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Author Topic: Let's Play Aurora Multiplayer: International Tensions in Space  (Read 53116 times)

DemonOfWrath

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #345 on: July 14, 2011, 05:27:34 am »

Ok what's my fuel level?

Orders:
Spoiler (click to show/hide)
« Last Edit: July 14, 2011, 08:13:12 am by DemonOfWrath »
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Thranx

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #346 on: July 14, 2011, 08:03:25 am »

In order to combat the fuel crises I recommended that we assign more labs to fuel production and use our small commercial shipyard to build a small tanker (engines 10-20 fuel tanks to shuttle fuel from the refinery fleet on Jupiter to Earth)
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Sheb

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #347 on: July 14, 2011, 09:18:56 am »

May I subject placing ships under the planets they are in orbit of? Otherwise it'll become really hard to track them.

Also, the EU want to capitalize on its world-class lasers and mining technologies. We are interested in sensors and engine technologies, as well as production. You can also order your very own OSR-232 today (The first 6 are for us and the US though). Price is 130% of production cost, although we are ready to accept payment in technologies or constructions.

Spoiler: Eu's First Draft (click to show/hide)
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Knave

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #348 on: July 14, 2011, 09:47:37 am »

Yes, I think a quick Sorium/Fuel levels for the major nations update would be much appreciated!
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #349 on: July 14, 2011, 10:27:01 am »

Ok what's my fuel level?

Orders:
Spoiler (click to show/hide)

You say an order got lost, but as I've mentioned before orders don't carry over year to year; it's just too confusing figuring out what supersedes another.

May I subject placing ships under the planets they are in orbit of? Otherwise it'll become really hard to track them.

If things ever come to fighting I will probably do a special "war update". As it is fleets can be reshuffled in a few days, so their positions hardly matter in year long turns.

Yes, I think a quick Sorium/Fuel levels for the major nations update would be much appreciated!

Europe has 600k fuel, and 7,750 Sorium (using 300 a year)
Japan has 6.3m fuel, and 8k Sorium (using 550 a year)
China has 15.8m fuel and 10k Sorium (using 1250 a year)
The US has 3.9m fuel and 9.7k Sorium (using 625 a year)
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DemonOfWrath

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #350 on: July 14, 2011, 10:38:18 am »

They don't carry from year to year? Well that'd explain something, I was under the impression that they did when you said a while back not to copy and paste from previous orders, whoops.
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Azkul

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #351 on: July 14, 2011, 10:50:41 am »

Perhaps the Galileo could be refitted to an updated class?
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #352 on: July 14, 2011, 10:57:06 am »

They don't carry from year to year? Well that'd explain something, I was under the impression that they did when you said a while back not to copy and paste from previous orders, whoops.

Oh, I said that because one set of orders would be "build 10 factories, then 10 mines, then a naval shipyard" or similar, and the factories and mines would finish, only for the same order to be in the next turn, leaving me unsure if they wanted 10 more factories and mines.

Basically, my request is to be specific; I'll follow what the orders are as best I can.
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DemonOfWrath

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #353 on: July 14, 2011, 11:00:30 am »

Right no worries then, I had assumed that also applied to ordering freighters about and such, nothing much lost anyways.
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Sheb

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #354 on: July 14, 2011, 11:07:02 am »

Azkul, we could. I didn't propose it because my first plan was to make a jump-capable science vessel. However, if we go for a design with a tender, we can easily refit it.

Another way would be to buy the hangar bay tech from our american friends and load gunboat-sized survey ship. A bit closer to the american way, but much more efficient, and we could put a flag bridge on the Main science ship, to give it Task Force bonus.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Azkul

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #355 on: July 14, 2011, 12:24:41 pm »

Ships

European Union
Spoiler (click to show/hide)
Nihon-Koku
Spoiler (click to show/hide)
People's Republic of China
Spoiler (click to show/hide)
United States of America
Spoiler (click to show/hide)














will accept cheques
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It turns out sleep is unnecessary because you can just get married and get infinite kisses

Knave

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #356 on: July 14, 2011, 12:30:39 pm »

Very nice list! Very useful indeed  8)

I'm away from my main computer this week so I don't have access to Aurora.

Did we clarify if Commercial jump engines can jump military ships?

And if so how long would a 10,000t civvie jump engine take to research?
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Azkul

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #357 on: July 14, 2011, 02:22:03 pm »

Why are we giving the US ships?
Also - does the EU have the technology to make troop transport ships? If not, I think some effort should be made to procure the technology to secure extra-terrestrial holdings.

Would Japan like to sell the technology for Nuclear Pulse Engines in exchange for other technologies?
« Last Edit: July 14, 2011, 02:31:32 pm by Azkul »
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Whereas !!ALCHEMY!! has, since the times of Kings Arthur and Charlemagne, been about transforming oneself into a horse using feces.
It turns out sleep is unnecessary because you can just get married and get infinite kisses

Sheb

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #358 on: July 14, 2011, 03:48:33 pm »

It was the deal we signed: they gave us the Sorium Harvesting tech for a ship.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Azkul

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #359 on: July 14, 2011, 04:42:18 pm »

It was the deal we signed: they gave us the Sorium Harvesting tech for a ship.

Oh, ok
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Whereas !!ALCHEMY!! has, since the times of Kings Arthur and Charlemagne, been about transforming oneself into a horse using feces.
It turns out sleep is unnecessary because you can just get married and get infinite kisses
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