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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313281 times)

Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11370 on: October 21, 2012, 03:21:48 am »

Encountered a bug regarding vehicles.

I was running around a town and started to be chased by zombies, my MP5 noise probably didn't helped, neither the small damage it apparently deals that forced me to shoot many and many times to drop a zombie and so probably attracted even more of them.

So at some point of running, i found a moto just waiting, i jumped on it and drove away from the place and the swarming zombies.

After a while of easy riding on the road, suddenly my character found himself walking behind the moto , while the vehicle was continuing in its own direction.
I pressed no odd key that made me jump out of the moto and wasn't even at full speed.

More annoying, starting from there, every turn a debug message about "empty passenger" followed by coordinates (of the moto i assume) were appearing on screen.

As i see the bug tracker is requiring registration even if it is just to see the list, is that a reported bug ?

Anyways, it's a pleasure to see that despite i explored a lot, my save game folder only has 23 files !
Wow, what a difference from the hundred of thousands of files that made me worry so much about my hard drive health that i stopped playing the game in the past :)
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The Mechanical Man

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11371 on: October 21, 2012, 06:29:22 am »

Encountered a bug regarding vehicles...

After a while of easy riding on the road, suddenly my character found himself walking behind the moto , while the vehicle was continuing in its own direction.

More annoying, starting from there, every turn a debug message about "empty passenger" followed by coordinates (of the moto i assume) were appearing on screen.

As i see the bug tracker is requiring registration even if it is just to see the list, is that a reported bug ?

Not sure if it is reported or not, but this has happened to me, too, on several different occasions. It wouldn't be a major problem for me except when this occurs the 'seat' in the vehicle gets bugged and it won't let me use it again.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11372 on: October 21, 2012, 06:39:51 am »

It's been reported about 10 separate times now, along with the map saving bugs.
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11373 on: October 21, 2012, 08:25:31 am »

Good, so hopefully it's going to get fixed if the bug is well known.

I was wondering why i wasn't seeing any NPC anywhere (out of the starting NPC) and started to feel lonely :D then i noticed in .\cataclysm\data\ the presence of nonpc.txt and no_npc.txt

If i remember well, those files are there to disable the NPC spawning in the world.

As those files are in the standard .zip and not added by me, i'm wondering if it's an overlook or if those files are there to disable NPC spawning because of a specific reason ?

edit : after playing a bit, the reason is that the world NPC are still very buggy in this new version.
Found a world NPC that never appeared visually but was calling me constantly, then proceeded to launch debug error messages.
« Last Edit: October 21, 2012, 09:50:23 am by Robsoie »
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bdsorensen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11374 on: October 21, 2012, 01:04:08 pm »

Spoiler (click to show/hide)

What happens when NPCs go near your safehouse and start unloading their shotgun...
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Sharp

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11375 on: October 21, 2012, 01:17:03 pm »

Safehouses are never safe, the only thing that is safe is the SafeTank™
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11376 on: October 21, 2012, 01:58:59 pm »

Garages are safe.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11377 on: October 21, 2012, 02:04:52 pm »

The SafeTankTM is only safe until it is accidentally driven into a river, where it becomes a SafeSubTM.  Unfortunately the SafeSubTM does not come equipped with SafeOxygenTM.  That must be purchased separately.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11378 on: October 21, 2012, 02:10:44 pm »

Or until it dissapears out from under you and renders your save unplayableTM
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Canisaur

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11379 on: October 22, 2012, 12:21:18 pm »

Dozens of 3rd party bugfixes are all rolled up in this branch ('combined') on creidieki's fork.  I was about to start playing again until I read about all the issues with vehicles, but several commits in that branch imply that they fixed it.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11380 on: October 22, 2012, 02:59:43 pm »

This news sounds discouraging. I'm glad I'm too busy to update my minimod. I'll keep focusing on college until new updates happen.
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Neon Green

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11381 on: October 22, 2012, 04:06:07 pm »

Dozens of 3rd party bugfixes are all rolled up in this branch ('combined') on creidieki's fork.  I was about to start playing again until I read about all the issues with vehicles, but several commits in that branch imply that they fixed it.

That fork doesn't compile without editing, and it uses the old, terrible save format.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11382 on: October 22, 2012, 04:08:32 pm »

Considering most of the current bugs are caused by the new save format, I'd say it qualifies as a good fix :P
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11383 on: October 22, 2012, 06:06:17 pm »

Yeah switching a game's entire save format is just about garunteed to cause bugs, they should be fixed soon (soon by Whales' standards or Toady's standards, not normal people standards)
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Canisaur

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11384 on: October 23, 2012, 08:54:43 am »

Dozens of 3rd party bugfixes are all rolled up in this branch ('combined') on creidieki's fork.  I was about to start playing again until I read about all the issues with vehicles, but several commits in that branch imply that they fixed it.

That fork doesn't compile without editing, and it uses the old, terrible save format.

Then you didn't clone the right branch. Like I said, you need the 'combined' branch.  Try 'git clone --branch combined git://github.com/creidieki/Cataclysm.git'

No idea why he doesn't use the master branch as his main one...
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