At first, almost everyone rolled a fail. I gave everyone a second roll, and took the best result, because, seriously, something HAS to go right every now and then. Ochita, I can't believe how unlucky you are.World difficulty: 35When the Aglaia lands this time, you are on top of a mountain. Or, considering the gaping maw a few meters from the ship, a dormant or dead volcano. All around you is water, and the land between the mountain and the sea is jungle. On one beach, you see several wooden buildings, and two medieval ships are moored nearby.
Try to synthesize the magesteel.
Attempt: 66 + 2
Quality: 8 + 10
Quantity: 36 (4)You take the magesteel out of your pocket, and place it in another stasis field. Studying it carefully for a while, you think you can induce a reaction that would condense it, that would concentrate the power inside. But you'll need lots and lots of pressure. So you add pressure.
Lots of it.
After an hour of increasing the pressure in the field, the air becomes supercritical, and slowly changes into a mass of white vapor, and you're having a serious headache. After two hours, the first solid air forms on the steel, and after two hours and a half, blood starts trickling down from inside your ear. You stop the experiment.
The magesteel has compressed a little, and it is broken in four separate pieces. Well, it's something.
+66 Fusion xp
-1 Magesteel Droplet (I: 10)
+4 Magesteel Splinters (I: 5 each)hmm, Buy those walnut branches from group storage.
Then attempt to Gather Fire
Attempt: 45 + 1You decide to expose a bit of the magma to the air, then throw in whatever you can find, as long as it burns, and confine the resulting fire. First task: to breach the obsidian.
It is long and arduous work, even with your heavily enchanted pickaxe. Every layer takes dozens of hits before it finally shatters in thousands of sharp splinters, and the combination of the burning sun and the ever-increasing heat of the underlying magma make it hard work. But you need all your godly power to reinforce your tools, you have none left to make this easier on you.
By the time you finally reach the molten rock, the sun is about to set, and you are recalled to the ship. You can find something that burns tomorrow.
+23 Gather XPGather lava, magma, or obsidian.
Attempt: 73
Quality: 17
Quantity: 31 (3)You decide to gather the lava again, but this time, you'll make it easier on yourself. You stand on top of the obsidian cap, and with a few words of power, teleport some of the magma beneath your feet to where you're standing.
Your skin is burned instantly as the magma appears around your feet, but you throw up your shields before anything worse happens. The viscous liquid is easily contained in a bowl of a magical material called pyrex, which you found in the ship's tool storage.
+37 Gather XP (Level Up!)
+3 Liter of Cooling Lava (I: 6 each)We are semigods. Teleport down the ridge, and gather plants once more.
Attempt: 59 + 3
Quality: 86
Quantity: 50 (1)You are half a god. In powers, not physically, that would be silly. But still, no ridge will stop you. So you rearrange the pathways in your brain that induce vertigo, piece of cake, and you go back to the ridge, spit on it, and teleport down.
There are many interesting and tropical plants down there, but you can't hold them all - you believe the arbitrary limit was 10 kinds of objects. Well, why not make them one object?
As the others see you return from your little excursion, you are proudly levitating a few square meters of jungle soil above your head. On it are many different plants and bushes, and even two trees.
+30 Gather XP
+1 Patch of Jungle (I: 86)Dig for gemstones!
Attempt: 2 + 3. Yeah. Your other roll was a natural 1.You randomly choose a patch of rock from the mountain, and start digging down. No gems in sight, but you don't expect them to just pop up, this might take a while. So you dig on.
The rock around you gets hotter and hotter, but you refuse to give up. There must be some gems, somewhere around here. And then, suddenly, a low, deep rumble, from
very nearby. And another. And then, the back wall of your tunnel bursts open, and a stream of high-pressured magma pours out. You have active heat shields, luckily, but the magma still drags you out of your tunnel, and you roll down the mountain, with lava and falling rocks all around you, a chaotic dance of fire and earth.
When you finally come to a stop, at the bottom of a magma pool, and when you attempt to get out, you notice the top layer has cooled down and become a crust. While you try to smash your way trough, the magma around you becomes more and more solid, and soon, you find yourself trapped in stone, needing most of your power to block the lingering heat and provide your body with oxygen.
+1 Gathering XP
You will have to get back to the Aglaia tomorrow, or be left on this planet. Others can help you with their action.Group inventory
4 oak logs. (25 each)
2 blocks of white stone. (50 each)
1 reddish-yellow metal bar. (100)
1 animal skull (possibly feline) (150)
1 Heavy Metal Rhino (I: 193)
5 Unspecified Brand Building Bricks (I: 10 each)
5 Wax Cylinders (I: 11 each)
4 Lapis Lazuli's (I: 6 each)
1 Oak Log (I: 25)
6 Alien Branches (I: 3 each)
1 Dead Fawn (I: 61)
1 Necrotic Tree (I: 114)
Ochita
Influence: 410
Stonecrafting: 5
Cooking: 0 (48/100)
Gathering: 3 (60/100)
Musician: 0 (31/100)
Musical spellmaking: 0 (91/100)
1 Big Bag of Stardust (I: 120)
1 The Rock (I: 340)
1 Rocky Rock Song (I: 278)
Reisen
Influence: 140
Alchemy: 6 (51/100)
Gathering: 3 (56/100)
2 Vials of Dark Liquid (I: 24 each)
3 Alien Rocks (I: 2 each)
1 Potion of Rocketeering (I: 380)
1 Bag of Stardust (I: 72)
1 Flask of Acidic Hallucinogens (I: 176)
1 Patch of Jungle (I: 86)
Taric
Influence: 70
Robotics: 8 (53/100)
Fusion: 0 (72/100)
Golemancing: 0 (13/100)
Gathering: 2 (87/100)
1 Man of Steel (I: 222)
1 Random Quantum Robot (I: 106)
1 Multi-functional Robot (I: 132)
1 Robot Centaur That Shoots Drills (I: 236)
1 Magesteel Droplet (I: 10)
1 Liter of Magma (I: 37)
Unekaru
Influence: 92
Gem Elemancing: 5
Elementalist: 0 (5/100)
Necroplanting: 0 (50/100)
Golemancing: 0 (1/100)
Gathering: 1 (81/100)
1 Shiny Geode (I: 38)
4 Big Walnut Branches (I: 8 each)
Neco Ferratum
Influence: 100
Metallurgy: 5
Gathering: 2 (30/100)
4 Lumps of Iron Ore (I: 11)
4 Small Gunbots (I: 3 each)
3 Liter of Cooling Lava (I: 6 each)