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DIFFICULTY VOTE

Dark Heresy
Rogue Trader
Black Crusade
Deathwatch
Lonam Must Die

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Author Topic: <BLACK CRUSADE> Hiatus removed, Difficulty vote in place!  (Read 66642 times)

Taricus

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Re: Dark Heresy
« Reply #300 on: August 12, 2011, 09:29:42 pm »

Possibly, I still have to get the equipment and such...
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Atomicdremora

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Re: Dark Heresy
« Reply #301 on: August 12, 2011, 09:33:17 pm »

what equipment?
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Taricus

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Re: Dark Heresy
« Reply #302 on: August 12, 2011, 09:35:29 pm »

Pretty much anything not standard from generation...
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Dsarker

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Re: Dark Heresy
« Reply #303 on: August 12, 2011, 09:45:16 pm »

I have to do that too, at some point. I'm going full melee on this psyker build.
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[Dsarker is] a good for nothing troll.
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Atomicdremora

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Re: Dark Heresy
« Reply #304 on: August 12, 2011, 09:51:44 pm »

Also, Phantom? You'll need a mantle Aug to use the dragonscale, so that's your first port of call.
Taricus, you enter play with a Rosette, and one of our enflamed gauntlets, a 10 AP piece of armour for the left arm, though right arm can also be used in the event you lose your arm.
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Phantom

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Re: Dark Heresy
« Reply #305 on: August 12, 2011, 09:53:00 pm »

...I'm saving my 1500, thank you.


Also, a mantle what?
EDIT: A Cyber Mantle? I'm an Explorator, I already have one.

Also, a Guardsman with high intelligence? Is there a point with that?
« Last Edit: August 12, 2011, 09:56:49 pm by Phantom »
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Taricus

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Re: Dark Heresy
« Reply #306 on: August 12, 2011, 09:58:53 pm »

Going down the command path for it...

Also, about the extra equipment. Nice :D
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Phantom

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Re: Dark Heresy
« Reply #307 on: August 12, 2011, 10:01:33 pm »

We barely use it!


That, and we NEVER get allies, what's the point of command? We have the already existent Techpriest for that. Same with Tech-Use. Three characters with Tech-use is good enough.
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Taricus

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Re: Dark Heresy
« Reply #308 on: August 12, 2011, 10:08:12 pm »

Then there's the language use skills, Ciphers and common lore...
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Phantom

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Re: Dark Heresy
« Reply #309 on: August 12, 2011, 10:11:33 pm »

I really suggest you to go take combat instead. Me and the other Techpriest got anything INT related covered. That, and we do not like being replaced very well.

You? I suggest you to be more combat oriented. We need something better than your regular Techpriest to shoot down some of the more dangerous folk.
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NewsMuffin

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Re: Dark Heresy
« Reply #310 on: August 12, 2011, 10:14:13 pm »

Common Lore (Mechanicum) +10 and (Tech) +10 ftw.
And Medicae at +40 is nice as well.
Along with Tech-Use at +30.
I'm assuming I finally get to spend 100 EXP?
If I do, I am become Enginseer.

Spoiler: URPDOOT (click to show/hide)
« Last Edit: August 12, 2011, 10:49:53 pm by NewsMuffin »
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Phantom

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Re: Dark Heresy
« Reply #311 on: August 12, 2011, 10:15:42 pm »

OH HELLS NO.
I'M GOING FOR ENGINSEER.
...
Or else I'm replacing you in everything due to higher INT.
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Atomicdremora

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Re: Dark Heresy
« Reply #312 on: August 12, 2011, 10:16:22 pm »

Well lah di dah. You're still gonna have a bitch of a time getting one, as they seem to be made of pretty rare shit.

Phantom, don't presume that you will ALWAYS be working alone. your next adventure may very well be leading guardsmen. Then again, it could be combatting Orks, or poncing around with nobles. I'm not sure quite what to do with you yet. We'll see.

Combat specialist would be nice, but I'd recommend going for armour rather than guns, as our other players will attest, I tend to blow peoples limbs off. Do we actually have ANYONE without an Augmentic at this point?
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Taricus

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Re: Dark Heresy
« Reply #313 on: August 12, 2011, 10:17:57 pm »

Armour as in tanks or armour as in get something like Stormtrooper carapace?

Also, would it be alright if I diud start off with either a weapon or armour at best quality?
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Phantom

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Re: Dark Heresy
« Reply #314 on: August 12, 2011, 10:19:14 pm »

I'm looking at Severine here.

Also, I never took a divination. Dammit. DAMN YOU ROGUE TRADER.


Also, Stormtrooper never helped us. At all.
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