IT IS TIIIIIIIIME FOR THE MONTHLY MUSHROOM KINGDOM WARS UPDATE
I DID NOT INTEND FOR THIS GAME TO BE OVER HALF ILLUSTRATIONS BUT THAT JUST SORT OF HAPPENED
TURN SEVENTY FOUR!Weather: Indoors
Time: Late morning
Light: Some
While not entirely sure, Dirk is fairly certain he is currently in the middle of teleporting.
Dirk: Stop teleporting, and be where you're going to be already.
Dirk looks up and realizes he has finally finished teleporting. He is now exactly where he was before. Good to have that over with!
Joe: Well, there is a notable lack of moonrock in your general vicinity, so.... ACROSS THE BRIDGE!
You head across the bridge to find an oddly colored room. Jagged designs dot the floor, and around a center, three rectangular platforms point toward a white protrusion from the east wall. A pipe - large enough to fit through - can be seen in the northwest corner of the room, and a sturdy door in the norther corner.
... As soon as you enter, a MOON CLEFT greets you.
:
"AHAHAR! Finally, a new face! I've been tryin to find the other two of these triangle thingamabobs all day. Last night they right up and disappeared, and I can't light the other rooms without them!"The Cleft wrinkles his monoeyesocket.
:
"And on toppa THAT, someone keeps throwin magic spells through the Eye of Light! Ain't fair that I gotta dodge em all the time while I work!"Bradley: Be morose.
Use Inspection on those glyphs and that hole that Oomph stuck a torch in. Maybe my new ability can tell me more? Also, pull out that torch, it clearly doesn't belong in there and I could use the light.
Zachary heads back into the puzzle room, pulling out the Wall Torch Oomph placed in the socketed stone on his way in.
... He walks over to the glyphs and, with newfound self-insight, closes his eyes and attempts to visualize their purpose and mechanics.
After concentrating for a bit, he feels dizzy, but he at least can tell by the magical makeup of the glyphs that they were designed to transport
something to
somewhere.
... He then walks over to the cat-eared stone and conducts a thorough examination.
Now that's helpful!
Swim to the pipe.
... Ochita, meanwhile, swims to the pipe with ease and finds himself in a room underground with an INCREDIBLY ANGRY SUN. Note: not an actual sun!
There's a door to the south, a pathway leading west and a pipe back up north.
Name: Zachary "Zach" Jones
Level: 2 (0/20)
Race: HumanElement: NeutralHealth: 10/10Magick: 6/6Status:Attributes: STR 10 (+0), DEX 10 (+0), INT 12 (+1), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3, Damage Resistance 2
Inventory: Unsettling Papers,
Wall TorchEquipped: Refined Bronze Sword,
Bronze Armor,
Catena AevitusActive abilities (mouse over to view details): Power Strike IFireball IInspection IStabilis VitaePassive abilities: Name: Ochita
Level: 2 (0/20)
Race: HumanHealth: 2/9Magick: 7/7Status:Attributes: STR 8 (-1), DEX 10 (+0), INT 14 (+2), WIS 10 (+0), CON 8 (-1), CHR 12 (+1)
Secondary attributes: Armor Class 10+1, Move 3, Damage Resistance 3
Inventory: 400 coins
Equipped: Iron Lance,
Flowing RobesActive abilities (mouse over to view details): Magical ExperimentPower Strike IFireball IPassive abilities:Lingering Darkness Name: Bradley Oliver Oakes
Level: 2 (0/20)
Race: BooElement: DarkHealth: 9/10Magick: 3/13Bonuses/penalties: Attributes: STR 8 (-1), DEX 12 (+1), INT 13 (+1), WIS 10 (+0), CON 8 (-1), CHR 10 (+0)
Secondary Attributes: Armor Class 11, Move 3
Inventory: 400 coins,
Red Mushroom x2,
The Origin StoryEquipped: Flashing Spellbook,
Frostknife,
Shy Guy MaskActive abilities (mouse over to view details): Darkness IMagiflash IPassive abilities:Star BoonEEEK!Ambient SiphonSpecial abilities: Name: Joe
Level: 2 (0/20)
Race: ToadElement: EarthHealth: 8/12Magick: 5/5Bonuses/penalties: Weapon bonus: anyAttributes: STR 12 (+1), DEX 8 (-1), INT 10 (+0), WIS 10 (+0), CON 14 (+2), CHR 10 (+0)
Secondary Attributes: Armor Class 10-1, Move 3
Inventory:Equipped: Bronze GreatswordActive abilities (mouse over to view details):Slash StunEmpowered AttackPassive abilities:Thick SkinKingdom Training Name: Dirk Valio
Level: 1 (6/10)
Race: Human?Element: NullBio: A young, down on his luck cabbage salesman from Boston, Dirk was taking an ordinary trip to the bathroom when he slipped on a banana peel and fell in, spiraling down into the Mushroom Kingdom.
Health: 7/10Magick: 0/0Status: Cooldown: Longshot (Three turns remaining)
Attributes: STR 10 (+0), DEX 10 (+0), INT 10 (+0), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3
Inventory: Wall Torch,
Red KeyEquipped: Wooden bowActive abilities:Longshot IPassive abilities:Run Like the Wind