Turn 17Location: Forest of Piranha Plants (various)
Time: Night
Weather: Chilly
Light: Next to none
XXOXX
XXOOO
OOXXX
XXXXX
XOOOX
Grand Pipe Room
Horrible Hallway
Basement Entrance
Underground Fountain
Grand Hallway (Oomph, Fuzz, Red)
Turn IntroAs lives have been lost, power will be gained in return. Everything evens out in time. For now, though, the crew has more important problems than power...
Turn ResultsTaric: Break the spear.You decide that the spear can't be that heard to snap like a twig. With one hand on it, you do just that. The center of the thing makes a
SNAP sound as you crack it in two. With the top half of the spear in hand, a spectacular series of events that include a transformation takes place.
You have acquired the
Starlance.
Red: Find a Super Star. If you can't, join your friends.You have no idea where you'd find a Golden Star. Seriously. They're so rare that they sell on the Toad Market for thousands. Using one is like the ultimate drug for some people -- a taste of true power. Since you can't find one anywhere, and it's most certainly not likely that one of your teammates just acquired a magic lancewand that gave the effects of one for a price, you join up with your friends. They're attempting to get around a piranha plant statue.
Bradley: Run away, to the north!You float down the pipe. Sometimes you almost wonder what it feels like for a regular person to experience pipe transport. But no, you have to go through the dark yourself. This is not to say the dark is a bad thing, though. You find yourself on the other side of the pipe.
Suddenly, you pop out in a forest clearing. The tree cover is dense all around, like a dungeon room, but to the north is a green, locked door with a green keyhole on the front. It's much, much bigger than any door you've seen. You don't know where it could lead.
On the left side of the clearing, a Question Block floats in the air, blinking.
Oomph: Pole Vault over the statue.You try to think of a way to pole vault over the large statue. Hrm... hrm.
Wait, you've got it! You'll just stick the hilt of your sword into your root mace! Er... wait, that's not the best way to put those things together. Oh well, too late. After doing so, you begin
the final countdown.
Words just sort of fail to describe what follows.Fuzz: Look behind the pipe.It suddenly dawns upon you that nothing you ever do will be as great as the thing that Oomph just did.
Oh, yeah.
You take a look in a crack between the wall and the pipe. Actually, it does look like something's there! It looks like the hallway sort of... splits? Straight ahead is what looks like color of lava, whereas the hallway forks to the right going who knows where. You are so engrossed in your looking that you forgot to smash the statue with a hammer. But oh well, it would be hard to get up there anyway. If you could smash the statue you could probably just jump across! You could try smashing the pipe, though...
Turn OutroInteresting how the tides of fate are turned so quickly. First, Taric manages to acquire an artifact magical lance. Then, Bradley most definitively escapes the monster (though there is not exactly a good path for him to follow except back through the pipe now). Lastly, Oomph pulls off a reality-defying stunt almost perfectly.
Red didn't really accomplish anything, though.
Player listRace: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 5/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Thick Shell IDouble jumpEquipment:200 Gold
Vine MaulBronze armor (worn)
Bronze spear (wielded)
High Cape (worn)
Starlance Name: Red
Race: Koopa Paratroopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 10/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Air FightingFlyingShine the WayThick Shell IEquipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Red key Name: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 10/10MP: 3/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal IPassive skills/spells:Thick Shell ISpookEquipment:Bronze Shortsword Haunting Club (wielded)Spellbook of Healing (bound)
Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
I should probably lay off the images but I JUST CAN'T!