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Author Topic: Mushroom Kingdom Wars RTD: So long, a-bowser!  (Read 222910 times)

Firelordsky

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Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
« Reply #990 on: November 28, 2011, 07:43:40 pm »

Sorry was driving back from Texas and just got back today.

Follow the group while looking for any spare Shyguy masks on the ground.
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freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
« Reply #991 on: November 28, 2011, 07:59:35 pm »

Hooray! Firelord posted! Unfortunately INDEFINITE HIATUS as I go cold turkey on internet forums. See sad thread for details. I revised said details to include RTDs.
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Toaster

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Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
« Reply #992 on: November 28, 2011, 09:37:59 pm »

:(

May your funk clear quickly!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
« Reply #993 on: November 29, 2011, 08:16:07 am »

Okay, maybe abandoning my RTDs - which I actually enjoy - is a little much. I just need to spend significantly less time online/on the forums. I may not have time for a large update until Thursday due to my college prep test coming up. I'll update RTCA though.
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SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
« Reply #994 on: November 29, 2011, 08:25:34 am »

I was worried, wondering what you were disappearing for. I'm glad it wasn't anything, well... like a death in the family or something like that... Anyway, I hope you do well on your test. ^^^
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lawastooshort

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Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
« Reply #995 on: November 29, 2011, 08:51:38 am »

Recently I have found all my internet activity condensing into "reading and posting on bay12 rtd".... I don't have much time, and this gets most of it...

But yes, best of luck :)



(ooh, should I kill off Sir Feyman then?!?! ;) )
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freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
« Reply #996 on: November 29, 2011, 09:00:58 am »

(ooh, should I kill off Sir Feyman then?!?! ;) )

Nay, I will hold that spot as long as possible! Hohoho!
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freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
« Reply #997 on: December 04, 2011, 10:35:06 am »

Currently reworking the stats of all active players for the new combat system. Dunno when turn will be up, but I've already rolled for what you'll encounter.  :P
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freeformschooler

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Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
« Reply #998 on: December 11, 2011, 07:03:48 pm »

>freeformschooler: revive like a boss

I have some bad news, everyone. Due to my tablet being busted, I can't really draw pictures for this much any more until arond Christmas when I can get a new tablet. So MKWRTD and RTCA will probably be MOSTLY picture-free for a little-while. Oh well.

Anyone, I'm mostly done converting item & ability statistics to the new system.



Turn 43

Location: The Center (Aqua Resort)
Time: Afternoon
Weather: Shadowy
Light: Faint

Turn Intro

Bradley: Take the Shyguy's mask to remember him by.

"That was T-T-Taric? Oh, d-d-dear..." Bradley could barely muster up the will to think through what had happened in his head. Not only had someone who understood him just been brutally slaughtered in front of his own eyes, but now a Taric lookalike was running around wreaking havoc.

Bradley fidgeted around with the mask for a moment. "What d-do you think he m-meant by that?" He look around the room, but everyone was just as shocked as he was. In all his emotion, Bradley had forgotten that he had no idea what a Shyguy actually looked like behind its mask. Now that Bradley was holding the mask of the poor Shyguy, he tried to muster up enough respect for the dead to not look down at the body, but his curiosity got the best of him.

Behind the Shyguy's mask, Bradley saw the thing he expected least. He looked away quickly. That must have been why the Taric lookalike killed the poor guy.

Spoiler: The Big Reveal (click to show/hide)

"Let's try this w-way," Bradley realized that there was nothing more he could do here, and elected to head down the darkened northeastern corridor. He hoped the rest of the team would follow him.

When he arrived at the next room, he found himself floating over a long stone bridge suspended over a pool of water. Every few moments, three Thwomps would fall down onto the bridge in quick succession! Bradley could just fly around the thwomps, of course, but the others would have to attempt to cross the bridge safely. He wondered why the Shy Guys would elect to fill The Center with safety hazards if it was such an allegedly luxurious resort!

Oomph: Go through the Shyguys pockets for loot. Respectfully.

"Oomph will never forget you, Shyperson!" Oomph got a close look at the Shyperson's face as Bradley took its mask off. What a terrible sight! Oomph then rummaged through the Shyguy's pockets, finding in them a small golden key! Oomph was the best at finding stuff.

"Do not worry, Wimpy ghost Bradely-that was not Taricks, but a hollow represen..er, not-a-person, pretending to be a Taricks. At least, that is Oomphs working theory." As he uttered this, he saw Bradley fly off, so he followed him into the Thwomp-bridge room.

Zachary: Put that brain to work.

Being the only intelligent member of the team, Zach attempted to siphon details out of the elaborate backstory using his cartoon genius power. However, whatever that shadowy jerk was talking about was clearly gibberish. How could magic have children? It's freaking magic. Zach was sure he was just trying to be mysterious by using weird shadow people names for unimportant plot details or something.

Either way, Zach snapped back to reality and corrected oomph with his cartoon dictionary power, which is a subset of his cartoon genius power.

"The word you were looking for was representation, and I agree with your theory somewhat. It sure didn't look like anyone alive, that's for sure." Zach readied his sword and followed Oomph and Bradley. They were experienced adventurers, so they probably knew which way was best to go.

However, by the time Zach got to where they were, it was already clear they had no idea where they were going. If they did, then why would they have lead Zach to a giant watery deathtrap? Madness. Zach noticed a lone torch hanging on the wall just a couple of feet from the bridge, providing light to the area. If he could reach it without falling in, he could probably light the rest of the the way.

Joe: Yell AMBUSH and hide behind something.

Joe yelled "AMBUSH" and darted behind something. Or he would have, if there was anything in the grand entrance hallway to dart behind. The only thing he accomplished was hiding his head poorly behind one of the banners hanging from the walls. When he looked out from behind it, the shadowy menace was still gone, and so were most of his team mates. Hm... where'd they run off to?

Amadeus: Follow the group while staying on the lookout for Shyguy masks.

Amadeus followed the group to the watery deathtrap. He always wondered how those Thwomps had the energy to go "NNNGUH" every 10 or so seconds for all hours of the day every day. Maybe they only did it when someone was looking. It was unimportant, though, because his main concern had become not being thrown in the water.

Amadeus noticed a few Shyguy masks floating around on top of the water below. He could only assume these were unlucky staff members.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

Four of the remaining Heroes discovered that the Center is not quite what the Shyguy host had made it out to be. Could there be some sinister force expecting their entry and trying to keep them out?



Spoiler: OOC (click to show/hide)
« Last Edit: December 12, 2011, 10:07:42 am by freeformschooler »
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Dwarmin

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Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
« Reply #999 on: December 11, 2011, 07:38:13 pm »

"Oomph know NNNGUH-rocks are lazy-they drop very fast but get up very slow, like Oomph after ladies night...who want volunteer first? Oomph needs breather.

Also, can ghost provide mushroom snack? Oomph trade useless not-a-weapon key, which is un-important to plot anyway."


Actions: Cast Heal on myself!
Trade Bradely the totally important plot key for a Red Mushroom.
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Zako

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Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
« Reply #1000 on: December 11, 2011, 07:50:41 pm »

"Hey Oomph, why don't you come have a rest under this torch here? It's nice and bright so you can see what's happening!"
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TherosPherae

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Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
« Reply #1001 on: December 11, 2011, 07:51:39 pm »

Joe: Go find yer team.
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freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
« Reply #1002 on: December 11, 2011, 08:50:26 pm »

This is probably my last drawing before around Christmas. I couldn't get my tablet to function at all when I was about 50% done with the background, so it looks awful. Oh well.

I present OMPH, DESTROYER (AND ALSO SAVER!) OF WORLDS:



And yes, that is a freaking HAMMERSWORD.

EDIT: ZAKO STOLE 1000th POST. I made a thread with A THOUSAND POSTS. THIS THREAD IS NOW AN RTD LONG RUNNER.
« Last Edit: December 11, 2011, 08:55:58 pm by freeformschooler »
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Firelordsky

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Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
« Reply #1003 on: December 11, 2011, 08:58:33 pm »

Completely bypass the Thwomps by walking and the pass because you can't just simply put out fire by just smashing it. Or can you?
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SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
« Reply #1004 on: December 11, 2011, 09:43:56 pm »

"OK," Bradley said, accepting the trade. He gave Oomph a red mushroom and took the key in return. Zach pointed out the torch, and Bradley looked at it. "U-um, I could get that for you, if you w-want," he offered.

Accept proposed trade. Get torch for Zach if requested to do so. Then, go near the ceiling to be away from the water and circumvent the thwomps by simple virtue of going around them. :3
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