Turn 63!Weather: Is it ever not sunny outside a ghost resort?
Time: About a quarter past plot twists
Light: Eeeyup
"Well, whoever you are, it's not safe around here. You should stick with us until you get to a town or something, where it's safe. You could probably ask the people there for help too."
"Uh, that sounds OK I gu--WAIT."
Dirk's eyes went wide as if he'd just finished processing information. He looked at Bradley intently, and after a few moments, with great caution, said "You're a ghost! And I'm pretty sure the Hyrule Kingdom is from a--a book or something. Where the heck AM I?"
Joe: Observe new guy warily. There's no way he's not a trap.
Seeing that the others still needed to cross, Ochita decided to search again, this time for hidden blocks.
(+1 to FZ's comment. That picture is quite good.)
Bradley was confused. Hyrule kingdom? He'd never heard of such a place! Unless he had while at the kart tracks, but if so, he couldn't remember it at the moment. (Seriously D, should Bradley know anything about it? He's your manager there, right?) "It, it's, um... kind of p-pretty, so... you should k-keep it. M-maybe you can g-give it t-t-to someone, or, sell it maybe?" he suggested to Ochita. Since everyone else was still lollygagging on the other side, Bradley floated up to look on top of the save block for hidden treats.
EDIT in response to FFS post a few down: Bradley then attempted to open the earthen door.
Bump the save block and head north.
"This is Oomphs Am Winning Face. Because he Am Winning!"
Action: Cross North and hit the save block
((Not updating the overhead map for two tiny changes. I've put in enough work mapping for this turn already.))
... Oomph and Zachary both head over to the other side of the ledge and pop the save block from beneath with their gloved fists. Feels good to be healed up again. Oomph felt ready to cast more spells.
... Joe eyes the new guy suspiciously as he blabbers on innocently about ghosts and banana peels. He just
has to be a trap. Maybe bait. Maybe it's to lower their guard. Whatever it is, Joe knows he's not a good sign.
... Bradley and Ochita both look arounded around for treats or hidden blocks. Unfortunately, there's none left in the area to be found. Lucky they'd decided to search, though. Who knows how valuable this old green gem is?
Bradley floats over to the rubble-like door and begins pushing it open. Although it's quite a bit larger than him, it swings open when he applies a little force. He heads inside to find...
...a very natural-looking tunnel area filled with bricks!
Name: Zachary "Zach" Jones
Level: 2 (0/20)
Race: HumanElement: NeutralHealth: 10/10Magick: 6/6Status:Attributes: STR 10 (+0), DEX 10 (+0), INT 12 (+2), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3, Damage Resistance 1
Inventory: Flickering Torch,
Unsettling PapersEquipped: Refined Bronze Sword,
Bronze ArmorActive abilities (mouse over to view details): Power Strike IFireball IInspection IPassive abilities: Name: Ochita
Level: 2 (0/20)
Race: HumanElement: NeutralHealth: 9/9Magick: 7/7Status:Attributes: STR 8 (-1), DEX 10 (+0), INT 14 (+2), WIS 10 (+0), CON 8 (-1), CHR 12 (+1)
Secondary attributes: Armor Class 10+1, Move 3, Damage Resistance 3
Inventory: 400 coins
Equipped: Iron Lance,
Flowing RobesActive abilities (mouse over to view details): Magical ExperimentPower Strike IFireball IPassive abilities:Lingering Darkness Name: Bradley Oliver Oakes
Level: 2 (0/20)
Race: BooElement: DarkHealth: 10/10Magick: 13/13Bonuses/penalties: Attributes: STR 8 (-1), DEX 12 (+1), INT 13 (+1), WIS 10 (+0), CON 8 (-1), CHR 10 (+0)
Secondary Attributes: Armor Class 11, Move 3
Inventory: 400 coins,
Red Mushroom x2Equipped: Flashing Spellbook,
Frostknife,
Shy Guy MaskActive abilities (mouse over to view details): Darkness IMagiflash IPassive abilities:Star BoonEEEK!Ambient Siphon Name: Joe
Level: 2 (0/20)
Race: ToadElement: EarthHealth: 9/12Magick: 5/5Bonuses/penalties: Weapon bonus: anyAttributes: STR 12 (+1), DEX 8 (-1), INT 10 (+0), WIS 10 (+0), CON 14 (+2), CHR 10 (+0)
Secondary Attributes: Armor Class 10-1, Move 3
Inventory:Equipped: Bronze GreatswordActive abilities (mouse over to view details):Slash StunEmpowered AttackPassive abilities:Thick SkinKingdom Training Name: Oomph
Level: 2 (0/20)
Race: KoopaElement: IceHealth: 9/9Magick: 12/12Bonuses/penalties:Attributes: STR 14 (+2), DEX 10-1 (-1), INT 10 (+0), WIS 8 (-1), CON 14 (+4), CHR 8 (-1)
Secondary Attributes: Armor Class 10-1, Move 3, Damage Resistance 3
Inventory: Red Mushroom,
Blooper Whip,
Forest FlowerEquipped: Koopaball Club,
Iron Armor,
White Wizard's Handbook,
Power HelmetActive abilities (mouse over to view details):Shell CoverCure-all IProtect IDrain IPassive abilities:Star BoonOOMPH STRONG! Name: Dirk Valio
Level: 1 (6/10)
Race: Human?Element: NullBio: A young, down on his luck cabbage salesman from Boston, Dirk was taking an ordinary trip to the bathroom when he slipped on a banana peel and fell in, spiraling down into the Mushroom Kingdom.
Health: 10/10Magick: 0/0Status: Cooldown: Longshot (Three turns remaining)
Attributes: STR 10 (+0), DEX 10 (+0), INT 10 (+0), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3
Inventory: Empty!
Equipped: Wooden bowActive abilities:Longshot IPassive abilities:Run Like the Wind Sorry if the image is too large for anyone's monitors. Future ones likely won't be.