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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309344 times)

fred1248

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11325 on: September 25, 2012, 05:05:41 pm »

I don't know if it's just me, but it's almost unplayable unless you find a vehicle rightaway.
The spawn system isn't exactly ambient. Whenever I 'trigger' the spawning, a horde of zombies come running at me as if I was playing left 4 dead.

I've been going zigzaging from house to house to get the zombies off of me, and I've been running for the whole in-game day, and yet they are still spawning from all directions.

I backed up the save, started wishing for 50+ molotov cocktails and started going rampage against the zombies. Even though it's still day one, I think I already killed more than 80 of em.
« Last Edit: September 25, 2012, 05:11:31 pm by fred1248 »
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11326 on: September 25, 2012, 06:16:22 pm »

Whenever I 'trigger' the spawning, a horde of zombies come running at me as if I was playing left 4 dead.
Considering Cataclysm began life as "Left 4 Dead Roguelike". This is hardly surprising :P

And running deeper into the city to escape zombies is generally a bad idea, the deeper you go into cities, the heavier the spawns get.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11327 on: September 25, 2012, 06:48:45 pm »

Try not to get into the cities too much without a vehicle. I noticed the difference in spawns after a long time of not playing it too. I think it can be justified since we got vehicles now.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11328 on: October 01, 2012, 08:18:48 pm »

even a full burst from m60 only attracted 10 something zombies.
Since when did M60s exist in Cataclysm, outside of mods?
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11329 on: October 02, 2012, 09:40:27 am »

Jeeze this game has expanded a lot o_O
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11330 on: October 02, 2012, 06:34:25 pm »

even a full burst from m60 only attracted 10 something zombies.
Since when did M60s exist in Cataclysm, outside of mods?
They were part of the Vehicle Mod and were meant as a vehicle-based weapon. When Whales merged it with the main game it was added as well.
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hops

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11331 on: October 06, 2012, 04:11:39 am »

This game is turning into mad science roguelike
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11332 on: October 06, 2012, 05:56:04 pm »

The existence of Cataclysm prevented me from making a probably stupid purchase right now.
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Wrex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11333 on: October 06, 2012, 06:40:28 pm »

Any new releases?
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11334 on: October 06, 2012, 06:41:13 pm »

My mod has some stuff and some things.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11335 on: October 06, 2012, 11:04:01 pm »

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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11336 on: October 07, 2012, 01:03:01 am »

There will likely be another bugfix update shortly, now that kevingranade seems to have gotten to the bottom of (some of?) the vehicle bugs in the new version.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11337 on: October 07, 2012, 10:46:21 am »

The only annoying vehicle bug is the disappearance of vehicles for me.
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Gamerboy4life

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11338 on: October 07, 2012, 11:27:07 am »

This game is HARD.

When I start out in the shelter, the only loot I can usually find are jeans or a tin can, and all the houses are quite a ways away. By the time I'm done raiding my first house, Zed are chasing me to hell and back. I don't know how to be stealthy or noting, because they always find me. If the Zombies don't kill me, then I starve to death! >.<
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11339 on: October 07, 2012, 01:05:20 pm »

Just take things from anything nearby and stockpile them in your nearest shelter, so that your next character has access to loot instantly.
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