Turn 11Turn introIt turns out that puzzles are not quite as easy as they seem.
Taric's teamTeam introLocation: Forest of Piranha Plants
Time: Evening, probably
Weather: Chilly
Light: Peeking through
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Team initiative rollTaric: 10
Piranha Walker: 9
Team resultsTaric: DOUBLE JUMP!You jump into the air and find yourself propelled by an a jarring force upwards in mid flight. You're caught off guard by this but nonetheless come down feet-first on the Piranha Walker's head, making a "PLOP!" noise. You bounce off to the ground, but you could have sworn that you saw a white number two on a red spiky circle things just a moment ago. How odd.
Piranha Walker: Whip it good.The Piranha Walker suddenly pulls back and spins around, throwing his vines at Taric. Taric is knocked back, but mostly unharmed. Thank goodness for a Koopa shell to keep you from being hurt by the thorny vines! You ended up taking 1 damage anyway. You guess size isn't an indicator of strength!
Team outroYou find yourself still at arms, in a standoff with the jungle monster. Why so soon, though? Was the thing waiting here for you? Was the pipe your entered his/her/its mechanical spiderwebb, waiting to trap unsuspecting adventurers? But, if so, this time the plant was the unsuspecting one, as it got what it probably never expected: a real challenge.
Team statusName: Taric
Race: Koopa (Yellow)
Bio: A curious sort of piranha plant. It walks on two stubby legs and clearly has arms. However, it's twice the size of a regular human, and quite a bit chunkier.
HP: 8/10MP: 5/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IVine Whip IPassive skills/spells:Made of VinesEquipment:100 Gold
Vine Maul Name: Taric
Race: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 9/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Thick Shell IEquipment:100 Gold
Bronze armor (worn)
Bronze spear (wielded)
High Cape Ochita's teamTeam introLocation: Forest of Piranha Plants
Time: Evening, probably
Weather: Chilly
Light: Moving in a little
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Team resultsRed: Wait it out.You never were much good at puzzles, so you stand guard in the Pulley Room. Or instead of calling it the Pulley Room, you could just call it "more forest". Nevertheless, you see your friend Ochita struggling with the pulley/scale, so you feel like you probably should help him out.
After all, one thing you do know is one of you must weight less than the other! You smile at the idea of helping someone out in a thinking situation for a change.
Ochita: Put your stuff on one side of the scale while you hop on the one leading to the key.You do exactly as described. However, being one of the largest native races in the world, Human, you far outweigh your meager stuff, and drop to the bottom of the scale. You suddenly realize you are probably going to need a different tactic to combat this.
Team outroRemember: A puzzle requiring multiple people.
Team statusName: Red
Race: Koopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 10/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Shine the WayThick Shell IEquipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Name: Ochita
Race: Human
Bio: He's just a normal human, who decided to try his best. Still kind of young, but he has courage.
HP: 8/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Flowing robes (on scale)
Iron Lance (on scale)
Oomph's teamTeam introLocation: Forest of Piranha Plants
Time: Evening, probably
Weather: Not too bad
Light: More now than a few seconds ago
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Team resultsBradley: Cast Darkness.You quite nearly cast your Darkness I spell when you suddenly realize it can't be targeted at anything in particular, and thus is probably of no use in this situation. The effort cost you 1 MP anyway. You see Oomph taking his best shot at the puzzle.
Oomph: Cast Heal at the orb.You target a Heal I spell at the purple orb. A bust of green and white light envelops it, as with every Heal casting. Comes with the spell, you suppose. You suddenly realize the orb's dark forcefield has not reacted quite yet, and it seems to be dissipating. Within thirty seconds, the orb has completely disappeared! You realize the solution was that the orb was Dark-aligned, and would disippate in reaction to its opposite element.
Fuzz: Head North.You consider heading north, but you believe it's best to stick with the team leader's decisions of where to go, at least while you're together and safe like you are currently. Besides, now that the orb is gone, Oomph is probably going to want to head somewhere else.
Team outroTo the west, you all hear a rumbling.
Team statusName: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal IPassive skills/spells:Thick Shell IEquipment:Bronze Shortsword (wielded)
Spellbook of Healing (bound)
Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)