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Poll

Is there any way to delete a poll until it I'd needed?

Nope.
- 0 (0%)
Negative.
- 0 (0%)
Kobolds! (cannot actually actually make sense)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Armorsouls-Many enemies, a minor river, and a running joke about kobolds.  (Read 20955 times)

GreatWyrmGold

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #45 on: July 03, 2011, 05:12:34 pm »

Thanks, Conan and SolPyre.

The poll is up. You have until Wednesday to post your votes. Any votes on Thursday or later will not be counted.

Two Armorsouls, one Gearfallen, and one "I'll wait until we have a site chosen" for fortress name, one "The Holy Fiends" for the group name. The vote for the names of the fort and group will go on until whenever I start the fort, probably Thursday or Friday.
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Roboboy33

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #46 on: July 03, 2011, 11:55:06 pm »

will be gone wendsday-friday, just a heads up! also, happy 4th of july!
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GreatWyrmGold

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #47 on: July 04, 2011, 12:31:10 am »

Alright, thanks for the warning. Happy 4th of July to you, too.
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noah22223

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #48 on: July 04, 2011, 12:38:56 am »

Spoiler (click to show/hide)

noah22224?
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GreatWyrmGold

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #49 on: July 04, 2011, 01:10:12 am »

Spoiler (click to show/hide)

noah22224?
...Oops. I meant noah22223. Why does everyone else have strings of numbers attached to their names?
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SolPyre

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #50 on: July 04, 2011, 02:03:09 am »

Two Armorsouls, one Gearfallen, and one "I'll wait until we have a site chosen" for fortress name, one "The Holy Fiends" for the group name. The vote for the names of the fort and group will go on until whenever I start the fort, probably Thursday or Friday.
i  vote for wait until we have a site chosen. Democracy!

edit: i just saw this
 SolPyre's (temperate, little/no soil, clay, untamed wilds savanna/joyous wilds mountains, metals, flux, brook, same enemies list)
just letting everybody know there is no brook just a few pools so if you want power for, say, a magma trap your going to have to get it from wind or a dwarven water reactor.

and (this is actualy a spioler i embarked to check the place out)
Spoiler (click to show/hide)
« Last Edit: July 04, 2011, 02:15:16 am by SolPyre »
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Conan

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #51 on: July 04, 2011, 10:37:02 am »

Lumps are good. Too high = too time-consuming to clear an area there for construction. Makes it easier to make a great wall of dorfanfortress

ashton1993

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #52 on: July 04, 2011, 11:00:29 am »

Quote
Lumps are good. Too high = too time-consuming to clear an area there for construction. Makes it easier to make a great wall of dorfanfortress

Nah, sculpting your fortress into the rockface is so much more awesome... it's like being in tone with nature but instead of with trees of nature with magma of nature, see my dwarfs are like hippy elves just with more ownage... and random magma floods... and; actually never mind - you get the idea.
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

GreatWyrmGold

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #53 on: July 04, 2011, 03:21:11 pm »

I prefer flat fort sites, for easier designation of plant gathering and wood chopping.
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ImBocaire

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #54 on: July 04, 2011, 04:27:18 pm »

Aesthetically, I prefer sheer cliff faces... however, it's hard to find a good one that also has all the amenities outside, and it can cause wonkiness with cavern layers. Not to mention that flat sites have more likelihood of several entire uninterrupted flux layers.
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ashton1993

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #55 on: July 04, 2011, 05:07:31 pm »

Ok I just embarked on this and if you can't see the potential for awesome there then I surrendur, it's got everything I need and best of all it's marked as terrifying  :D
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Conan

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #56 on: July 04, 2011, 07:47:05 pm »

Gotta love those mountains. Build the fortress on the plain, defend against mountain archers  8)

Or you can go LOTR way and build on the mountain to shoot down on the gobs.

GreatWyrmGold

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #57 on: July 05, 2011, 06:52:53 pm »

Currently, we're near-tied at 3-2-2-2-0 (the 0 being "Kobolds!," of course). So far, no one else has voted for site or group names. So, nothing to report, really.
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GreatWyrmGold

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #58 on: July 06, 2011, 06:56:32 pm »

Last day to vote on site!
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GreatWyrmGold

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Re: Succession Game-Very !!FUN!! (probably), site unchosen.
« Reply #59 on: July 07, 2011, 05:37:18 pm »

Let's get started.

-----

From the journal of Goldendagger Pasthandles

Obsidian 7, 4
I live by a few rules. I make them up as I go along, but always follow them; that way I learn from my mistakes.

One of my more recent rules was "Never disrespect an elf who can survive being eaten by a giant river shark." I formulated this rule after an elf I was traveling with (say what you want, they're good shots with a bow and not afraid to get their hands dirty) took the axe from one of my recently-deceased comrades, leaped in to the water, got eaten...and hacked his way out of the gullet a moment later.
This rule did not end well.
The elf got killed by a mad ogre a couple weeks thereafter, a week ago. The ogre had a giant meat hook that tore his head right off! Well, his companions said that in order to properly respect his spirit, we had to eat him. Unthinkable as it was, it was more so to ignore a rule I had made. (Plus, rations were low.)
After that, of course, one other dwarf that saw me reported me. I fear that in honoring the one elf I could truly respect, I may have doomed myself to executuion, or worse--exile.

Obsidian 9, 4
I think I had a sympathetic judge. Instead of being killed or exiled, I am to lead a group of dwarves and keep them in line. I am also the mason, and a proficient one at that.
Spoiler (click to show/hide)
I should list the others in this group (The Holy Fiend...?), as well.
Spoiler (click to show/hide)
Seven dwarves, three dogs, a cat, a turkey, two poison worms (I am assured that they are only dangerous to those that provoke them...I am not sure I believe this, but whatever), a water buffalo, and a yak.

Also present are:
Steelmines Kisstome, a proficient miner and engraver. He seems like a wimpy loner.
Spoiler (click to show/hide)
Imboker Treatyspring, the manager and bookkeeper, and a proficient leatherworker. He seems on the edge and cautious--a bit paranoid, maybe? I don't blame him.
Spoiler (click to show/hide)
Conan Metalblaze, the broker, a novice woodcutter, and a proficient stonecrafter. He wants to be in the military, but this will not happen. Between his importance and his weakness...no.
Spoiler (click to show/hide)
Speaking of the militia, the militia commander is "G" Sabreruled. He uses two axes in combat, a style that seems wasteful and dangerous...but whatever, i don't have a lot of choice, and maybe he will fight better this way. G is also a tanner, and is very musical. He sings all sorts of battle songs, which ought to put some fear into the hearts of the enemies we will face.
Spoiler (click to show/hide)
Ashton Graspcloister, the militia second-in-command and the butcher, seems more reasonable, fighting with a hammer. She is creative and even more musical that "G." Also notable, she prefers cave dragon meat...this could be problematic...
Spoiler (click to show/hide)
Finally, we have DocHeimer (one word) Dwelledsmiths, an adequate carpenter and diagnostician, competetant mechanic, and novice surgeon, wound dresser, and archetect. He seems a little slow when you first know him, but he's nice and intelligent. Thank Sirab Zasid! I would not like to trust my life with some stupid, cruel person.
Spoiler (click to show/hide)

Granite 1, 5
We have arrived.
The site is near the mouth of a "minor" river, but it is about 40 feet across, which makes it fairly major in my book. The surface is also sunk slightly beneath the ground's surface. So far, good!
Imboker lacks an office as of now, but he says we have:
3 bronze axes, a bronze war hammer, and a bronze pick (apparently, no copper could be spared for our voyage...beaurocrats)
Three alder buckets
Three silk and one wool bag, containing seeds
About 20 each of chopped yak liver, cave lobster, plump helmets, pyrelings, cave ale*, cave rum*, and whisp ale
*Wou;d they call it "dwarven [whatever]?
Six each of pyreling and plump helmet spawn, rock nuts, and pig tail seeds.

I told them where to drag the grazers to, and chose a good site for the future courtyard area, and off we went, starting a hole in the ground called home...Armorsouls.

-----

On a side note, the elf thing was based off of one of my D&D adventurers, who died yesterday after having an ogre with some kind of nasty hook took his head off. He did, indeed, survive being eaten by a dire shark, but it was by wild shaping into a scrag and clawing and biting his way out. That was his third near-death experience, and the coolest thing I have ever done in a non-DF game, even if he was almost killed by party members thereafter.

Hopefully, another update will occur soon. Thoughts on fortress management? Want to claim a migrant?
« Last Edit: July 07, 2011, 06:13:14 pm by GreatWyrmGold »
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