Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 122

Author Topic: Mushroom Kingdom Wars RTD: So long, a-bowser!  (Read 222694 times)

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
« Reply #270 on: July 22, 2011, 08:02:42 pm »

As long as it's not for 1000 Years of Pain I'm fine with it. :P
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
« Reply #271 on: July 22, 2011, 08:13:03 pm »

Clearly, Taric is destined to wield it!
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
« Reply #272 on: July 22, 2011, 08:17:10 pm »

...Actually, yeah, that sounds about right Darvi. >:3
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

applesauce machine

  • Bay Watcher
  • 2011 Memory Ln.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
« Reply #273 on: July 22, 2011, 08:18:06 pm »

What is Bronzelight supposed to be? Like, how would you describe what it is physically?
Logged
THE GOVERNMENT IS PUTTING BIBLES IN THE WATER SUPPLY.
Sigtext x 20 and avatar gallery

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
« Reply #274 on: July 22, 2011, 08:25:24 pm »

It's the reason I draw Red's armor just a little bit different than Taric's armor when I can remember to do so. Given the context it was obtained it, it's implied to be regular bronze armor that has some way of giving off light.

Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
« Reply #275 on: July 22, 2011, 08:32:49 pm »

Well, I'm going to pull it! (Obvious schmuck bait aside...)
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #276 on: July 23, 2011, 01:59:18 pm »

Turn 14

Location: Forest of Piranha Plants (various)
Time: Night
Weather: Cool
Light: Varying amounts



Turn Intro

Spoiler: OOC (click to show/hide)

Turn Results

Taric: WESTWARD!

You venture westward, finding quite soon that the path has dead ended. You find yourself in yet another generic forest clearing. On the ground, the number 3 is scrawled in red, everyone. In the middle of the clearing, a disproportionately shaped spear stands stuck to the front of a pedastal. You see writing on the pedastal:

"Instruct ye here I will, traveler
For this spear, it's dangerous
Perform the action found below
On the spear, lest you find yourself
Coping with the final blow

What's in Brim that's can't be seen when trimming?
What hides from thee, yet shows in her?
What's found in Dine, but not when dining?
What's shown when praying, but lost when preying?
Lastly, what's fourth when it comes to shaking?"


Red: Jump!

You jump down the pit! As you quickly discover, it's like a giant, diagonal ventilation shaft. But how? Isn't this supposed to be a forest? Regardless, you slide down for what feels like fifteen entire seconds before reaching the bottom.

When you do hit the bottom, your heart skips a beat as you stop sliding just before falling straight off a gigantic ledge. You catch yourself on the top with your arms, and look down at what imminent doom awaited you, had you not have stopped.

Spoiler: On the Edge (click to show/hide)

Ochita: Head east again, back to the empty platform room.

You head back, for no real reason other than not wanting to jump, to the platform room where you got the red key. To your sheer horror, half of the area is gone! Pitch black, as absolutely nothing there, not even light! What's going on here!? As you look closer, you notice the blackness is growing ever slowly, consuming centifuzzies of the area every minute. It's probably best to go back another way.

Spoiler: Truly Nothing (click to show/hide)

Bradley: Float up to the ceiling and look for another pathway.

You float up to the ceiling to keep an eye on things, but can see nothing of note. You venture off to your left (you believe this might be west but are not entirely sure). After some moments you find yourself in a glowing, horrible pathway that has no discernable beginning or end. The walls are most certainly no longer brick here. To your right, "TURN BACK" is written on a wall in what appears to be either Arcane Marker or just plain blood. You don't want to think about it.

Spoiler: Turn Back (click to show/hide)

Oomph: Head north. Surely there will be coins thataway!

Somewhat disgruntled by the lack of coins -- or for that matter, anything -- in this new, underground area, you instruct your team to head north. However, it looks like only Fuzz is following you now! Bradley went somewhere else. Oh well, he's a ghost, won't hurt him to wander off. On your trek forward (which you are pretending is northward, directions are meaningless in this darkness) you feel the bricks under your feet begin to feel more like dirt. You stop there.

Fuzz: Check with Bradley, then follow Oomph north.

You yell at Bradley, but he doesn't answer for some reason. In fact, you can't even see him! He's been avoiding you for some reason. Anyway, you head forward with Oomph, and end up at a dirt patch after a while. As your eyes are better adjusted, you see a fountain in front of you, and in the distance... wait, is that Red on a ledge? Why, it is! You wave to Red.

Spoiler (click to show/hide)

Turn Outro

With the party scattered across the forest, everyone has their own challenges to contend with. If only they could pull themselves together and find the fastest way to King Piranha! But nevermind that. What of Ochita's frightening discovery?

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
« Last Edit: July 23, 2011, 03:10:23 pm by freeformschooler »
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #277 on: July 23, 2011, 02:02:44 pm »

Oh noez, a cliffhanger! How will this end?!
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #278 on: July 23, 2011, 02:04:12 pm »

YOU DECIDE.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #279 on: July 23, 2011, 02:07:14 pm »

Oomph is more puzzled than usual.

"What happen to the ghost-er, Bugsy? Brundle? Buzzy? What was his name again? Oh well, probably got himself captured in a vacuum of something...

Ooh, look a fountain! I bet this one will make me TEN FEET TALL!"


Action: Oomph always drinks from mysterious fountains, in the hope they will be enchanted. He does so now.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #280 on: July 23, 2011, 02:08:12 pm »

YOU DECIDE.
I DUNNO! THE SUSPENCE MAY OR MAY NOT BE KILLING ME!

Or rather me hitting the floor does :V
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #281 on: July 23, 2011, 02:15:01 pm »

Bradley decided to do the sensible action: FREAK OUT. Screaming loudly, he flew back the way he had came and started looking for Oomph and, despite the risks of being vacuumed, Fuzz.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #282 on: July 23, 2011, 02:53:43 pm »

Try and figure out what that riddle means.
« Last Edit: July 23, 2011, 03:32:45 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #283 on: July 23, 2011, 02:54:54 pm »

Try and figure out what that riddle means.
Spoiler (click to show/hide)
« Last Edit: July 23, 2011, 03:14:41 pm by Darvi »
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #284 on: July 23, 2011, 03:09:52 pm »

Try and figure out what that riddle means.

While I usually GM like a pansy, attempting to have me solve your riddle for you generally results in an auto-fail.
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 122