Intermission 1DLocation: Neverwas - One of Many Walkways
Turn IntroOutlook for the Rectangle Rockers: Not good. However, a victory in combat might bring some depressing surprises.
Cycle OneRectangle Rocker: 10
Taric: 4
Ochita: 3
Rectangle Rocker: Tackle Taric!The last one on one's own side in a fight oft sees himself dying, especially when facing multiple foes. But not the last rectangle.
It pulls of a full offense, and charges towards Taric! But it just can't pierce
Taric's shell!Taric: Starbust.You're getting the hang of this now. Equipment and weapons don't matter in the Neverwas. Your combat prowess is merely a reflection of its former, real-world self. With this new knowledge, you shoot a burst of stars from your not-lance towards the rectangle! It's
caught entirely off guard, and pushed back! You're getting it now!
Ochita: Frail curse once again!You wave your lance into the air, and a burst of darkness surrounds the rectangle! Its AP and DP are decreased!
Cycle TwoRectangle Rocker: Try again.The last rectangle quickly recovers, but it's not at full strength!
It charges Taric again, but is quickly realizing it doesn't stand a chance, based on how well Taric's shell and upheld Starlance reflect its tackle yet again.Taric: Roll a 6.The rectangle has no way to defend itself...Turn OutroControl has switched to the heroes in the Mushroom Kingdom.(Any posted actions will not be used until the end of the next turn)
Sorry for the annoying ads on the side of the flash today. I'm going to do an intro-turn for returning to the other group of heroes once they've arrived back in the Kingdom proper, so I'll ignore actions for now. Waitlist players will be put in the game soon. Huzzah!
Credits:
-Everything: freeformschooler