World Difficulty: 1You land on top of a grassy hill, surrounded by forests on three sides, and with a small river on the last. Mountains are nearby on one side, and down the hill, in a lake, under an ancient apple tree a man is bathing. This place seems yet untouched by civilization.
Go search mountains for metal again...
Attempt: 24+1Even before you reach the mountains, you hear the same voice again. "Look, I got carried away by that other project. Didn't have time to put in metal. I'll do it soon, promise! Oh, and tell the guy under the tree that he's in for a surprise. Can't do it myself, he'd be all scared if he knew I was watching him all day. Especially since he doesn't have any clothes and all that."
+12 Gather XP (Level up!)Lets' try some water crafting instead, using the water I traded for, I will Craft an Undine... ie: mermaid like fae made of water, with a cat like mind.
I shall also purchase the boring rocks, and pieces of wood from group storage for slim influence.
Attempt: 9You get to work, shaping the water to your will, expanding it to human size, bending it to the image of an attractive female. It takes a lot of time, concentration and effort, as every detail has to be just right. You go over the image again and again, smoothing out surfaces, fiddling with proportions, and adding stronger and more efficient wards to keep the water in shape. After a long day's work, you're ready to give her life.
You snap your fingers. The creature before you opens her eyes in confusion, then looks at you in fear, and starts to run. You quickly confine her with a forcefield, but she turns around, points her fingers at you, and murmurs something.
You feel your body weakening almost immediately, and let go of the forcefield. As the fae flees, you're lying on the floor, gasping for breath, and only after several minutes do you feel strong enough to drag yourself to the sickbay.
You are diagnosed with acute congenital central hypoventilation syndrome, a severe form of sleep apnea, which could easily be fatal. Treatment doesn't take long with the godly medical technology, but it costs you some influence, leaving you barely enough to buy some stuff before you return to your dorm.
-1 liter of pure water (I: 11)
-(60+10) Influence
+6 Pieces of Wood (I: 7 each)
+9 Boring Rocks (I: 2 each)
+5 Elementalist XPGather Metal
Attempt: 31You stand at the entrance of yesterday's tunnel, contemplating what you should do. clearly, the tunnel is not wide enough to let a cart trough, though you don't want to climb up and down all day, or stretch your quantum inventory beyond safe boundaries. Then there's your health, should you really be down in the deep, dark, damp earth, mining, breathing dust or worse, while you're as awesome as a halfgod can be? For all you know, you might strike a pocket of firedamp! Horrified, you return to the ship, glad that you didn't descend in that gaping maw.
+16 Gather XP (Level up!)Gather some precious metal, like gold or silver, better if I can.
Hehehehehehehe.
Im so lucky.
Attempt: 6 + 3. Should've knocked wood for that one.Happy with your previous successes, you walk, no, skip out of the portal. Lyrical, almost singing, you say: "Dear lord, thank you for yesterday, today I want some gold." You almost fall on your nose when you hear a voice answering: "Yeah, yeah. Fine. You'll get your gold.
You wait a few minutes, but nothing seems to happen. No lumps of gold falling out of the air, nothing rising from the ground either, and nothing in your pockets that you didn't pick up. Well, on to skipping again.
Only then you notice your left feat is heavy. So heavy you can barely lift it. You look down, and in a mix of horror and amazement, you see your foot is made of gold, metal creeping up your leg slowly, and you feel it getting heavier every second.
You think about an amputation for a moment - stop you from becoming a statue, and get rich with a leg of gold - but then you realize some small strands of gold are already at your groin. No way in hell you're amputating that.
Half crawling, you get back to the ship, and an automated arm puts you in a bed next to Haika, who's on a respirator. You look at each other for a few seconds, but then a needle is inserted into your spine, and you pass out.
When you wake up, the gold is gone, your foot can move normally, and on the door of your room is a medical bill. Great.
+3 Gather XP
-10 InfluenceCraft small bone voodoo idol. Bone body, weird stick hair and lapis lazuli eyes.
Attempt: 44 + 5You need the bones of your fawn. You need to rip them from the cute but sad body that lies before you. You need to tear them out of the soft flesh, trough the smooth, brown fur, you need to pull the skull from behind those big, curious eyes, turning the cuddly animal into a bloody mess.
You'd be a monster. You can't do this. You simply can't. No matter how determined you are to do it, you're more determined not to do it. You'd rather give this guy his life back. Or maybe a proper burial.
+22 Voodoodollology XPA Hallucinogen. Should be interesting. Try collecting them without ingesting them on the spot.
Attempt: 58 (I can't believe it! Someone actually managed to do something productive this turn!)
Quality: 53
Quantity: 41 (1)You go back to the hallucinogenic plant spot, and find it just as you left it. Except for the flashy colors and dragons and stuff. Resisting the urge to taste more, you walk towards the greatest plant you can find. It's about two meters in height and has a lot of leaves. Tasty, tasty leaves. Leaves that would make your life so much better. Leaves that call to you, leaves that want to be with you.
You find yourself in your room, trying to fend off a tightroping turtle dentist with a sock. You shake your head, and filter every trace of the hallucinogenic out of your blood. You notice you're holding the big plant - but a few leaves are missing.
+29 Gather XP
+1 Big Hallucinogenic Plant (I:53)Group inventory
4 oak logs. (25 each)
2 blocks of white stone. (50 each)
1 reddish-yellow metal bar. (100)
1 animal skull (possibly feline) (150)
1 Heavy Metal Rhino (I: 193)
1 Anger Spear (I: 95)
5 Unspecified Brand Building Bricks (I: 10 each)
5 Wax Cylinders (I: 11 each)
Ochita
Influence: 294
Stonecrafting: 5
Cooking: 0 (48/100)
Gathering: 3 (20/100)
Musical spellmaking: 0 (91/100)
1 Big Bag of Stardust (I: 120)
1 The Rock (I: 340)
1 Rocky Rock Song (I: 278)
Reisen
Influence: 140
Alchemy: 5 (86/100)
Gathering: 2 (63/100)
3 Vials of Dark Liquid (I: 24 each)
3 Alien Rocks (I: 2 each)
1 Potion of Rocketeering (I: 380)
1 Bag of Stardust (I: 72)
1 Big Hallucinogenic Plant (I:53)
Taric
Influence: 70
Robotics: 7 (58/100)
Fusion: 0 (6/100)
Golemancing: 0 (13/100)
Gathering: 2 (5/100)
1 Man of Steel (I: 222)
1 Random Quantum Robot (I: 106)
1 Multi-functional Robot (I: 132)
Charles Witticker
Influence: 57
Gathering: 0 (92/100)
Voodoodollology: 5 (22/100)
Totemizer: 0 (28/100)
4 Big Walnut Branches (I: 8 each)
4 Lapis Lazuli's (I: 6 each)
1 Oak Log (I: 25)
6 Alien Branches (I: 3 each)
1 Dead Fawn (I: 61)
Unekaru
Influence: 20
Gem Elemancing: 5
Elementalist: 0 (5/100)
Gathering: 0 (84/100)
6 Pieces of Wood (I: 7 each)
9 Boring Rocks (I: 2 each)
Neco Ferratum
Influence: 100
Metallurgy: 5
Gathering: 1 (12/100)
4 Lumps of Iron Ore (I: 11)