Turn 1:
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For as long as you remember, you've lived in Advanced Biological Modification Facility 17. Like many others, it was dedicated to the invention of a future breed of soldiers. Looking back, you have no idea why you signed up for the experiment. The scientists kept injecting some kind of weird liquid into you. Each day just a small portion of it. But now you're sure that your body is full of that stuff. They put you in all sorts of twisted tests, to see if their work was a success. Sometimes they'd make you lift enormous weights, that normal people would be instantly crushed by, sometimes they'd make you run until you passed out, sometimes they'd even shoot you to see how deep the bullet goes and how fast you recover. It's fair to say you've been treated worse than an animal.
The liquid injected into you also started messing with your brain. Sometimes you'd have fits of rage or depression, sometimes you would hallucinate or completely lose your understanding of reality. The personnel feared you. The fear didn't come from your power. It was the kind of fear you feel when you know a maniac is on the loose.
You are in your cell, once again thinking about your past. However this day isn't like the others. In the middle of the night, a tall man in a dark suit comes near your cells. The guard of your cells stands up and aims at the man, ready to shoot, but the man just extends his hand in the direction of the guard, somehow making him just disappear, bit by bit. He then takes the keys and opens your cell. Before you can question him, the man says "I need you alive. Get out and wait for further instructions." and disappears into the darkness.
The facility includes the guards quarters, where you could get some weaponry, a lab, where you could find out more about your past, or you could try to get out quickly. There are also the staff quarters, the mess hall and the testing facilities. The guards haven't noticed your escape yet. The facility is poorly lit, so it's easy to hide in the darkness. Your clothes are meant to make it easy to distinguish you as an experiment subject. Finding different clothes would be recommended. Splitting up would also help you stay stealthy and survive.
Status:
Name: Mark Hodges
Skills: Hyper-Aware (+1 to sensing things in the environment), Eagle-Eyed (+1 to vision-based rolls such as searching or firing in semi-auto), Chatty (-1 to stealth rolls)
Inventory:Experiment subject clothes
Status: Healthy.
Name: Justarr Kutaryn
Skills: Cold Shoulder (-1 to Charisma/Interaction rolls) Handy (+1 to Dex rolls) Trainer Determinator (+1 to Physique rolls)
Inventory:Experiment subject clothes
Status: Healthy.
Name : Taylor
Skills : -1 Tactics, +1 marksmanship in CQC, +1 physique.
Inventory:Experiment subject clothes
Status: Healthy.
Name:Khan
Skills:Taste of Blood (when enemy or I are hurt +1 to attack) No Kill Like Over-Kill (when using insane weapons +1, think dropping a piano on a puppy, or a mini-gun against one guy) I wonder what your insides look like (-1 to dealing with other characters in a friendly manner)
Inventory:Experiment subject clothes
Status: Healthy.
Name: Ardent
Skills: Sniper (+1 to long range combat) Practical Mind (+1 to tactics) Fear of the abstract (-1 to Science)
Inventory:Experiment subject clothes
Status: Healthy.
Name: Hikari Shizume
Skills: Ninja (+1 to stealth, and Melee Combat) Advanced Tactician (+1 to Tactics), Born of a Different Era (-1 to accuracy with firearms)
Inventory:Experiment subject clothes
Status: Healthy.
Edit: By the way, how's my writing? I tried actually putting effort into it for the first time.