Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Ammo issues  (Read 454 times)

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Ammo issues
« on: June 27, 2011, 10:11:24 pm »

Hey there folks,
EDIT: Problem solved. Sort of.
Spoiler (click to show/hide)

Said weapon and ammo will only be produced in adventure mode, once I get this working, and only after the adventurer in question has acquired some slightly rare materials. With that being said, does anyone know if it's possible for a creature to drop multiple item corpses? Or can a creature only drop one item per "itemcorpse"?

Also, if any of you musical folk out there would like to provide better descriptions for the enchanted sheet music's attacks, that'd be swell (and I'll provide credit when I finally put all the stuff I've been working on together and release it to the public, of course)

New Question: Does anyone know how to get substituted verbs and the 2nd person and 3rd person strings to work with ammo? Does it work, and I've just messed up somehow or is it not at all useful?
« Last Edit: June 27, 2011, 11:24:26 pm by thatkid »
Logged
Fame is a vapor. The only earthly certainty is oblivion.

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: Getting ammo to appear? And another question
« Reply #1 on: June 27, 2011, 10:44:27 pm »

You added tags to tell the game what material you can make them with?
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Ammo issues
« Reply #2 on: June 27, 2011, 10:46:07 pm »

You added tags to tell the game what material you can make them with?
Do I need to do that? The vanilla ammo has no such tags.

EDIT: No, you can't do that. But I found the problem. For some reason item_testing wasn't saved with .txt at the end. I didn't think that -could- cause issues, but apparently it did.
« Last Edit: June 27, 2011, 11:28:54 pm by thatkid »
Logged
Fame is a vapor. The only earthly certainty is oblivion.

D_E

  • Bay Watcher
    • View Profile
Re: Ammo issues
« Reply #3 on: June 28, 2011, 01:12:48 am »

That's probably new, a while back Toady made the game check extensions when loading raw files, since a lot of us here use Winmerge, which likes making files ending ".bak" with backup copies of modified files in them.  This was causing errors from duplicate raw entries.
Logged
Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)