Turn 3IntroLocation: Mushroom Kingdom - Market Square
Time: Morning
Weather: Cool
Light: Plenty
The air gets slightly warmer as most of the Heroes approach the town's gate. It's almost like an indication of what a heated journey you're likely to have. Your first mission is to head to the Forest of Piranha Plants, and it should take you 'till the end of the afternoon to reach it without any interruptions. Hopefully, nothing will go wrong!
ResultsTaric: Head to the gate early.You head to the town gate, where the guards are waiting for you. They look a little surprised. It's almost as if they were expected to have to force every one of you to leave! Beyond the mighty Bob-omb-iron gates lies a path that splits in the distance, surrounded by a flat-ish grassy field. You can make out mountains in the distance beyond that.
Bradley: Bind spellbook.You concentrate on the spellbook, and watch as a slice of light leads out from it and into your soul. The spellbook is bound! This will probably come in handy later on. Feeling the spells bound to your soul, it's almost as if the magic is now innate. You have learned to cast the active spells
Fire I,
Ice I and
Lightning I.
After binding, you notice a guard was waiting on you. Apparently, the process freaked him out a bit. Instead of touching you, he motions you to come to the gate with him. You do so, and find your friend Taric, toting his spear, at the gate.
Ochita: Scour for free stuff.You're not sure where to look for free stuff, so as a last-ditch effort you search through a trash heap. You find nothing but old food and worn, unwearable shoes. What a shame! You decide not to take any of it. You should probably be heading to the gate now.
Speaking of which, a guard comes your way, grabs you by the arm and leads you off to the gate, where you find Bradley and Taric waiting for you.
Red: Go to the gate and wait for the others.You head to the gate. You were planning on waiting on the others there, positive you'd be be first. However, it turns out that Ochita, Taric and Bradley were already there! You all deem it necessary to wait for the guards to deliver the last two, or for them to get here themselves.
Oomph: Buy a bronze shortsword.Making a last minute trip to the weapon shop, you demand a bronze shortsword -- quickly, before the guard gets here! He hands you the sword, and you hold it up. The Toad looks at you funny, seeing as you're a Green Koopa. You get
an idea of why he's doing that. But hey, you were in a rush! Why worry about it? Anyway, you're out of money now.
A guard somehow,
some way, finds you in the store and escorts you to the gate. You find most of your friends there.
Fuzz: Wait for the others.You continue waiting for the others in Market Square, only remembering that you're supposed to wait at the gate instead when a guard comes up to take you there. You end up at the gate in no time (Mushroom Kingdom's Market is populous, but not extremely large). Waiting there for you are all your comrades. You make sure you've got everything you need, and exit through the gates!
End prologueThus set out the Mushroom Heroes
To defeat their Koopa foes
To free the knights and Princess Peach
To beat the King and minions eachLocation: Mushroom Kingdom - Market Square
Time: Morning
Weather: Cool
Light: Plenty
You all find yourselves at a crossroads. To the northeast, the dirt path you've been walking on for not very long at all leads into the horizon. At the northwest crossing, the path leads off to the Forest of Piranha Plants, based on the sign placed between the spot where the paths seperate. You have no idea why there would only be two paths. Surely there are more places to visit than that? Regardless, you know where you must go. So the question is:
what will you do?
StatusPlayer listName: Taric
Race: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 10/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Thick Shell IEquipment:100 Gold
Bronze armor (worn)
Bronze spear (wielded)
Name: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 10/10MP: 5/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Name: Ochita
Race: Human
Bio: He's just a normal human, who decided to try his best. Still kind of young, but he has courage.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Flowing robes (worn)
Iron Lance (wiedled)
Name: Red
Race: Koopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 10/10MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Shine the WayThick Shell IEquipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 5/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverPassive skills/spells:Thick Shell IEquipment:Bronze Shortsword (wielded)
Spellbook of Healing Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
That's it folks! Now the adventure REALLY starts. Hope that wasn't too much time for you lot. I tried to afford a trip for each turn. Really, though, now. What could I do to improve this thus far? What's your favorite part? I MUST KNOW