Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33] 34 35 ... 122

Author Topic: Mushroom Kingdom Wars RTD: So long, a-bowser!  (Read 223579 times)

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
« Reply #480 on: August 10, 2011, 01:43:05 pm »

Oomph just went from the funniest character to the funniest character with a monocle and a monotone, Koopbritish accent.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
« Reply #481 on: August 10, 2011, 01:44:18 pm »

Combine the keys into a golden key, which, as everybody knows, opens any door with a keyhole. Then use it to hit the saveblock.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
« Reply #482 on: August 10, 2011, 01:45:22 pm »

OOC: At least until Oomph gets hit in the head again and regresses Flowers for Algernon style.  :D
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
« Reply #483 on: August 10, 2011, 01:48:39 pm »

Combine the keys into a golden key, which, as everybody knows, opens any door with a keyhole. Then use it to hit the saveblock.

>Darvi: Suddenly realize that the Red Key stopped being in your possession not long after using it, like a

VIDEO GAME.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
« Reply #484 on: August 10, 2011, 01:49:18 pm »

Noooooooooooooooooooooooooooooooooooo[...]oooooooo!
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
« Reply #485 on: August 10, 2011, 02:02:09 pm »

I will still indulge in chicanery against Bradley, for the obvious enjoyment it brings it me."

Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
« Reply #486 on: August 10, 2011, 03:09:09 pm »

I'm working on the next update already, but it's such an important update that

Logged

freeformschooler

  • Bay Watcher
    • View Profile
Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
« Reply #487 on: August 10, 2011, 08:12:07 pm »

Turn 24

Location: Forest of Piranha Plants (various)
Time: Sunrise
Weather: Peaceful
Light: Over the hills




Turn Intro

The door is being opened. What awaits our motley crew behind it? Hopefully, it's their destination. But it might just be something else...

Out of combat

Turn results

Taric: Grab the green key from Red and use it.

Their is no heroism in letting one of your subordinates unlock a great big door! You jump and snatch the key from his hands, managing to catch him completely off guard with this action. It's in your possession now (but not for long based on how fast these things disappear).

You hit the save block before doing anything else, but feel like this form can't be healed. Instead, your regular form is restored to full MP and HP.

...speaking of regular forms, in a flash of light, you suddenly turn back. Guess true power doesn't last very long! You notice your bronze armor has some minor appearance changes, as if there's some residue from the form left after returning from it.

Red: Boing!

Disgruntled with Taric for stealing your key, you decide that, instead of throwing a hissy fit, you'll just float there and take it. To get your mind off the matter, you give yourself a minor concussion hitting the save block. Your HP and MP are restored! That feels great.

Bradley: Hit the save point with your hammer, but float near the super-powered Koopa.

Unfortunately, Taric reverted to normal. There is no longer anyone that is definitively safe to float above. Or rather, no one to definitively provide safety to you.

Even more cautious now, you hit the Save Point with your hammer. For some reason, that registers as valid with the healing magicks contained within. Your HP and MP, like everyone else's, is fully restored. You've still got a bad feeling about this.

Oomph: Head down the pipe with the others.

MOST UNDOUBTEDLY, the most practical path to success is through the green-colored transport tube! Verily, you head down it, and end out with your comrades, who are all quite nearly prepared to translate their positions through newfound, oddly placed green doorway. It is at this point in which you would have otherwise found yourself casting a bodily repair incantation, HOWEVER! It is quite clear that your target, the one with the amusing hair and pink outer body layer, is preparing to hit yonder saving mechanism with his raised fist.

Using your newfound, superior intellect, you discern that your magical energies are a slight bit off capacity. You climb the skies with a jump, aiming to hit the save point with your fist, but instead hurt your noggin greatly. Ouch. Your HP and MP are restored anyway.

Fuzz: Hit that save point.

You see Oomph make his way through the pipe while making a monocle shape near his eye with his hand, so you think he's probably gone off the deep end due to those dangerous healing magicks. You're the last one to hit the save point. Your HP and MP are restored.


Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Turn Outro

Taric, with has hands on the key, inserts it into the green door's lock, and turns it. The green doors open wide, and our heroes head through.

Inside, a great green pasture is found in the northmost section of the forest. Birds chirp, relaxing the team. Just ahead, King Piranha rests.

Spoiler (click to show/hide)

The crew walks closer, slowly, contemplating how this endeavor will end. King Piranha looks QUITE menacing.

As they move forward, a conversation ensues.







Spoiler (click to show/hide)
« Last Edit: August 10, 2011, 10:31:20 pm by freeformschooler »
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
« Reply #488 on: August 10, 2011, 08:15:15 pm »

Switch sides, this ain't worth it.
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
« Reply #489 on: August 10, 2011, 08:16:31 pm »

Switch sides, this ain't worth it.

>Darvi: switch sides.

I don't understand how to "switch sides". Besides, Corrupted King Piranha is a ferocious monster! It doesn't care about sides!
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
« Reply #490 on: August 10, 2011, 08:17:35 pm »

Hide in my shell. Let the others take the damage (really I'm just waiting to get the new skill)
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
« Reply #491 on: August 10, 2011, 08:23:34 pm »

ACTIVATE STAR MODE: again, with MP and give the power to Bradley :P

Also, I can't seem to be able to watch the flash...
« Last Edit: August 10, 2011, 09:07:34 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
« Reply #492 on: August 10, 2011, 08:26:21 pm »

ACTIVATE STAR MODE: again, with MP... :P

Also, I can't seem to be able to watch the flash...

That's odd... I cleared my browser's cache and tried in two different browsers. I can still access it. Is your browser & flash player & flash player plugin up to date?

Can anyone else access it?

Note that it takes a few moments to load.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
« Reply #493 on: August 10, 2011, 08:27:07 pm »

Can access. Damn you dad!
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
« Reply #494 on: August 10, 2011, 08:27:55 pm »

Can access. Damn you dad!

You can access it? Alright, so it's a problem on Taric's end then.

EDIT: Changing hosts, hold on.

EDIT2: Alright done. You should be able to access it now. Clear your browser's cache or whatever, the new url is http://www.swfme.com/view/1160272.
« Last Edit: August 10, 2011, 08:33:54 pm by freeformschooler »
Logged
Pages: 1 ... 31 32 [33] 34 35 ... 122