Turn 13Turn introWhere would we be without our friends? Probably in Taric's position. But burning and hurt as he may be, he shows no signs of letting up.
Red and Ochita, through a stroke of luck and cleverness on Ochita's part, solved the puzzle and are now in the process of opening the mystical red door. What will they find on the other side?
Bradley, Oomph and Fuzz find themselves transported down a blue pipe. Where it leads is anybody's guess.
Oh yeah, and I'm doing sketching for this too because I love you guys and want to make up for all the waiting.
Taric's teamTeam introLocation: Forest of Piranha Plants
Time: Time to win
Weather: ON FIRE
Light: Cinematic
XXXXX
XXXOO
OOXXX
XXXXX
XOOOX
Team initiative rollTaric: 8
Piranha Walker: 3
Team resultsTaric: BURNING STAB!As you take a running charge towards the Piranha Walker,
you feel the fire on your back singe your skin and shell! But it doesn't matter, because you're not dying here, not today. You break out of your run and take a massive forward leap into the air, propelled by double jump straight towards the plant at well over twenty miles per hour, with your spear in front of you ready to pierce!
You feel the bronze spear pierce the head of the monster plant, and you both hit the ground hard. A moment later, after the dust has cleared, you find yourself on the ground, spear inside plant, with some bruising and chipped skin. At least the fire on your back has cleared in the mess.
The Piranha Walker is dead. You don't feel bad - you were fighting for your life, out of self defense. You take its maul and put it in your inventory, then collect the gold it was nonsensically carrying. You suppose it's time to move ahead. To the west, the forest leads into a foggy alcove.
Team outroYou've won. You've slain the plant entirely by yourself. If you had a pride stat, it would have just gotten a +2 bonus.
Team statusName: Taric
Race: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 5/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Thick Shell IEquipment:200 Gold
Vine MaulBronze armor (worn)
Bronze spear (wielded)
High Cape (worn)
Ochita's teamTeam introLocation: Forest of Piranha Plants
Time: Most certainly nearing night
Weather: Haunting
Light: More than in the pit, at least
XXXXX
XXXOO
OOXXX
XXXXX
XOOOX
Team resultsRed: Item Get!A thousand chortling maidens hum a four-part tune that starts with a D and ends with either a U or an A.
Ochita: Lead the way, unlock the door.You snatch the key from Red's hands as he jumps off the now-balanced platform, unhurt. Looks like he was hoping the honor would go to him. But you solved the puzzle! So that's just too bad. You quickly put back on what armor you took off, and lead the way back to the east-north split where you started from. With the red key in hand, you push it into the lock of the red door, turn the handle, and...
Team outroBehind the door is a pit. No, really. A who-knows-how-many-foot drop into who-knows-what. Surrounding on all sides by trees (how can a forest be so dense that it's like a dungeon?), you find the the only method of going forward is probably to jump.
Team statusName: Red
Race: Koopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 10/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Shine the WayThick Shell IEquipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Red key Name: Ochita
Race: Human
Bio: He's just a normal human, who decided to try his best. Still kind of young, but he has courage.
HP: 8/10MP: 0/0Other stats:Armor Value +1
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Flowing robes (worn)
Iron Lance (wielded)
Oomph's teamTeam introLocation: Forest of Piranha Plants
Time: Evening, probably
Weather: Not too bad
Light: More now than a few seconds ago
XXXXX
XXXOO
OOXXX
XXXXX
XOOOX
Team resultsBradley: Rush down the pipe.Being a-at least... pretty sure that is what Oomph is going to do, you head down the pipe before anyone else. It's not like you're trying to escape Fuzz. Really, you swear! He's not scary at all! Just... menacing looking. These are the thoughts you are probably having as you manually float down the pipe. When you reach the bottom, it's dark, and your eyes have to adjust.
Oomph: Try to create a club out of the root system.You use your sword skills (read: very few) to chop up a large, bulky root into the shape of a club. Surprisingly, it works! You're now carrying a Haunting Club. You almost don't even notice that Bradley's already gone. Besides, he's a Boo, he probably just turned invisible or something.
After all of this, you hop on the blue pipe and push your body down. You're suddenly forced down the pipe, as expected. When it spits you out the other side, you still can't see Bradley, but
detect his presence next to you. You try to get a better look at the place you're now in.
Fuzz: Go down the pipe with the others.You jump down the pipe after the other two, after being surprised at the implicit, subtle shenanigans that you are apparently not a part of. Effortlessly, you slide down, which is great fun! Except the forceful ejection at the bottom. You hit the ground hard, but aren't scratched up. It's dark, the surface below your feet is cold, like stone. No... like brick.
Team outroAs everyone's eyes adjust, they find themselves in a dark cave made of blue bricks. Blue bricks for the walls, blue bricks for the ceiling, and blue bricks for the floor! You can't see very far into the distance. this most certainly isn't a natural cave. A horrific sounding voice bellows forth from the north, but there's probably other pathways, you just can't see them.
Team statusName: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal IPassive skills/spells:Thick Shell IEquipment:Bronze Shortsword (wielded)
Haunting ClubSpellbook of Healing (bound)
Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
IMAGEEEES! What do you guys think of them? Terrible? Improvement? Should I continue doing this? They don't take very long to draw at all.