Turn 33Location: The Mushroom Kingdom
Time: Afternoon
Weather: Sunshine and Rainbows
Light: Plenty Enough
Turn IntroAngry shopkeepers and powerful upgrades, oh my! But, in the background of this, something else entirely is happening.
Shop listSilver Sword - 500 coins
Silver Lance - 500 coins
Silver Hammer - 500 coins
Fang of the Colossus - 1000 coins
Cloth Robe - 100 coins
Bronze plate armor - 300 coins
Iron Armor - 600 coins
Copper Longsword - 200 Gold
Refined Bronze Sword - 400 coins
Bronze Greatsword - 500 coins
Spellbook of the Elements - 300 coins
Spellbook of Healing - 300 coins
Spellbook of Light - 200 Gold
Advanced Spellbook of Light - 600 Gold
Turn ResultsRed: Pacify the shopkeeper, then sell your obsolete weapon.You wave your arms around a bit and attempt to pacify the angry shopkeeper. He backs off, and says he's sorry. Won't happen again, he says. Zachary's statement must have just struck a wrong nerve with the shopkeeper.
Either way, he heads back behind his counter, and you sell your bronze shortsword. He offers you 50 coins. That isn't much, but then again, it is just a bronze shortsword. You take the coins. Your work here is done. Now to see about the thorns...
Bradley: De-equip Spellbook of the Elements in preparation of combining it with the Spellbook of Light. Buy Spellbook of Light. If possible on this turn, use mini-forge to combine books, equip result.You set in motion your master plan. First of all, you refuse the shopkeeper the mini-forge. Then you spend every single coin you have on a Spellbook of Light. The shopkeeper does not deny you! You grab the spellbook, unequip the Spellbook of the ElemGHRK
...oh, right. You don't unequip spellbooks. You unbind them, and that means they loosen their grip on your soul. Which, as you just discovered, is mildly painful.
For the next order of business, you... look at the mini-forge for a moment, and attempt to figure out how to use it. You
easily figure it out, and find yourself in a state of understanding of the item. The two spellbooks float together in the air above the mini-forge, circling ever-closer to each other until they combine!
A few moments later, the mini-forge is gone, and you've acquired an
Advanced Spellbook of Flashes!
Oomph: Sell the Haunting Club.You tell the shopkeeper a masterful tale about the Haunting Club,
but he doesn't seem to believe it. Looks like he caught on much faster than those Podoboos. Oh well, he offers you 100 coins for it, just because of its special ability. That's definitely enough for iron armor. Do you take him up on the offer?
Fuzz: Now head to the magic shop. Might as well use that new MP.You head out of Armor Shoppe, and down the road to the Magic Shoppe. You've always loved the market district. So many cool things, and so many merchants to compete with each other. Maybe one day you could become a merchant, after all of this is done.
While passing a few alleys, you hear a whispered voice.
"Fuzz," the voice says.
You look around. Where did that come from? Was it one of your friends?
"Cute one!" The voice is a bit louder this time, and you recognize the silhouette emitting it hiding behind some buildings in a dark alley. "Come over here for a minute."
You leave the streets, and head in between two large shop buildings. The roofing of one of the buildings blocks the sun, and you can only just barely make out Grimtoad's face. A marked difference from the sunny pathways twisting around the main roads.
You ask him what this is all about. He inches closer to you. A little bit
too close. You can see his face. He looks worried.
"You're not like the others, Fuzz," says Grimtoad. You don't know why you didn't see this all along. There's something that's just not right about him. "You need to know the truth. If you join me, and leave your group, I'll show you what's really going on around the Mushroom Kingdom."
This is a bit sudden. You can see Grimtoad's clenched teeth. He needs you to make a decision.
"You've got a choice: Stay with the Heroes and complete your little fetch quests, or join up me and let reality rock your world!" He smirks a little as he says this. You can tell that Grimtoad is not a patient person. It's almost as if he can't be seen here.
On a whim, you cave, and say you'll join him. He smiles.
"Good. I was hoping you'd accept," he says.
All of the sudden, he begins lifting his mushroom cap off.
Is that...
...Oh God.
Fuzz has left the party.Zachary: Resist urge to be aggressive.Seeing that the shopkeeper has already been pacified, you ask again if there's anything special for sale. The shopkeeper informs you that there WAS something special for sale, but it's been stolen. He says that the best thing he has right now is something called a "Mosaic Greatsword" with a powerful magic gem embedded in it, and it costs 800 coins. You don't think you can afford that. Oh well.
The shopkeeper does give you a description of this robbing pipsqueak, though. He says that the thief was golden-haired, blue-eyed and seemed eager to get on with whatever the heck he was doing. He went by fast, says the shopkeeper, but he appeared to be wearing some sort of tattered, beaten pink robe. You say that that sounds suspiciously like one of the royal family, and he says nah, if it were one of them it would have been Peach, but it wasn't her. He said the thief had a certain anger in his eyes which Peach never had, and was also somewhat taller than her. Besides, why would royalty steal from a common merchant?
You get the feeling somehow that this guy doesn't know that Peach has been captured. Which, obviously would make her even more unlikely a thief.
Joe: Head to the town gate.You head to the town gate to wait on your friends. Beyond it, the brown-and-cream roads and buildings end abruptly, replaced with seemingly endless fields. You just hope that one of the Heroes before you has a map with them, and a good idea of where to go. You think you heard Fuzz mumble something about an "Aqua Resort".
Speaking of Fuzz, where'd he go? You haven't crossed paths with him in a little while.
An injured Toad soldier stands guard at the town gate with one missing arms. How did that happen?
Amadeus: Suddenly appear.Like a flash, you're in the market district of the Mushroom Kingdom. You traveled all the way here after Podoboo 1 and Podoboo 2 told you of the tale of Omph and Bragely. You are convinced you must find Omph and assist him on his journey.
You have no weapons, but that's alright! Perhaps Omph could spare you one of his surely countless legendary clubs. You head in each shop as you pass them, but only a few of them have seen the Koopa you describe. Of course, they could be talking about any green Koopa Troopa, but you are sure you will find him!
Everyone looks a little surprised to see a lava creature of all things roaming the streets. You finally find Omph in the Armor Shoppe. However, he's not wearing golden, shining armor like Podoboo 1 said, nor is he wielding a large, diamond hammer called the Headbreaker like Podoboo 2 told you he would be! What is going on here?
Omph is about to sell one of his surely countless clubs. He hasn't noticed you. Perhaps you could greet him, praise him and bum the club off of him instead? (free stuff is always great!)
Player List Name: Red
Race: Koopa Paratroopa (Red)
Bio: A swordsman who got fed up with Bowser and left the army.
HP: 15/15 MP: 10/10Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell Cover (Two 6's away from upgrade!)Passive skills/spells:Air FightingFlyingShine the WayThick Shell IIEquipment:250 Gold
Bronzelight (worn)
Piranha Plant thornsWingblade200 coins
Name: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 15/15MP: 10/10Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IPassive skills/spells:FlyingChronic ShynessEquipment:Advanced Spellbook of FlashesIron Club (wielded)
Red mushroom x3
Frostknife Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 15/15MP: 10/10Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal I (2 natural 6's from upgrade)
Passive skills/spells:Thick Shell ISpookEquipment:Haunting Club (wielded)Spellbook of Healing (bound)
Koopaball ClubIron Armor500 coins
Name: Zachary Jones
Race: Human
Bio: Used to be an ancient histories teacher and part time archaeologist and has never been shy of going out into the world to find artefacts and forgotten cultures. When the call for heroes came, naturally he answered as he saw it as his chance to explore the world!
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:500 coins
Name: Joe
Race: Toad
Bio: Having been kicked out of the military for excessive violence against a superior officer, Joe sees this as an opportunity to worm his way back into the military system.
HP: 10/10MP: 0/0Other stats:Armor Value +1
Slashing +2
Piercing +1
Crushing +1
Active skills/spells:Empowered Attack Passive skills/spells:Thick skinUncanny strengthKingdom TrainingShort and SquatSlash StunEquipment:Bronze Greatsword (wielded)
Name: Amadeus Septimus Jormund Flake Hanser Cook
Race: Podoboo
Bio: Named Podoboo 3 at birth he changed his name to Amadeus Septimus Jormund Flake Hanser Cook at 13 when he was having problems with not being unique, after he set off to the world to clean the monsters out of the lava pipes. When he came back his friends Podoboo 1 and 2 told him about Bragely and Oomph, and like the unique Podoboo he was he set out to go with them!
HP: 5/5MP: 5/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Podoboo Leap IPassive skills/spells:Podoboo DefensePodoboo ImmunityPodoboo DamagePodoboo WieldingPodoboo WeaknessEquipment: Turn OutroNew faces gained, old faces lost. Amadeus is about to have his hopes and dreams crushed, whereas Fuzz has finally realized what's going on. Unfortunately, now Fuzz is tied to Grimtoad, so the Heroes probably won't be seeing him soon. But at least the roster is at six again. What timing!
It will be at least sixty turns before you find out what was under Grimtoad's hat.
It may or may not have been an Octorok.
Also, all of the pictures went into Fuzz's turn this time. Sorry Firelordsky, I'll have Amadeus-art by next turn!