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Author Topic: Let's Play Aurora Multiplayer: International Tensions in Space  (Read 53170 times)

Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #210 on: July 06, 2011, 08:10:41 pm »

Just to be clear, do these caps only apply to the Sol system? Or will we cross that bridge when we get to it?

In any case, the numbers are a bit higher than I was expecting, but I don't see any real problem with them. It's unlikely that we'll be able to get to a 500 mine cap any time soon, unless someone devoted their industry to the production and shipping of more mines.

*politely ignores the dig about rouge presidents*
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Sheb

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #211 on: July 06, 2011, 08:12:50 pm »

((I was the official BTW. :p))

Well, yes, in the Solar System. I think once humanity stretches to the stars, we'll have other things to think about that a few rocks. I should edit the guidelines.
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #212 on: July 06, 2011, 08:17:11 pm »

((I was politely ignoring that as well  ;D ))
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Yodamaster

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #213 on: July 06, 2011, 11:23:56 pm »

Sheb's version sounds good to me.
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Thranx

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #214 on: July 06, 2011, 11:35:31 pm »

Sheb's version sounds good to me.
I agree

Also I think that the SC should come up with a plan for forming a temporary military alliance should the children of Earth ever come across a hostile alien species

And to move the game along I would also support a jouint effort for the development of jump related tech for example one nation could take grav sensors one jump effective one radius...
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DemonOfWrath

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #215 on: July 06, 2011, 11:37:37 pm »

Same with me, although I'd propose raising the mine limit on moons a bit.
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #216 on: July 06, 2011, 11:54:37 pm »

@ Thranx: I had actually put some thought into that...

The Sol Defense Force Initiative would be a joint effort by all nations, but controlled by none. An offshoot of the United Nations Military Police, it would rely on donations of ships and crew by the space-faring nations and serve as a sort of final defense in case the unthinkable happens (hostile ships attacking Earth itself). It would remain unaffiliated in any international conflict and act only to defend civilian shipping.

((OOC: In technical terms, the SDF would be a fifth "civilization", controlled exclusively by Bremen. He would use his SM powers to provide fuel and maintenence, but all ships would be donated by we the players using the "give ship to civ" option.))

If the SDFI passes, it is recommended that all nations contribute at least one "fleet". For the US, that would mean one carrier with fighter complement and three escorts.

As for jump technology, I already ordered a scientist to get to work on jump theory. It's slow work, since neither I nor any other nation has a Power/Propulsion specialist. Still, I'd be glad to give the tech to someone else if they promise to distribute the grav sensors, so we can get exploring.
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Yodamaster

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #217 on: July 07, 2011, 12:09:58 am »

I think Bremen said he specifically didn't want to do something like that, lol.
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #218 on: July 07, 2011, 12:26:26 am »

I must have missed that  :(

Well, we can always institute some sort of binding, grand alliance-style truce accords. In the event of a serious external threat, all current conflicts would be placed on hold so we can combine our forces. That wouldn't be quite as foolproof, but it's the only real option outside of an impartial fifth party.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #219 on: July 07, 2011, 01:12:46 am »

Everyone already has jump theory.

It's late, but I might yet get an update tonight. We will see.

Edit: Nope, probably not happening.
« Last Edit: July 07, 2011, 01:34:46 am by Bremen »
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Sirus

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #220 on: July 07, 2011, 01:18:51 am »

 :o

Sweet, I have a Sensor/Fire Control specialist! This shouldn't take too long.

If each nation researched part of a jump drive after I finish the grav sensors, we could explore much faster.
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Sheb

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #221 on: July 07, 2011, 03:37:02 am »

Well, we'll research Jump Radius after we finish researching Terraforming.
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DemonOfWrath

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #222 on: July 07, 2011, 03:56:07 am »

I'll help with either squadron size or efficiency when I get a few spare labs.
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Bremen

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #223 on: July 07, 2011, 11:01:51 am »

Working on an update now. China didn't specify accepting the research deal, but I'm going to assume they would.

Also, since I'm starting to think there might be confusion, this isn't a humans against the big bad aliens game; I didn't generate any NPRs and invaders are off. The Aurora AI isn't a challenge, and I meant for this game as a chance for intelligent competition (without me having to play against myself, at least).
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Knave

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Re: Let's Play Aurora Multiplayer: International Tensions in Space
« Reply #224 on: July 07, 2011, 11:26:16 am »

Ah, okay, looking through orders I see that the money/resources were sent to us this turn. Not sure where the turn is at currently, but I suppose adding the 2nd research lab to the production order would be good.
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