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Author Topic: Osin's Automatons: TB Crafting Game (World 8, Turn 2)  (Read 29705 times)

EagleV

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Re: Osin's Automatons: TB Crafting Game (World 6, Turn 3)
« Reply #240 on: August 29, 2011, 01:54:30 am »

Wait if that was turn 3... this should be a new world? My action will have to go on hold until I know where we are.
Better? I'm sorry,  I forget to update the first post most of the time.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Haika

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Re: Osin's Automatons: TB Crafting Game (World 6, Turn 3)
« Reply #241 on: August 29, 2011, 03:02:24 am »

Wait if that was turn 3... this should be a new world? My action will have to go on hold until I know where we are.
Better? I'm sorry,  I forget to update the first post most of the time.

Ahh yeah. Kinda important, or you get lost like that.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Ochita

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #242 on: August 29, 2011, 07:32:00 am »

Dig for gemstones!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

EagleV

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #243 on: September 02, 2011, 04:26:35 am »

At first, almost everyone rolled a fail. I gave everyone a second roll, and took the best result, because, seriously, something HAS to go right every now and then. Ochita, I can't believe how unlucky you are.

World difficulty: 35
When the Aglaia lands this time, you are on top of a mountain. Or, considering the gaping maw a few meters from the ship, a dormant or dead volcano. All around you is water, and the land between the mountain and the sea is jungle. On one beach, you see several wooden buildings, and two medieval ships are moored nearby.

Try to synthesize the magesteel.
Attempt: 66 + 2
Quality: 8 + 10
Quantity: 36 (4)

You take the magesteel out of your pocket, and place it in another stasis field. Studying it carefully for a while, you think you can induce a reaction that would condense it, that would concentrate the power inside. But you'll need lots and lots of pressure. So you add pressure.
Lots of it.
After an hour of increasing the pressure in the field, the air becomes supercritical, and slowly changes into a mass of white vapor, and you're having a serious headache. After two hours, the first solid air forms on the steel, and after two hours and a half, blood starts trickling down from inside your ear. You stop the experiment.
The magesteel has compressed a little, and it is broken in four separate pieces. Well, it's something.
+66 Fusion xp
-1 Magesteel Droplet (I: 10)
+4 Magesteel Splinters (I: 5 each)


hmm, Buy those walnut branches from group storage.
Then attempt to Gather Fire
Attempt: 45 + 1
You decide to expose a bit of the magma to the air, then throw in whatever you can find, as long as it burns, and confine the resulting fire. First task: to breach the obsidian.
It is long and arduous work, even with your heavily enchanted pickaxe. Every layer takes dozens of hits before it finally shatters in thousands of sharp splinters, and the combination of the burning sun and the ever-increasing heat of the underlying magma make it hard work. But you need all your godly power to reinforce your tools, you have none left to make this easier on you.
By the time you finally reach the molten rock, the sun is about to set, and you are recalled to the ship. You can find something that burns tomorrow.
+23 Gather XP

Gather lava, magma, or obsidian.
Attempt: 73
Quality: 17
Quantity: 31 (3)

You decide to gather the lava again, but this time, you'll make it easier on yourself. You stand on top of the obsidian cap, and with a few words of power, teleport some of the magma beneath your feet to where you're standing.
Your skin is burned instantly as the magma appears around your feet, but you throw up your shields before anything worse happens. The viscous liquid is easily contained in a bowl of a magical material called pyrex, which you found in the ship's tool storage.
+37 Gather XP (Level Up!)
+3 Liter of Cooling Lava (I: 6 each)


We are semigods. Teleport down the ridge, and gather plants once more.
Attempt: 59 + 3
Quality: 86
Quantity: 50 (1)

You are half a god. In powers, not physically, that would be silly. But still, no ridge will stop you. So you rearrange the pathways in your brain that induce vertigo, piece of cake, and you go back to the ridge, spit on it, and teleport down.
There are many interesting and tropical plants down there, but you can't hold them all - you believe the arbitrary limit was 10 kinds of objects. Well, why not make them one object?
As the others see you return from your little excursion, you are proudly levitating a few square meters of jungle soil above your head. On it are many different plants and bushes, and even two trees.
+30 Gather XP
+1 Patch of Jungle (I: 86)


Dig for gemstones!
Attempt: 2 + 3. Yeah. Your other roll was a natural 1.
You randomly choose a patch of rock from the mountain, and start digging down. No gems in sight, but you don't expect them to just pop up, this might take a while. So you dig on.
The rock around you gets hotter and hotter, but you refuse to give up. There must be some gems, somewhere around here.  And then, suddenly, a low, deep rumble, from very nearby. And another. And then, the back wall of your tunnel bursts open, and a stream of high-pressured magma pours out. You have active heat shields, luckily, but the magma still drags you out of your tunnel, and you roll down the mountain, with lava and falling rocks all around you, a chaotic dance of fire and earth.
When you finally come to a stop, at the bottom of a magma pool, and when you attempt to get out, you notice the top layer has cooled down and become a crust. While you try to smash your way trough, the magma around you becomes more and more solid, and soon, you find yourself trapped in stone, needing most of your power to block the lingering heat and provide your body with oxygen.
+1 Gathering XP
You will have to get back to the Aglaia tomorrow, or be left on this planet. Others can help you with their action.


Spoiler: Players (click to show/hide)
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Taricus

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #244 on: September 02, 2011, 04:47:33 am »

Go bring Ochita back.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

PyroDesu

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #245 on: September 02, 2011, 05:12:57 am »

Oh, Ochita, you unlucky bastard...

I'll HELP you out of there.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

PyroDesu

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #246 on: September 05, 2011, 08:04:49 pm »

*pokes thread*
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

EagleV

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #247 on: September 06, 2011, 02:08:18 am »

*pokes thread*
I still need two actions...
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Haika

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #248 on: September 06, 2011, 02:20:15 am »

Woops, my bad. I guess what I posted before got eaten by lag. Therefore, I shall repeat my action:

I shall attempt to infuse the Walnut branches with life energy. And create a Dryad, a spirit of the trees.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

evilcherry

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #249 on: September 06, 2011, 02:20:36 am »

Mash all the jungles into the dark liquid!

EagleV

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Re: Osin's Automatons: TB Crafting Game (World 7, Turn 2)
« Reply #250 on: September 06, 2011, 03:50:37 pm »

World difficulty: 35
When the Aglaia lands this time, you are on top of a mountain. Or, considering the gaping maw a few meters from the ship, a dormant or dead volcano. All around you is water, and the land between the mountain and the sea is jungle. On one beach, you see several wooden buildings, and two medieval ships are moored nearby.

Go bring Ochita back.
Oh, Ochita, you unlucky bastard...
I'll HELP you out of there.
Ochita: 99
Taricus: 25
PyroDesu: 27

Taric and Neco travel in wide circles around the ship, looking for Ochita everywhere they can think of. They find nothing, until, at the bottom of the mountain, an obsidian boulder explodes, revealing the missing crafter in a pile of sharp volcanic glass shards.
When he's asked how he got out, he says: 'I just became so awesome that the lump of obsidian reached critical epicness and exploded.'
Ochita is back!
Quality: 32
+5 Obsidian Shards for Ochita (I: 7 each)

I shall attempt to infuse the Walnut branches with life energy. And create a Dryad, a spirit of the trees.
Attempt: 76
Quality: 27
Quantity: 83 (6)

When you prepare the branches for the gift of life, you feel something inside. A small amount of lifeforce in the wood has not yet decayed. You guess that these energies are parts of the spirit of the walnut tree, its offspring so to speak, preparing to travel in one of the seeds and become a new tree spirit.
A dryad egg, of sorts. Exactly what you need. You count a total of 6 spread out over the branches, and lending some of your magical force to them, they hatch. The two branches that contained two shards break, the others shrink a bit. The spirits have not had the chance to grow, which they normally do along with their sapling, so they form the wood into something they can control - a bonsai. Six tiny trees, each with a spiritual force inside, are the end result of your experimentation.
+76 Spirit Unleashing XP
+6 Bonsai Spirits (I: 9 each)


Mash all the jungles into the dark liquid!

Attempt: 64 + 6
Quality: 86
Quantity: 74 (1)

You don't care about the jungle. You just want what's in the plants, whatever exciting new components are in their sap, whatever medicinal or poisonous use they can offer. So you just mash it all together, you can filter out the strong stuff later. The green goop you're left with surely has potential for experimentation, and what better experimentation than mixing it with something else that's completely unknown? You put all of the goop in the flasks of dark liquid, and for a while nothing happens. But then one of the flasks shatters, and only seconds later the second. You manage to capture the fluid in a forcefield, and notice it is extremely hot - you quickly cool it down, and after a while, the liquid turns deep blue, and then hardens and shrinks.
What's left is a dark blue orb, about the size of a fingernail, and if you remember your lessons of alchemy and semi-godly magic well, the dark acid destroyed all useless components - leaving, in the orb, everything that heals and poisons.
+64 Alchemy XP (Level up!)
+1 Orb Of Health And Sickness (I: 220)


Spoiler: Players (click to show/hide)

World difficulty: 32
The Aglaia lands on top of a large, round tower. If you look down between the crenelations you see a bustling city, probably somewhere in the middle ages, with merchants prizing their wares, children chasing each other trough alleyways, guards attempting to slow down the stream of people in and out the city gates... The tower you are standing on is part of a keep, an orange and green banner featuring a silver set of tools and the words 'Cras Id Faciam' can be seen on several places on the castle and the city walls.
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Taricus

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Re: Osin's Automatons: TB Crafting Game (World 8, Turn 1)
« Reply #251 on: September 06, 2011, 03:59:50 pm »

Steal the castle! or children if that can't be done.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

EagleV

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Re: Osin's Automatons: TB Crafting Game (World 8, Turn 1)
« Reply #252 on: September 06, 2011, 04:13:11 pm »

Steal the castle! or children if that can't be done.
Of course it can. Why couldn't it?
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Taricus

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Re: Osin's Automatons: TB Crafting Game (World 8, Turn 1)
« Reply #253 on: September 06, 2011, 04:16:36 pm »

Maybe due to the size of it? Or GM saying no?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

EagleV

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Re: Osin's Automatons: TB Crafting Game (World 8, Turn 1)
« Reply #254 on: September 06, 2011, 04:25:00 pm »

Maybe due to the size of it? Or GM saying no?
Well, honestly, I like the idea of a crazy roboticist in a spaceship stealing a castle, so I won't say no.
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
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