Turn 61Weather: Sunny!
Time: Early morning
Light: Enough
As the battle rages on, a mysterious man in blue watches from beyond the far ledge.
A CHALLENGER APPEARS! Fall back behind Joe for the moment if I don't get healed. If I do, back up Oomph and power strike that left ghast guy.
JOE: Hit the non-phased Ghastly Guy into the river. Walk on fire if you have to.
Zach and Joe prepare to back up Oomph by attacking in unison. Zach bedgrudgingly steps into the flame to reach his foe, taking
TWO damage from the fires, but the nearest GHAST GUY surprises him by making that action unnecessary. He quickly hovers over towards Joe and lets rip another painful UMBRAL REND. Joe takes THREE damage!
Joe and Zach both take a good swing with their blades. Zach
twirls around, hits nothing and stops just before connecting with Joe. Joe, however, has better luck. He
lifts his gargantuan blade back above his head and sends it crashing down towards the GHAST GUY. EIGHT DAMAGE! The ghastly spirit himself looks frightened by Joe's ferocity.
The remaining GHAST GUY hovers comfortably over the water and phases out.
Directly attack the enemy due north.
Bradley covered his mouth with both hands. "Oh. OH! I, I'm s-s-sorry! Um, um, try not to get burned..."[/abbr] he said, floating over the water to avoid the fire and moving to flank the remaining ghast guy (two spaces north and one west; if still possible, he'll...) and attempting to stab the enemy with his knife.
Bradley and Ochita focus on taking down the hovering GHAST GUY. Bradley merely floats over the water and around the fire to avoid it, but Ochita steps into the flame momentarily to take a swing at the GHAST GUY with his trusty lance. Luckily, Ochita's
PROTECTION shields him from damage.Bradley and Ochita attack in unison,
dealing TWO DAMAGE each with their weapons. The GHAST GUY's protection could not save him. He fades into nothing and the party gains 6 EXP.
Oomph finally
readies his CURE-ALL I spell, filling Zach, Joe and himself with a comforting green light. They heal THREE, FOUR and FIVE points of damage, respectively. Just when the warmth begins to fade, however, the sound barrier is broken as an arrow zips by at unimaginable speeds. The blue man's LONGSHOT tears straight through the remaining GHAST GUY, dealing four damage and ripping him to shreds.
The battle is won, and the party has gained EIGHTEEN EXP in total, all leveling up except for the blue man who only participated during the last round.
Zachary has LEVELED UP! Choose between...Quickblade (Any time an adjacent attacker misses you, you attempt an immediate counter-attack with -3 to your attack roll. +2 DEX.)
Inspection I (Gain useful information on one enemy, person, object or other piece of scenery. The usefulness of the information depends on your Measure of Success. Range 5. Major action, no cost. +2 to INT. 0/2 EXP.)
Balance of Magic (A soothing, familiar aura surrounds you. In a time of need, it may grow stronger...)
Double Fireball (You can cast two Fireballs at once, and at different targets if you want! However, the cooldown for Fireball is increased to four turns.)
Ochita has LEVELED UP! Choose between...Piercing Practice (Gain +2 to all attack rolls with lance- and spear-type weapons. Also gain +2 to DEX.)
Double Fireball (You can cast two Fireballs at once, and at different targets if you want! However, the cooldown for Fireball is increased to five turns when you do this.)
Jousting Lancer (When you use Power Attack with a lance- or spear-type weapon, you can move double your Move stat that turn. +2 to CON and Max HP.)
Magical Experiment (Cast a random Tier I spell on one target up to Range 5 away. Costs 2 MP. +2 to INT.)
Joe has LEVELED UP! Choose between...Longstrike (The range for all attacks when using Empowered Attack is increased by 2. +2 DEX and HP.)
Guard (Take half damage from all attacks until the beginning of your next turn. +2 to CON.)
Kingdom Training (+1 to attack and damage with all attacks using a weapon. +2 STR.
Oomph has LEVELED UP! Choose between...And You're Out! (Make three regular attacks in quick succession! Costs 75% of your maximum MP. +2 DEX.)
Shell Spin (You can make a regular attack at Range 5 but with 1/2 damage when you use Shell Cover.)
OOMPH STRONG! (Gain +2 to STR, CON and Max HP.)
Bradley has LEVELED UP! Choose between...Ambient Siphon (Regain MP naturally at a rate of 1 per turn. +1 INT.)
Elemental Aura (You can change your element to any element except Null for 4 turns. Four turn cooldown.)
Now No One Can See Me (Any attacks targeting you until the beginning of your next turn passes right through you unless the attacker succeeds a WIS save vs. DC 15. Major action, no cost.)
Name: Zachary "Zach" Jones
Level: 2 (0/20)
Race: HumanElement: NeutralHealth: 4/10Magick: 5/5Status: Cooldown: Fireball (Two turns remaining), Cooldown: Power Strike (Three turns remaining)
Attributes: STR 10 (+0), DEX 10 (+0), INT 10 (+0), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3, Damage Resistance 1
Inventory: Flickering Torch,
Unsettling PapersEquipped: Refined Bronze Sword,
Bronze ArmorActive abilities (mouse over to view details): Power Strike IFireball IPassive abilities: Name: Ochita
Level: 2 (0/20)
Race: HumanElement: NeutralHealth: 9/9Magick: 5/5Status: Protected (One turns remaining), Cooldown: Fireball (Two turns remaining)
Attributes: STR 8 (-1), DEX 10 (+0), INT 12 (+1), WIS 10 (+0), CON 8 (-1), CHR 12 (+1)
Secondary attributes: Armor Class 10+1, Move 3, Damage Resistance 3
Inventory: 400 coins
Equipped: Iron Lance,
Flowing RobesActive abilities (mouse over to view details): Power Strike IFireball IPassive abilities:Lingering Darkness Name: Bradley Oliver Oakes
Level: 2 (0/20)
Race: BooElement: DarkHealth: 7/10Magick: 7/13Bonuses/penalties:Attributes: STR 8 (-1), DEX 12 (+1), INT 12 (+1), WIS 10 (+0), CON 8 (-1), CHR 10 (+0)
Secondary Attributes: Armor Class 11, Move 4
Inventory: 400 coins,
Red Mushroom x2Equipped: Flashing Spellbook,
Frostknife,
Shy Guy MaskActive abilities (mouse over to view details): Darkness IMagiflash IPassive abilities:Star BoonEEEK! Name: Joe
Level: 2 (0/20)
Race: ToadElement: EarthHealth: 9/12Magick: 5/5Bonuses/penalties:Attributes: STR 12 (+0), DEX 8 (-1), INT 10 (+0), WIS 10 (+0), CON 14 (+2), CHR 10 (+0)
Secondary Attributes: Armor Class 10-1, Move 3-1
Inventory:Equipped: Bronze GreatswordActive abilities (mouse over to view details):Slash StunEmpowered AttackPassive abilities:Thick Skin Name: Oomph
Level: 2 (0/20)
Race: KoopaElement: IceHealth: 8/8Magick: 0/12Bonuses/penalties:Attributes: STR 12 (+1), DEX 10-1 (-1), INT 10 (+0), WIS 8 (-1), CON 12 (+0), CHR 8 (-1)
Secondary Attributes: Armor Class 10-1, Move 3-1, Damage Resistance 3
Inventory: Red Mushroom,
Blooper Whip,
Forest FlowerEquipped: Koopaball Club,
Iron Armor,
White Wizard's Handbook,
Power HelmetActive abilities (mouse over to view details):Shell CoverCure-all IProtect IDrain IPassive abilities:Star Boon Name: Dirk Valio
Level: 1 (6/10)
Race: Human?Element: NullBio: A young, down on his luck cabbage salesman from Boston, Dirk was taking an ordinary trip to the bathroom when he slipped on a banana peel and fell in, spiraling down into the Mushroom Kingdom.
Health: 10/10Magick: 0/0Status: Cooldown: Longshot (Four turns remaining)
Attributes: STR 10 (+0), DEX 10 (+0), INT 10 (+0), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3
Inventory: Empty!
Equipped: Old wooden bowActive abilities:Longshot IPassive abilities:Run Like the Wind