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Author Topic: Osin's Automatons: TB Crafting Game (World 8, Turn 2)  (Read 29812 times)

Haika

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 2)
« Reply #120 on: July 19, 2011, 02:39:26 pm »

Even in the other games, people ended up having to gather for themselves. As Crafters always wanted more, and Gatherers tended to horde things for themselves. This is a game of chance, that's why the dice rolls are involved. If you could just snap your fingers and make anything like a true demigod, what's the fun? Without a chance of failure, you arn't really playing a game.

The simple answer is, if you don't like how things are going, and feel it's too boring. Then stop playing, and let someone else from the waitlist who does want to play have a go at things.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

EagleV

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 2)
« Reply #121 on: July 19, 2011, 02:40:04 pm »

It's bad from a gameplay perspective to, it forces people to gather for more than half the time. More if they're at all picky about what materials they want to use. The game is supposed to be about crafting.

It might change later in the game, but it has a predetermined end well before that is likely to happen. The previous games had some people responsible for gathering and actually good at it, and the excess stuff they gathered dumped to be taken for free by specialised crafters that mostly crafted.
I understand that there is a chance that a person will be forced to gather several turns, but this is not the case here. You have stuff you can use to craft, and you don't use it. You can still buy stuff from the general storage as well, and you don't do it. If you want to be crafting, you certainly can. There used to be a specialized gatherer, but I'm afraid he's gone. Still, I think there's enough stuff for you to craft. I'll repeat once more: with a bit of fluff, you can craft everything from anything. This includes programming-ready computers. Yes, you tried that and it failed. It happens. That's why you can try again.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Armok

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 2)
« Reply #122 on: July 19, 2011, 03:41:15 pm »

Then what's the point of the game?
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Haika

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 2)
« Reply #123 on: July 19, 2011, 05:00:20 pm »

Then what's the point of the game?

The same point as any other game. To have fun.

Aside from that, if you wish a clear goal, you are trying to amass influence.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

mcclay

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 2)
« Reply #124 on: July 19, 2011, 05:39:20 pm »

Craft the planet core into a fully functioning Rihno. if all goes well I should be riding around in a tank next turn. I seem to be getting good rolls *knocks on wood*
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Ochita

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 2)
« Reply #125 on: July 19, 2011, 06:28:33 pm »

Lets boil that lobster, add the water, the bone marrow, and lets make a stew!
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

EagleV

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 2)
« Reply #126 on: July 21, 2011, 03:55:24 am »

SqueakyReaper will be joining us.

World difficulty: 61
You land on a soft, squishy object. This must be Simon's Mind. It appears to be pulsating once every seventeen minutes. Around the landscape are hundreds of apparently random objects, ranging from a can of coke to an old farm house, all completely out of context on the soft pink floor.

I try to collect the thing that cased my pain and the bright light and pain Ochita experienced.
Attempt: 2 + 1
You are going to stop whatever caused this pain, nothing causes you pain without feeling your wrath. You guess this is a defense system of the mind, so you know where to find it: the defense control room. Or node. Or something-thalamus, whatever brains use to direct their defenses. So you dig.
You slowly approach the center of the brain. You reckon the defense base would be close to the middle, as it would have to be well-defended itself. And you guessed correctly. You come across a solid pink barrier within the soft squishy mass. As you prepare yourself to blast the wall with everything you have, you feel the same pain from yesterday - suddenly, and deadly. Your heart burns. You scream, and pass out from the pain. There's no-one nearby to hear you.
+ 1 Gathering XP
Lost

(Your next action will automatically be to try to get back to the ship. Other players can use their action to help you.)

gather the elixir of life. we are inside life, after all.
Attempt: 44 + 1
You attempt to channel the lifeforce of the brain into a vial. You connect to Simon's consciousness, and quickly throw up guards around yours - but not before you saw, in a short flash, a burning stage. As you concentrate to battle the opposing will - that of Simon - you realize that doing so would leave him an empty husk, devoid of whatever made his life more than a biological process, destroying any emotion he had, all memories he cherishes - and those he hates, all he stands for, in fact, all he is and will be. You would erase his will from existence. You can't do it. You just can't.
+ 22 Gathering XP

Contiue crafting the robot, using the red-yellow metal.
Attempt: 22
You claim the metal from the group storage. Before you make this into a robot however, you'll have to make sure it's suitable.
You test the metal for thousands of different properties. Tensile and compression strength, purity, melting and boiling points and curves, chemical properties, oxidized form, durability, relative mass and entropy, every single thing you can think off. All results are fairly average for a metal. You realize you spent a whole day doing tests.
+ 11 Robotics XP
- 100 I
+ 1 Red-Yellow Metal Bar


Craft the planet core into a fully functioning Rihno. if all goes well I should be riding around in a tank next turn. I seem to be getting good rolls *knocks on wood*
Attempt: 52 + 5
Quality: 69
Quantity: 50 (1)

You sneak into the group inventory and knock on one of the oak logs. It didn't seem to help a lot, as you run into a lot of trouble melting and crafting the super-dense material. You had to make the engine much bigger than you wanted to, as it has to push a normal sized, but very heavy tank, not to mention all gears and pistons in the engine are much heavier themselves. You partially counteract this by hollowing out almost everything, the metal is strong enough. Still, the tank burns fuel at an extremely high rate in order to move. Right, fuel, you completely forgot about that. You guess you could drive it around with your powers, but that'd be silly. You want highly explosive liquid injected in a complex engine made of the heaviest metal known to mankind. You want it the manly way.
+ 26 Futuristic Weaponry XP
- 1 Alien Heavy Metal Core (I: 124)
+ 1 Heavy Metal Rhino (I: 193)


Lets boil that lobster, add the water, the bone marrow, and lets make a stew!
Attempt: 96
Quality: 75
Quantity: 3 (1)

You decide to bring out the cook in you, and throw everything you have together. You boil the lobster in the water, and add the bone to the boiling soup to get some flavor. You notice
the lobster turns to you, anger in its eyes. It raises its claws, and moves them in an intricate pattern. You feel the energy build up in its tiny brain, and you react in a moment. You break the seals holding and directing the energy flow.
The lobster's head explodes in gore and purple light. The moment the blast wave hits you, everything goes black. When you wake up, the lobster is gone, as is the bone. All that's left is the cooking pot, and a fluid. Brown, thick, opaque fluid, with strange shadows floating around in it, occasionally surfacing to reveal random body parts, including a few fingers and a knee, cleanly cut off above and below the patella, all perfectly cooked. You also think you saw an eye for a split second.
You resist the urge to throw up, and close the pot, sealing it safely into the strongest stasis field you can make.
+ 48 Cooking XP
+ 10 Influence
- 1 Red Lobster (I: 33)
- 2 Liter of Water (I: 19)
- 1 Gnawed-off Pig Rib (I: 17)
+ 1 Macabre Stew (I: 144)


Spoiler: Players (click to show/hide)
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Taricus

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 3)
« Reply #127 on: July 21, 2011, 06:20:23 am »

Finish the robot using the red-yellow metal.
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Armok

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 3)
« Reply #128 on: July 21, 2011, 09:49:21 am »

... for real? Does the game just hate me or something?
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ochita

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 3)
« Reply #130 on: July 21, 2011, 01:56:33 pm »

Lets... Cash in that stew, and search for stuff.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

squeakyReaper

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 3)
« Reply #131 on: July 21, 2011, 02:44:39 pm »

Nice ta be here, folks, nice ta be here.  I'm feeling a strong...  supernatural charge commin from that direction.

Gather materials (wooden ones, if possible)
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PyroDesu

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 3)
« Reply #132 on: July 25, 2011, 11:10:05 pm »

BUMP?
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mcclay

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 3)
« Reply #133 on: July 25, 2011, 11:16:36 pm »

gahter and try to help who ever is lost back.
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EagleV

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Re: Osin's Automatons: TB Crafting Game (World 3, Turn 3)
« Reply #134 on: July 26, 2011, 10:51:22 am »

gahter and try to help who ever is lost back.

I almost thought you were dead.
Also, you can't do both. I'll let you gather because Armok got back without help, but you have to spend your action to help someone.
Writing turn now.


Don't forget, this turn is the last turn to guess Simon's Thought. If you have no idea what I'm talking about, you can read the turn between this and the previous planet. I've given you a few more hints, hope it isn't too obvious.

World difficulty: 61
You land on a soft, squishy object. This must be Simon's Mind. It appears to be pulsating once every seventeen minutes. Around the landscape are hundreds of apparently random objects, ranging from a can of coke to an old farm house, all completely out of context on the soft pink floor.

Finish the robot using the red-yellow metal.
Attempt: 94 + 6
Quality: 106
Quantity: 32 (1)

It took you a long, long time to prepare, but you did it. You are completely ready to start building. You are perfectly confident in your plans, nothing can go wrong. With an enormous amount of fervor, you start welding. And more welding. And some more. But it doesn't stop at that. You have, just before you fell asleep last night, decided to add some theoretic quantum particle physics into the mix, and you start perfecting your robot just for that purpose. You make it precise to the size of the smallest particle known to you - the Higgs-boson is gigantic compared with it - and you solder a processing core that tightly into the chassis, and can compute whole simulations at quantum levels in a matter of nanoseconds, sending all data - via Taric's physics-bending tubes (patent pending) - at seven and three quarter times the speed of light to wherever it's needed.
The day is over in what seemed like minutes. You proudly bring your robot to a quantum testing chamber, you didn't even know they had these. However, the nanoparticle chosen for your test is interdimensionally linked with one in the critical time acceleration point in your processing core, and when you push the green button, reality tears apart from the inside of your robot.
It screwed up your robot. You're sure. You saw reality break, even though you don't recall what it looked like, or even if it was visible at all. You do recall six adult men looking at you from beyond the rift. And you know your awesome processing core is wasted.
But then your robot starts to move again. Handling seemingly random particles, with motions that are nowhere near his programming. You quickly shut it off, and wonder what in hell you made.
+ 47 Robotics XP
+ 1 Random Quantum Robot (I: 106)
- 1 Reddish-Yellow Bar
+ 10 Influence


... for real? Does the game just hate me or something?
Attempt: 50
You don't know how much time passed since you fell unconscious. All you know is, you have to get back soon. And you remember your safeguard from last time. Your heart still burning, you manage to emergency-port back to the ship, and arrive right in the sickbay. All you can say before you pass out again is "My heart burns..."

Repeat.
Attempt: 23 + 1
After a good night's rest, you are determined to suck all life out of this guy. After all, it's for the good of you.
You leave the ship, and once outside, reach out with your mind to take the very life that defines this brain. Soon, you encounter the first defenses. A mental wall firmly holds back your attempts, but after a while you find a weakness, break the wall, and go on. But you were not prepared for what's behind it, for the stuff Simon's mind has prepared while you were looking for a way trough. You relive a particularly troubled night from when you were young - you see demons, ghosts, black fairies, they creep out of your cellar shaft - the one with the rickety stairs, where it always seemed darker than it could be - but unlike your alarmingly similar childhood nightmares, these seem so real...
Your mind does the only thing it can do to prevent insanity: it shuts down. Hours later, you find yourself in your bunk, wondering who brought you back, and trying to work up the courage to look under your bed...
+ 12 Gathering XP

Lets... Cash in that stew, and search for stuff.
Attempt: 39 + 1
You sell the stew to the gallery. It appears under a transparent globe, in a side room of the main gallery which has the words "Need to be 18+ to enter" at the entrance. The notice beneath it reads: Macabre Stew, By Ochita. This stew is the result of cooking a magical and very angry animal without its consent. If you recognize any body part as that of yourself or a loved one, please report to the reception for a formal apology.
After a while, you come upon an airfield where something is happening. A crowd is cheering, stunt planes flying, all in slow-motion. You recognize it as a semi-active memory, one that indirectly relates to the current thought pattern.
You stay to watch for a while, as nine of the stunt planes currently in the air fly in a heart pattern, their red, green and white smoke still clearly indicating where they have passed, and a tenth plane is coming up from behind, obviously with the intention to 'pierce' the heart.
In a fraction of a second, you realize something's wrong. The tenth plane is too low, and slowly approaches the others, heading for an inevitable crash. Only when the planes collide, you realize this memory had no sound before - now you hear a cacophony of explosions and screams, as one of the stunt jets explodes, another, burning, heads straight for the medivac helicopter. A pilot bails, and collides with the ground in a gory mess before his parachute opens. And the tenth plane, now a ball of fire, heads straight for the people.
You can't watch this anymore. You turn around and run back to the ship.
+ 20 Gather XP

Gather materials (wooden ones, if possible)
Attempt: 54
Quality: 29
Quantity: 68 (4)

You start exploring the landscape. You encounter the same pillow Ochita found a few days earlier, still talking in that weird language. Unlike Ochita, you always have your universal translator with you, and when you turn it on, the pillow starts talking English. It just repeats: "I am the voice from the pillow". What a smart pillow.
You leave the silly pillow behind, and come across a rather big, obviously very old walnut tree.  Exactly what you need. You climb up the tree cautiously, and break off some big branches before you jump down again.
+ 27 Gathering XP
+ 4 Big Walnut Branches (I: 8 each)


gahter and try to help who ever is lost back.
Attempt: 50
Quality: 49
Quantity: 90 (5)

You, too, walk out of the ship, hoping to find something worth keeping. You come across a door, and open it. On the other side is a small living room, with a man and a woman and three children watching television. The kids show is about a sandman telling bedtime stories. Everything in the room moves very slowly, so you take your time in looking around for something to keep. Finally, your eyes fall onto some nicely crafted building bricks of an unspecified brand. In an impulse, you pocket them and run away.
+ 25 Gathering XP
+ 5 Unspecified Brand Building Bricks (I: 10 each)


Spoiler: Players (click to show/hide)

The Aglaia takes off again, setting course for another planet. Or rather: an asteroid.
World difficulty: 97
You are standing on an asteroid about one km across. The rock is, of course, completely barren. You see a rather bright star relatively nearby, and a few dark planets around it.
« Last Edit: July 26, 2011, 12:41:06 pm by EagleV »
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
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