That's right im going to GM another game.
Combat
I roll a d6 where:
1 = left leg
2 = right leg
3 = torso
4 = left arm
5 = right arm
6 = head
Then I roll a d6 again:
1 = miss
2 = miss
3 = graze
4 = minor wound
5 = heavy wound
6 = the limb is removed from the body
Drugs
Drugs can do good or bad things like "super focused" or "crazy".
Different drugs have a different good bad ratio that you will have to have your drug labs research.
You can also get addicted.
The affects will be added to the status sheet and I will roll a d6 to see how long the affect lasts.
Alcohol
Makes your aim bad but increases happiness.
The aim modifier is one beer equals negative one to most actions it can keep going up to 10 beers then you will die of alcohol poisoning.
Happiness
You start with 100 happiness and if it hits zero you commit suicide.
The ways to lose sadness are things like but not limited to The loss of a friend, the loss of property, etc.
The ways to gain happiness are The gain of objects, money, beer, drugs, etc.
Businesses
There are many fronts, labs, farms etc. but you need to unlock them by doing certain things like finding the first gang, getting your first kill. Building unlocks are shared. You can always just find a building and take it over if you don't want to wait.
Character Sheet
Name:
Age:
Bio:
Skills: You get 3 Skill Points
Class:
Story
You five are the leaders of the most notorious gang in Northern America. You all are wanted for a total of 289 murders, eight million dollars in property damage, 938 counts of dealing drugs, 568 counts of prostitution. You have entered negotiations with the Cobras. A relatively new gang based in NY. They invite you onto their jet. You all come prepared with melee weapons as guns would, well basically screw everyone over. The owner is known as the most ruthless man in all of history...get ready for some !!fun!!
Classes
There are 3 basic classes.
Enforcer: An enforcer is the most violent class. They can extort business, kill, and are proficient with: Pistols, Rifles, Grenades, SMGs, Machine Guns.
Thief: The thief is the greediest class of all. They steal, pawn, pick locks, scout, and are proficient with: Pistols and Knifes
Manager: The manager is the most passive class of all: They hire and fire, negotiate, collect money, and find missions for the other classes. They are proficient in: Pistols
Skills
The max is 3 in a skill.
Katana/Swordsmanship: For adwarf though anyone can get this skill it affects katanas and swords.
Pimping: Affects the outcome of your prostitutes actions AKA "girls "Work" at the ______."
Firearms: Affects combat situations involving you with guns.
Tattooing: Your ability to design and make tattoos for your fellow gang members.
Tailoring: The ability to design and make clothing for your fellow gang members.
Martial Arts: Affects your hand to hand combat abilities.
Melee: Affects your combat ability with melee weapons.
Graffiti: Affects your ability to "mark territory".
Dealing: Affects your henchman's "sell drugs" mission outcome.
Rapping: Affects how well you can rap.
Dodging: Affects how well you avoid enemy attacks.
Stealth: How well you can hide from enemies and lose "heat".
Plastic Surgeon: How well you can help people change their identity.
First Aid: How well you can temporarily stop the bleeding.
Doctoring: How well you can permanently heal wounds and stop bleeding.
Socialization: How easy you can make drug contacts and hire henchman/hos.
Cooking: How cheap you can cook while still having a good meal.
Farming: How efficiently and discretely you can grow illegal drugs (Hemp etc.)....well i guess you could grow and sell actually food..
Free Running: How well you can run FAST!!!
Known Gangs
Cobras:
Location: NY, NY
Relationship: Neutral, in negotiations.
Member amount: Unknown
Buildings: Unknown
Vehicles: Private Jet.
Weapons: Unknown
Leaders and Officials: Unknown
Known People