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Author Topic: Mushroom Kingdom Wars RTD: So long, a-bowser!  (Read 220574 times)

SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #135 on: June 30, 2011, 11:22:44 am »

Well, Fuzz did jump on his head. :P We all know what happens to Goombas after that.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #136 on: June 30, 2011, 11:24:27 am »

They get flattened. So apart from the bloodstains it should be good.
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Dwarmin

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #137 on: June 30, 2011, 11:31:31 am »

Oomph recalled the kings words...

...Forest of Pirahna Plants! where you'll find King Piranha. Hopefully, he will guide you in the right direction! And probably not eat you. Good luck.

"Let's go in the direction of the forest! Stay way from pipes.
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Ochita

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #138 on: June 30, 2011, 11:35:10 am »

To the forest!
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freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #139 on: June 30, 2011, 12:13:04 pm »

I'll let you guys loot 2 items per enemy, if they have that many, on the turn after a battle. So Taric gets the high cape :D
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Taricus

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #140 on: June 30, 2011, 12:15:19 pm »

Jumping stab time!
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Dwarmin

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #141 on: June 30, 2011, 12:15:42 pm »

First come, first loot?

I would take one of the Koopa Goommails, if it fit somehow
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freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #142 on: June 30, 2011, 01:10:24 pm »

First come, first loot?

I would take one of the Koopa Goommails, if it fit somehow

Some notes to be included on the first post along with the rest of the rules at a later date:

1. Anything "X-fit" is assumed to only fit X or things shaped like X. I might allow a little leeway if Serious wanted Bradley to wear the Goommail :V
2. Taric can wear the High Cape, but its purpose will be less useful in battle than out, primarily because an unarmed attack doesn't use his Piercing bonus. On the other hand, Deadly Double Jumps of Doom are much funnier.
3. Expect forest-like enemies and more >:3
4. Forest of Piranha Plants is a "dungeon". The experimental dungeon mechanics I'm using are going to be less combat oriented and more teamwork oriented. Expect shenanigans.
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Darvi

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #143 on: June 30, 2011, 01:14:12 pm »

Stay way from pipes.
No. Stay close to the pipes. That way the plants won't spawn.

Onwards!
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Dwarmin

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #144 on: June 30, 2011, 01:24:15 pm »

Some notes to be included on the first post along with the rest of the rules at a later date:

1. Anything "X-fit" is assumed to only fit X or things shaped like X. I might allow a little leeway if Serious wanted Bradley to wear the Goommail :V

Still, looting it to sell for coins is allowed, correct?
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SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #145 on: June 30, 2011, 01:30:12 pm »

Ah, well. Good thing I can fly. And hide under the principle of "I can't see you so you can't see me." >.> Cena aside, flight might be pretty useful for puzzles. ^^
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Dwarmin

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #146 on: June 30, 2011, 01:31:45 pm »

Ah, well. Good thing I can fly. And hide under the principle of "I can't see you so you can't see me." >.> Cena aside, flight might be pretty useful for puzzles. ^^

Yeah, until we run into the "Boo Proof" walls. :P
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #147 on: June 30, 2011, 01:32:49 pm »

Actually that reminds me, what was Lady Bow's power again? Wasn't it turning you incorporeal so you could run through certain walls? I could probably do that.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #148 on: June 30, 2011, 01:35:13 pm »

Ah, well. Good thing I can fly. And hide under the principle of "I can't see you so you can't see me." >.> Cena aside, flight might be pretty useful for puzzles. ^^

Yeah, the Boo shyness doesn't work both ways at the level you're at, so I included the Darkness spell instead. Also, I think that instead of 1d10, Darkness prerolls should be 1d6. Otherwise it means a lot less.

Some notes to be included on the first post along with the rest of the rules at a later date:

1. Anything "X-fit" is assumed to only fit X or things shaped like X. I might allow a little leeway if Serious wanted Bradley to wear the Goommail :V

Still, looting it to sell for coins is allowed, correct?

If you want.

Actually that reminds me, what was Lady Bow's power again? Wasn't it turning you incorporeal so you could run through certain walls? I could probably do that.

I can't answer that for you because of high priority spoilers ;D
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SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
« Reply #149 on: June 30, 2011, 01:56:31 pm »

Righty-o. To Gamefaqs it is.

...

Looks like I was wrong. ^^;
« Last Edit: June 30, 2011, 01:59:13 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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