or Cb?

Cb
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #458 on: July 20, 2011, 04:55:43 pm »

I actually vote for private messages to be sent after the ship returns. Seeing as how that would probably be too much hassle however, I vote Cb.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #459 on: July 20, 2011, 05:04:26 pm »

I actually vote for private messages to be sent after the ship returns. Seeing as how that would probably be too much hassle however, I vote Cb.

I don't want to do anything by private messaging, because new players can join a nation at any time and there are also lurkers following the thread (I hope).
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #460 on: July 20, 2011, 05:25:39 pm »

I actually vote for private messages to be sent after the ship returns. Seeing as how that would probably be too much hassle however, I vote Cb.

I don't want to do anything by private messaging, because new players can join a nation at any time and there are also lurkers following the thread (I hope).
I know we have that Mr. Person guy who posts every so often. I've gotta assume that there are others. But like I said, my "official" vote is for Cb.
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DemonOfWrath

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #461 on: July 20, 2011, 05:29:57 pm »

AHA! Takenta was what I was looking for, thanks Bremen!

Japan orders draft 2 (all changes from before in bold):
Spoiler (click to show/hide)
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Burnt Pies

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #462 on: July 20, 2011, 05:56:31 pm »

Cb, for definite.

I support Sirus' orders for this turn, nothing much to add.
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Comp112

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #463 on: July 20, 2011, 06:32:01 pm »

I am lurking, I was going to join as the US, and still may in the future, but most of the stuff I would propose would be rather aggressive...

By the way, great read.
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Mr.Person

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #464 on: July 20, 2011, 07:47:23 pm »

Don't worry too much about what spectators see, the focus is all on you guys. I think it's entirely acceptable to hide information from spectators if that makes the game better. As a side bonus, it gives spectators a nice reason to actually get involved with the game.
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