Turn 16Location: Forest of Piranha Plants (various)
Time: Night
Weather: Cold
Light: Scarce
XXXXX
XXOOO
OOXXX
XXXXX
XOOOX
Grand Pipe Room (Bradley)
Horrible Hallway
Basement Entrance
Underground Fountain (Red)
Grand Hallway (Oomph, Fuzz)
Turn IntroDangerous territory calls for dangerous action. Unfortunately for one of the team, their action was a bit too risky. Will they survive this unfortunate turn of events?
Turn ResultsTaric: Break the barrier!You strike the rainbow barrier with your spear, over and over. However, it won't budge. Each time you attack it, you're knocked back, as if you're attacking pure steel! The countdown on the ground is on 1. As far as you can tell, you've only got one action left before whatever happens at the end is going to happen. It's now or never. Try to break free, or try to solve the puzzle as fast as you can!
Red: Activate Deus Ex Machina!While it is true that you were thankfully saved by a poorly crafted Deus Ex Machina, you cannot transform into your real Deus Ex Machina form -- or, Super Form -- without the aid of a Golden Star! And you really have no idea where you would get one of those, anyway. As you contemplate this, you watch as your friends head off in various directions. You should probably follow one of them. You know, in case they need
protection.
Ochita: Enter the darkness. You must find out more.You put your right foot forward, straight into the possibly artificial darkness that so easily devoured your pseudo-fireball. It doesn't take you more than a few seconds to be completely enveloped. At first, there's a terrible, awful pain, like someone's chopped off three of your limbs at once. But then, there's...
...nothing.
Ochita has DIED!Ochita has been transported to the NeverwasOchita has left the gameBradley: Run away, to the north!You hear your friends' voices and footsteps to the north, so you float as fast as you can that way. Unfortunately, you get lost somehow, and end up in a cube-shaped room somewhere. In the middle of the room is a gargantuan red pipe apparently leading downwards (but it's hard to tell with warp pipes). Around the walkway leading up to, and the platform under the pipe is a thick sheet of low-lying lava.
All this running around so fast has caused you to lose 1 MP. Maybe you should slow down now.
Oomph: Grab coins, then head to the grand hallway.You head to the right (east??) and grab the three giant coins floating in the air. Since each giant coins corresponds to 50 gold, you've gained 150 gold! Congratulations!
Yeah, that was what you were waiting for. You head back, towards the hallway with elaborate ancient architecture. You notice the hallway is somehow lit, but you can't tell where it's coming from. After all this, you stop halfway down the hall to wait for your friends.
Fuzz: Follow Oomph down the grand hallway.Best for friends to stick together, right? You follow Oomph, finding him in the middle of the grand hallway. You both stop in your tracks even more than you already were stopped when you see a large stone Piranha Plant trapped inside a decaying warp pipe that probably doesn't even work properly. Fortunately for you, despite expectations, it doesn't come to life. At least not yet.
Turn OutroThat's it for Ochita. He's gone, and he won't be coming back. Or will he?
Yes, he will. Things that die by the darkness that envelops worlds come back to life in the Neverwas, a special dimension where time flows oddly, and things just aren't right. Ochita is out of the game for now, but I will be doing a few intermissions lasting not too many turns where the inhabitants of the strange realm attempt to figure out what is going on. You will all be seeing more of Ochita in the times to come.
Taric is faced with a do-or-die situation. How will this end?
Bradley find himself in a haunting room filled with inopportune lava. Fortunately for him, he can fly.
As Red adjusts to his new form, Oomph and Fuzz are blocked by a literal block of stone, carved into the shape of a Piranha Plant.
Player listRace: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 5/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Thick Shell IEquipment:200 Gold
Vine MaulBronze armor (worn)
Bronze spear (wielded)
High Cape (worn)
Name: Red
Race: Koopa Paratroopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 10/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Air FightingFlyingShine the WayThick Shell IEquipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Red key Name: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 10/10MP: 3/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal IPassive skills/spells:Thick Shell IEquipment:Bronze Shortsword (wielded)
Haunting ClubSpellbook of Healing (bound)
Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
Ochita made the worst possible decision, but it did end up opening up pathways for him down the road. When his intermission starts, you guys will begin to see what this adventure really holds. Anyway, you're down to five members now, at least until you get back to town, at which point whoever it was that was on the waiting list next gets to create a new character.