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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313645 times)

freeformschooler

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11145 on: August 08, 2012, 12:46:32 pm »

Does it crash in all basements or just the starting one?
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11146 on: August 08, 2012, 12:59:32 pm »

All, including caves, labs, and mines in my experience.
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SalmonGod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11147 on: August 09, 2012, 05:22:12 am »

So I had an awesome character going today.  Did the quest for the NPC I first spawned next to, and found that he had a ton of skills to teach.  All but two, I think.  So I gathered up all the supplies I could find, hid with him in a gun shop, and kept selling him all the guns and training skills.  Had exactly the two guns left that I wanted by the time that was over, and had trained everything up to at least level 3.  A couple went all the way to level 8.  That NPC got themselves shortly afterwards, and I got all the guns back, plus a desert survival CBM they happened to be carrying.  Found myself a quad bike, and went out looking for a secluded place to set up base.  I felt ready to take on the world with this character.

Then I got waylaid by some random person who ran out of the forest.  I slowed down to talk and they told me to drop my weapon.  I said fuck that and sped off.  Then when I was 4 or 5 whole screen lengths away from them, they somehow whacked me in the eyes four times with a baseball bat in a single turn and insta-sploded me.   FFFFFFUUUUUUUUUUUU----

I should have just run the fucker down.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

tompliss

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11148 on: August 09, 2012, 06:02:00 am »

wait ... we can actually see what's farther than the screen ?!?
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SalmonGod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11149 on: August 09, 2012, 06:05:31 am »

wait ... we can actually see what's farther than the screen ?!?

No.  That was just an estimate, based on how quickly I appeared to be getting away from him before he disappeared off-screen.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Reyn

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11150 on: August 09, 2012, 06:22:44 am »

wait ... we can actually see what's farther than the screen ?!?

You can, with the right mod. I wonder how many people use this thread only for their cataclysm info. It has it's own site(that also means it has forums![shocking, isn't it?]) With all kinds of nifty thingies.
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11151 on: August 09, 2012, 10:59:40 am »

most people seem to know about the forums.

most people seem to tend to like roaming around this thread, instead.

This thread feels like home (as bay12 is home?). You need to have some reason to sign up to new forums, for me it was a mod otherwise I'd probably still be just here.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11152 on: August 09, 2012, 11:48:22 am »

Bay12 is a one stop shop in many ways. Making a mod really got me as a user in the Cataclysm forum. It was somewhat necessary. I was reading the forum for a week or more before that.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11153 on: August 09, 2012, 12:07:40 pm »

I know there's an extended view button, but I forgot what it was, so I never use it. :P
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11154 on: August 09, 2012, 12:32:48 pm »

This thread is handy because it's general discussion thread about cataclysm.  The cataclysm board has it's own general discussion section, but no thread that is just general discussion.  This thread serves that purpose nicely.

In the process of dissasemmbeling my car to turn it into a more space efficient custom car "rolling coffin", a hoard showed up at my base.  I figure I'm toast, they are coming from all directions, and there are too many spitters fasts and shockers.  Theres even a hulk.

I drop my tools and plan on booking it to the entrance of my base for a last stand when I have a sudden realization.  The mostly stripped car is still drivable.  It's missing a wheel, but it can drive with 3, and most of the passenger side is gone, but it still has an engine, still has a seat and controls, still has enough wheels...

So I spend a good half an hour flattening zeds in half a car, until I blew a tire on a brute, but at that point the zeds were reduced down to a manageable level.  I just had this mental image of this crazy redneck mechanic driving half a car over zombies, firing a handgun out the missing back while the last back wheel keeping the entire thing drivable is held on with duct tape, twist ties and what's left of the drivers side back door.
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I don't need friends!! I've got knives!!!

freeformschooler

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11155 on: August 09, 2012, 12:40:23 pm »

By the way, credit to the Cataclysm forums, here's a hotfix for the basement crash for the Windows verison: http://mod.gib.me/cataclysm/cataclysm.exe
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SalmonGod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11156 on: August 09, 2012, 07:45:35 pm »

Been experimenting with Android characters.  Got one who started out with metabolic interchange and hydraulic muscles.  Punch a few zombies for insta-kill damage.  Eat a sandwich.  Repeat.  This rocks.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11157 on: August 09, 2012, 08:39:22 pm »

Been experimenting with Android characters.  Got one who started out with metabolic interchange and hydraulic muscles.  Punch a few zombies for insta-kill damage.  Eat a sandwich.  Repeat.  This rocks.
Until you run out of sandwich 10 minutes later.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11158 on: August 09, 2012, 09:40:41 pm »

Been experimenting with Android characters.  Got one who started out with metabolic interchange and hydraulic muscles.  Punch a few zombies for insta-kill damage.  Eat a sandwich.  Repeat.  This rocks.
Until you run out of sandwich 10 minutes later.
I must eat but sandwich too slow!
Eat zombies om nom. The direct damage poisoning tends to be a lot less worse than food poisoning for some reason, so much that any debuffs you get are kinda completely counteracted by the hydraulic muscles, or could just be easily waited out.
With food poisoning you vomit everywhere and are substantially slower, with general stat debuffs. Tainted meat usually just poisons iirc, which occasionally does direct damage but shouldn't be a problem unless you're about to die. Also, stat debuffs, but it's not like -3/-2 str is significant with hydraulic limbs.
« Last Edit: August 09, 2012, 09:42:24 pm by iceball3 »
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puke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11159 on: August 09, 2012, 09:52:32 pm »

The only fuel source I ever select is the Internal Furnace, the I just ignore any other powersource CBMs.  I guess or battery couldn't hurt to add -- but I'd rather not risk the damage from failure on something that isnt as usefull.  2x4's or heavy sticks are always easy to get -- though I guess batteries could be handy for topping off in the middle of combat.

I managed to start with a cloaking bionic this time, and have no idea what CBM it comes from.  Never seen one previously.  Costs a fortune in power to run it though, and useless against aural or thermo or scent critters.
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