Turn 12Turn introTaric, being caught in a deadly mexican standoff with an out-of-depth enemy, tries his best to fend it off.
Red and Ochita put their brains to the test.
The rest of the crew continue on their adventure after destroying the orb.
Taric's teamTeam introLocation: Forest of Piranha Plants
Time: Evening, probably
Weather: Chilly
Light: Peeking through
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Team initiative rollTaric: 5
Piranha Walker: 4
Team resultsTaric: Show the plant your STABS.You do the thing you as a Yellow Koopa are best at doing: getting the pointy end of your weapon stuck in the fleshy bit of the enemy. Though, Piranha Plants are mostly plant fiber, so you should probably say the planty bit of the enemy. Regardless, you do FOUR damage, and the Piranha Walker reels.
Piranha Walker: Initiate Fireball: The Burninating.The Piranha Walker reels its head back along with its body after being stabbed, and then bursts forward with a giant blast of flame, which hits Taric spot on. Taric takes 2 damage, and his shell catches on fire! However, with some effort, he can stick it out.
Team outroPiranha Plants tend to stick to doing what they do best: Burning the daylights out of anything that crosses their path. Why do they do this? No one knows. No one has ever survived being burnt to a crisp by a Piranha Plant!
Team statusName: Piranha Walker
Race: Piranha Walker
Bio: A curious sort of piranha plant. It walks on two stubby legs and clearly has arms. However, it's twice the size of a regular human, and quite a bit chunkier.
HP: 2/10MP: 5/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IVine Whip IPassive skills/spells:Made of VinesEquipment:100 Gold
Vine Maul Name: Taric
Race: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 7/10 (BURNING x2)MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Thick Shell IEquipment:100 Gold
Bronze armor (worn)
Bronze spear (wielded)
High Cape Ochita's teamTeam introLocation: Forest of Piranha Plants
Time: Evening, probably
Weather: Nippy
Light: More light than a few minutes ago, maybe
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Team resultsRed: Help Ochita with the puzzle!You have no idea how to solve the puzzle through sheer force of will, so you attempt to
telepathically transfer what brain power you do have to Ochita. He seems to have an idea, so you you give yourself credit for that, even though telepathy is just pretend make-believe nonsense. Everyone knows that. Suddenly, you see him look at you and point to the platform under the key. You jump on it, weighing it down a bit.
Ochita: Put myself on the platform that isn't under the key, and have him go on the one that is under the key.Your elaborate plan is set into motion. With Red on the key platform, you sit yourself
on top of your equipment which is on top of the platform being suspended quite nearly parallel to the key-bound platform. You hop on the former, and the giant scale creaks and whines as your weight and the weight of your armor raises little old Red all the way up to the red key. He grabs it.
Team outroSuccess!
Team statusName: Red
Race: Koopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 10/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Shine the WayThick Shell IEquipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Red key Name: Ochita
Race: Human
Bio: He's just a normal human, who decided to try his best. Still kind of young, but he has courage.
HP: 8/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Flowing robes (on scale)
Iron Lance (on scale)
Oomph's teamTeam introLocation: Forest of Piranha Plants
Time: Evening, probably
Weather: Not too bad
Light: More now than a few seconds ago
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Team resultsBradley: Prepare to follow Oomph.It's a good thing you never were a leader, because this way you get your travel decisions decided for you. Of course, you could always just break it up and start your own team. Anyway, you see Oomph heading west, shouting something or other about coins, so you follow him that way.
Oomph: Investigate the rumbling.Satisfied that you managed to solve a puzzle yourself, even with your thick skull, you head to the west, calling your teammates to follow you. They end up doing so. You expect to find deliciously expensive, golden, floating currency, but what you find is somewhat different.
Fuzz: Follow Oomph.You head west with the rest of your crew, and are moderately surprised at what you see.
Team outroYou all find yourselves at a dead end in the forest. On the ground is a lever labelled "shift", that looks like it once served some purpose, but now is rusted and doesn't appear to be connected to anything. To the right of it stands the cause of the rumbling: a large blue pipe that seems to have burst straight out of the ground, tearing the dirt and root systems around it up in the process.
Team statusName: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal IPassive skills/spells:Thick Shell IEquipment:Bronze Shortsword (wielded)
Spellbook of Healing (bound)
Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
We're BACK! Yes, that's right, 1-up. Hope you guys are ready to continue, as what you find in the future may be unexpected.