Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 77 78 [79] 80 81 ... 122

Author Topic: Mushroom Kingdom Wars RTD: So long, a-bowser!  (Read 222739 times)

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1170 on: February 21, 2012, 03:56:15 pm »

More like he wasn't gonna let Joe run away.

Then Zach got in the way.

Poor Zach.
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1171 on: February 21, 2012, 04:09:02 pm »

To be fair, Ochita's call of 'that guy' could have been anybody. :P
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1172 on: February 21, 2012, 04:10:55 pm »

Yeah, my characters a total Yandere. I wasn't about to let him run away from me again. Zach just made the mistake of having a move on my lover person

(PS: Am I doing this right?)

"Um.. Yes, lead the way, Bradley."

Follow Bradley!
« Last Edit: February 21, 2012, 04:18:50 pm by Ochita »
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1173 on: February 21, 2012, 04:16:16 pm »

Close enough!
Logged

TherosPherae

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1174 on: February 21, 2012, 04:26:26 pm »

Joe: Go with the ghost. Maybe there won't be any more of those stupid shyguys over there.
Logged
Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1175 on: February 21, 2012, 05:57:01 pm »



Looking to remove the vaguely anime-like influences on my art style. I want to keep it cartoony, but not... whatever the heck it was before.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1176 on: February 21, 2012, 10:27:58 pm »

Looks pretty good. Also, I would have expected something of a troll-face from Zach as he basically ran into EVERYONE.

"Oh, sure thing. It should hopefully be interesting. In any case, there are other ways to go that way."

Follow Bradley to those drawings he was talking about and translate them!
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1177 on: February 21, 2012, 10:44:49 pm »

I like the old style as well as the new style, but in the interest of honesty, the new style looks much closer to Paper Mario than the old style. :P Up to you which you want to use, though. ^^^
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1178 on: February 22, 2012, 06:13:57 am »

"Oomph planned to do that,,." Oomph lied.

Oomph homed in on Bradleys insufferable cuteness and followed him.

Action: Follow Cute-fang Ghost!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1179 on: February 22, 2012, 03:50:41 pm »

Warning: huge image!

Spoiler (click to show/hide)
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1180 on: February 22, 2012, 08:41:21 pm »

There is no such thing as too much anime.
Anime is the second highest form of art, right after things drawn by Andrew Hussie.
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1181 on: February 22, 2012, 08:52:28 pm »

Anime is great, but I'd rather draw more Mario-y and less like before. Compare Weegee Quest!Weegee to Real!Weegee

Anyway, the turn may be late. I'm doing something special with Zako.
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1182 on: February 22, 2012, 09:48:04 pm »

I'm doing something special with Zako.

In this RTD, a forum game, something else entirely...? :3
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1183 on: February 22, 2012, 09:51:58 pm »

I'm doing something special with Zako.

In this RTD, a forum game, something else entirely...? :3

Something else entirely! I can at least give you a preview though.

Spoiler (click to show/hide)
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
« Reply #1184 on: February 29, 2012, 07:55:31 pm »

Welp I hate leaving people hanging but the thing with Zach is going slow (partly my fault) so here's a Zachquest art dump:

Spoiler (click to show/hide)
Logged
Pages: 1 ... 77 78 [79] 80 81 ... 122