((Gotcha. I should probably go reread at some point and get unlost.))
Don't worry, it's only been implied up until now. I'll get to that later, or Zach himself can exposit
Would this happen to be the pont where more people could join the waitlist?
Yes. Join the waitlist. But it tends to be slow.
Would this happen to be the point where more people could immediately jump in?
No. Join the waitlist. But it tends to be slow.
Also, I think Dwarm forgot to make an action. Oh well
Turn 58Weather: Morning sunbeams with a 20% chance of watery death.
Time: Early morning
Light: Yes.
Ochita shrugged, but caught a small glimse of a paper before Zack had snatched it into his bag. "Huh.. that looks almost like the neverwas, or at least the entrance to it. Zach, just what is going on?" Ochita figets, and saw Bradley fly out. "I'll just.. Make sure that bradley doesn't get into too much trouble."
Follow bradley!
Bradley headed out back to the section and noticed a pile of rubble. Maybe there was something underneath? (Roll: 8+1+1 INT) He looked at it from every side but could only see a few small openings. And he probably wasn't strong enough to lift any of the large rocks.
Ochita followed Bradley into the intersection as Zach and Joe headed back outside.
Grab all the papers and search the room for anything else that might help. Then get the hell out of dodge to the outside.
Meanwhile, Zach and Joe headed into a grassy area. Although most of the walls looked earthen on the inside of the castle, the outside was still plated with the icy crystal substance that made it look so frozen in the first place.
Just as two noticed that there was a hefty water-jump to make to get to the next grassy outcropping, a set of three sinister-looking GHASTLY GUYS materialized right across from them! Zach felt a little Deja Vu but shrugged it off.
((
))
INITIATIVE ROOOOLL!
Ghast guy 1: 17
Joe: 13
Zachary: 8
Ghast Guy 2: 7
Ghast Guy 3: 6
The Ghast Guys bobbed up and down in the air like Bradley occasionally did. One of them started preparing an attack.
Meanwhile, back in the writing room...
Oomph let out a disappointing sigh, turning and smashing his club into a low flying baby Keese instead. It let out a tinny squeak and poofed into green smoke.
The baby Keese dropped a heart! But when Oomph touched the heart, it disappeared. He was already at full health. Accursed game mechanics!
Name: Zachary "Zach" Jones
Level: 1 (0/10)
Race: HumanElement: NeutralHealth: 9/9Magick: 5/5Status:Attributes: STR 10 (+0), DEX 10 (+0), INT 10 (+0), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3, Damage Resistance 1
Inventory: Flickering Torch,
Unsettling PapersEquipped: Refined Bronze Sword,
Bronze ArmorActive abilities (mouse over to view details): Power Strike IFireball IPassive abilities: Name: Ochita
Level: 1 (0/10)
Race: HumanElement: NeutralHealth: 9/9Magick: 5/5Status:Attributes: STR 8 (-1), DEX 10 (+0), INT 12 (+1), WIS 10 (+0), CON 8 (-1), CHR 12 (+1)
Secondary attributes: Armor Class 10+1, Move 3
Inventory: 400 coins
Equipped: Iron Lance,
Flowing RobesActive abilities (mouse over to view details): Power Strike IFireball IPassive abilities:Lingering Darkness Name: Bradley Oliver Oakes
Level: 1 (0/10)
Race: BooElement: DarkHealth: 10/10Magick: 13/13Bonuses/penalties:Attributes: STR 8 (-1), DEX 12 (+1), INT 12 (+1), WIS 10 (+0), CON 8 (-1), CHR 10 (+0)
Secondary Attributes: Armor Class 11, Move 4
Inventory: 400 coins,
Red Mushroom x2Equipped: Flashing Spellbook,
Frostknife,
Shy Guy MaskActive abilities (mouse over to view details): Darkness IMagiflash IPassive abilities:Star BoonEEEK! Name: Joe
Level: 1 (0/10)
Race: ToadElement: EarthHealth: 12/12Magick: 5/5Bonuses/penalties:Attributes: STR 12 (+0), DEX 8 (-1), INT 10 (+0), WIS 10 (+0), CON 14 (+2), CHR 10 (+0)
Secondary Attributes: Armor Class 10-1, Move 3-1
Inventory:Equipped: Bronze GreatswordActive abilities (mouse over to view details):Slash StunEmpowered AttackPassive abilities:Thick Skin Name: Oomph
Level: 1 (1/10)
Race: KoopaElement: IceHealth: 7/7Magick: 11/11Bonuses/penalties:Attributes: STR 12 (+1), DEX 10-1 (-1), INT 8 (-1), WIS 8 (-1), CON 10 (+0), CHR 10 (+0)
Secondary Attributes: Armor Class 10-1, Move 3-1, Damage Resistance 2
Inventory: Red Mushroom,
Blooper Whip,
Forest Flower[/colorEquipped: Koopaball Club,
Iron Armor,
White Wizard's Handbook,
Power HelmetActive abilities (mouse over to view details):Shell CoverCure-all IProtect IDrain IPassive abilities:Star Boon ((GM note: Still fiddling with the statsheets. Haven't gotten all the items and skills and such on there. May be a few turns until they're completely workable, but the basic stats should all be final now.))