gahter and try to help who ever is lost back.
I almost thought you were dead.
Also, you can't do both. I'll let you gather because Armok got back without help, but you have to spend your action to help someone.
Writing turn now.Don't forget, this turn is the last turn to guess Simon's Thought. If you have no idea what I'm talking about, you can read the turn between this and the previous planet. I've given you a few more hints, hope it isn't too obvious.World difficulty: 61You land on a soft, squishy object. This must be Simon's Mind. It appears to be pulsating once every seventeen minutes. Around the landscape are hundreds of apparently random objects, ranging from a can of coke to an old farm house, all completely out of context on the soft pink floor.
Finish the robot using the red-yellow metal.
Attempt: 94 + 6
Quality: 106
Quantity: 32 (1)It took you a long, long time to prepare, but you did it. You are completely ready to start building. You are perfectly confident in your plans, nothing can go wrong. With an enormous amount of fervor, you start welding. And more welding. And some more. But it doesn't stop at that. You have, just before you fell asleep last night, decided to add some theoretic quantum particle physics into the mix, and you start perfecting your robot just for that purpose. You make it precise to the size of the smallest particle known to you - the Higgs-boson is gigantic compared with it - and you solder a processing core that tightly into the chassis, and can compute whole simulations at quantum levels in a matter of nanoseconds, sending all data - via Taric's physics-bending tubes (patent pending) - at seven and three quarter times the speed of light to wherever it's needed.
The day is over in what seemed like minutes. You proudly bring your robot to a quantum testing chamber, you didn't even know they had these. However, the nanoparticle chosen for your test is interdimensionally linked with one in the critical time acceleration point in your processing core, and when you push the green button, reality tears apart from the inside of your robot.
It screwed up your robot. You're sure. You saw reality break, even though you don't recall what it looked like, or even if it was visible at all. You do recall six adult men looking at you from beyond the rift. And you know your awesome processing core is wasted.
But then your robot starts to move again. Handling seemingly random particles, with motions that are nowhere near his programming. You quickly shut it off, and wonder what in hell you made.
+ 47 Robotics XP
+ 1 Random Quantum Robot (I: 106)
- 1 Reddish-Yellow Bar
+ 10 Influence... for real? Does the game just hate me or something?
Attempt: 50You don't know how much time passed since you fell unconscious. All you know is, you have to get back soon. And you remember your safeguard from last time. Your heart still burning, you manage to emergency-port back to the ship, and arrive right in the sickbay. All you can say before you pass out again is "My heart burns..."
Repeat.
Attempt: 23 + 1After a good night's rest, you are determined to suck all life out of this guy. After all, it's for the good of you.
You leave the ship, and once outside, reach out with your mind to take the very life that defines this brain. Soon, you encounter the first defenses. A mental wall firmly holds back your attempts, but after a while you find a weakness, break the wall, and go on. But you were not prepared for what's behind it, for the stuff Simon's mind has prepared while you were looking for a way trough. You relive a particularly troubled night from when you were young - you see demons, ghosts, black fairies, they creep out of your cellar shaft - the one with the rickety stairs, where it always seemed darker than it could be - but unlike your alarmingly similar childhood nightmares, these seem so real...
Your mind does the only thing it can do to prevent insanity: it shuts down. Hours later, you find yourself in your bunk, wondering who brought you back, and trying to work up the courage to look under your bed...
+ 12 Gathering XPLets... Cash in that stew, and search for stuff.
Attempt: 39 + 1You sell the stew to the gallery. It appears under a transparent globe, in a side room of the main gallery which has the words "Need to be 18+ to enter" at the entrance. The notice beneath it reads:
Macabre Stew, By Ochita. This stew is the result of cooking a magical and very angry animal without its consent. If you recognize any body part as that of yourself or a loved one, please report to the reception for a formal apology.After a while, you come upon an airfield where something is happening. A crowd is cheering, stunt planes flying, all in slow-motion. You recognize it as a semi-active memory, one that indirectly relates to the current thought pattern.
You stay to watch for a while, as nine of the stunt planes currently in the air fly in a heart pattern, their red, green and white smoke still clearly indicating where they have passed, and a tenth plane is coming up from behind, obviously with the intention to 'pierce' the heart.
In a fraction of a second, you realize something's wrong. The tenth plane is too low, and slowly approaches the others, heading for an inevitable crash. Only when the planes collide, you realize this memory had no sound before - now you hear a cacophony of explosions and screams, as one of the stunt jets explodes, another, burning, heads straight for the medivac helicopter. A pilot bails, and collides with the ground in a gory mess before his parachute opens. And the tenth plane, now a ball of fire, heads straight for the people.
You can't watch this anymore. You turn around and run back to the ship.
+ 20 Gather XPGather materials (wooden ones, if possible)
Attempt: 54
Quality: 29
Quantity: 68 (4)You start exploring the landscape. You encounter the same pillow Ochita found a few days earlier, still talking in that weird language. Unlike Ochita, you always have your universal translator with you, and when you turn it on, the pillow starts talking English. It just repeats: "I am the voice from the pillow". What a smart pillow.
You leave the silly pillow behind, and come across a rather big, obviously very old walnut tree. Exactly what you need. You climb up the tree cautiously, and break off some big branches before you jump down again.
+ 27 Gathering XP
+ 4 Big Walnut Branches (I: 8 each)gahter and try to help who ever is lost back.
Attempt: 50
Quality: 49
Quantity: 90 (5)You, too, walk out of the ship, hoping to find something worth keeping. You come across a door, and open it. On the other side is a small living room, with a man and a woman and three children watching television. The kids show is about a sandman telling bedtime stories. Everything in the room moves very slowly, so you take your time in looking around for something to keep. Finally, your eyes fall onto some nicely crafted building bricks of an unspecified brand. In an impulse, you pocket them and run away.
+ 25 Gathering XP
+ 5 Unspecified Brand Building Bricks (I: 10 each)Group inventory
5 oak logs. (25 each)
2 blocks of white stone. (50 each)
1 reddish-yellow metal bar. (100)
1 animal skull (possibly feline) (150)
Ochita
Influence: 130
Stonecrafting: 5
Cooking: 0 (48/100)
Gathering: 1 (45/100)
Reisen
Influence: 110
Alchemy: 5 (43/100)
Gathering: 1 (66/100)
1 liter of pure water (I: 11)
3 Vials of Dark Liquid (I: 24 each)
3 Alien Rocks (I: 2 each)
1 Potion of Rocketeering (I: 380)
Mel
Influence: 100
Real Programming: 5
Geomancing: 0 (14/100)
Electronics: 0 (42/100)
Energy Manipulating: 0 (18/100)
Gathering: 1 (6/100)
5 Wax Cylinders (I: 11 each)
1 Vial of Energy Stuff (I: 78)
Taric
Influence: 10
Robotics: 6 (70/100)
Fusion: 0 (6/100)
Gathering: 1 (33/100)
3 Scraps of Iron (I: 21 each)
6 Pieces of Wood (I: 7 each)
6 Alien Branches (I: 3 each)
1 Man of Steel (I: 222)
1 Random Quantum Robot (I: 106)
Monty
Influence: 100
Futuristic Weaponry: 5
Gathering: 1 (42/100)
1 Heavy Metal Rhino (I: 193)
1 Anger Spear (I: 95)
5 Unspecified Brand Building Bricks (I: 10 each)
SqueakyReaper
Influence: 100
Gathering: 0 (27/100)
Voodoodollology: 5
4 Big Walnut Branches (I: 8 each)
The Aglaia takes off again, setting course for another planet. Or rather: an asteroid.
World difficulty: 97You are standing on an asteroid about one km across. The rock is, of course, completely barren. You see a rather bright star relatively nearby, and a few dark planets around it.