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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1294626 times)

SomeStupidGuy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11505 on: November 21, 2012, 03:36:42 pm »

You'd best get to coding that message, buddy.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11506 on: November 21, 2012, 03:38:11 pm »

Pff, I've no idea what NPCs are supposed to be dispensing as advice, I don't even have them enabled in my game :P
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SomeStupidGuy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11507 on: November 21, 2012, 03:44:02 pm »

But if you don't you can't complete the mission! Then you won't get... whatever it is you get for finishing missions.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11508 on: November 21, 2012, 03:45:15 pm »

Advice doesn't do anything mission related.
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pisskop

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11509 on: November 21, 2012, 03:57:17 pm »

They seem fond of swearing, just put "Fuck off, fucking shit no" when you ask about advice.

I swear the first time I saw that I attacked that npc... and then she proceded to shot me in the face.
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Sharp

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11510 on: November 21, 2012, 03:58:08 pm »

Looks like its not just advice though, but what the mission is.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11511 on: November 21, 2012, 04:00:03 pm »

Yeah, just noticed that. Either way, NPCs be buggy as hell and the mission would in all likelyness just result in the game crashing anyway.
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Aseaheru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11512 on: November 21, 2012, 04:28:02 pm »

I have finally played this! and it is amazing!
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11513 on: November 21, 2012, 05:00:57 pm »

Maybe the mission would be to find the missing code :D

Anyways, i like those "world" NPC, they bring more life and cannon foddering to the Cataclysm setup.
Hopefully they will be fixed one day.
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11514 on: November 21, 2012, 08:45:14 pm »

Player character was wandering the world, leaving behind the shelter to some angry woman insisting in staying there despite there was no food or water and reason unknown we were all becoming incredibly hungry and thirsty each minutes.

On the road, an unknown person wielding a shotgun called player character, due to the presence of the shotgun , player character agreed to talk with unknown person
He revealed himself to be Owen Morgan

A bit lonely, player character suggested that Owen Morgan come with him in town to look for food and water , as he started to be nearly starving despite he just walked a few distance since the shelter.
Owen Morgan accepted and player character was a bit relieved to have the shotgun pointing into another direction.

In town , after getting some food and water, a zombie was spotted, then two, then more.
Player character was near to show his awesome running away skills, but Owen Morgan decided to show his awesome shotgun killing power.


And in front of player character eyes , he did a real carnage amongst the zombified ranks. Unfortunately, noise spawned even more threat, and after running out of ammo, Owen Morgan had no more choice but die.


But no time to worry, because it was now player character turn to shine, he was going to show how amazingly and bravely fast he could run away.
And it was not a second too late to start, because that Owen Morgan guy didn't really understood the concept of not attracting attention :


See, lots of fun with NPC :D


« Last Edit: November 21, 2012, 08:46:56 pm by Robsoie »
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pisskop

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11515 on: November 21, 2012, 08:58:05 pm »

are you going back for his shotti or his torn rags?
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notquitethere

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11516 on: November 21, 2012, 09:53:08 pm »

Anyone know what the bug submission etiquette is for this project? I've just discovered that fur hats are wrongly disallowed if you have a wool allergy but I don't know who to inform where.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11517 on: November 21, 2012, 09:59:29 pm »

I haven't touched NPCs at all, so it must be something vanilla. NPCs are still very unfinished.

Water purifiers now create a new "clean water" item, so there's no more painful micromanaging.
You're god-like, Mr.wolf-man. Thank you.
T'was a long demanded feature, and stupidly easy.

Seriously, it took about 40 seconds to add. I just copy pasted water, added an extra line to its description, added an itype, then made purifiers produce the new itype instead of normal water.
I'd also make bottles of water count as purified, so you don't get your plastic bottle of toilet mixed up with your plastic bottle of grocery store shelf.

Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11518 on: November 21, 2012, 10:02:35 pm »

Quote
are you going back for his shotti or his torn rags?
I would have if i hadn't met wolves out of the town.
And in Cataclysm packs of wolves cooperate with zombies , meaning player character unfortunately dying  :)

Anyone know what the bug submission etiquette is for this project? I've just discovered that fur hats are wrongly disallowed if you have a wool allergy but I don't know who to inform where.

There's a bug tracker for Cataclysm here :
http://cataclysmbugs.com/mantis
« Last Edit: November 21, 2012, 10:07:50 pm by Robsoie »
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11519 on: November 21, 2012, 10:07:07 pm »

oops duplicate
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