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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313796 times)

The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11055 on: August 04, 2012, 07:39:47 pm »

Gloves made me awesome. Buffs to alot of things, -1 int and perception. Mask makes me slightly hungry with alot of cutting protection. Boots... invisible, random mutations, slower, hungry, and summons swarms of friendly monsters when I am in danger. And -20 speed. All I need is a sword...

Edit: Teleported me into a wall, instantly destroying it all.
« Last Edit: August 04, 2012, 07:47:07 pm by The Scout »
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puke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11056 on: August 04, 2012, 08:11:14 pm »

I was having a great run.  Went to the closest town, and found nothing of note beyond a backpack and enough steak knives to make a bayonet.  And some sort of lame gun...

walked cross country for a while, and lucked onto a fairly easy military bunker.  I figgured the turrets would eat my lunch, but it turned out to be a cake walk and I ended up armed and armored and stacked with military IDs.

The next town I got to (after having to sleep on the road) had a Car (I filled its trunk with stuff I didnt want to carry, and went on exploring.  Then I found a Motorcycle, and ignored it.  Then I found a TRUCK in the same town, and finished looting a couple shops and then drove back to where the Car was to recover my stuff.

All the smashing and engine noise attracted a pretty large zombie hoard though.  I was in such a rush to loot, that I had gotten very tired (bad night sleeping on the road) hungry, and thirsty.  So many negative buffs that there was pretty much no way that I could fight.

Fortunately though:  TRUCK!  we must have splatted over 50 Zs.  it took some doing.  Finally got enough peace to gas up, loot what I had stashed in the Car, and head out of town.

Cross country adventure ensued, accidentally smashed into a Lab, but didnt significantly damage the vehicle.  Looted the Lab.  Raided two more military bases.  With my newly discovered world map, I headed to the nearest Mine.

AAAnd, already wrote about what happened there :(

That was the end of the best run I've ever had.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11057 on: August 04, 2012, 09:50:01 pm »

Shit, that was a close one.

I parked right in the borders of a town, in an easily identifiable mess of roads, then started to walk south towards a gun store. I made it to a police station, crowbared the door open and then broke the computer trying to hack it with 0 skill. I walked out the back door then saw a terrifying sign: a zombie brute coming from then northwest.

Naturally, I run like hell. I have only 4 bullets in my Glock 19 in my pocket, with some +P+ ammo, and a Ruger Mini-14 with one bullet. Also, 3 greens come from the road up north. There happens to be a handy trap field I collected some cocaine and Adderall (praise the RNG!) from. I make the brute run over the last bear trap, then point-blank with my Mini-14. Not dead yet. I switch to my Glock and run a bit as he comes towards me, then fire 2 of my 4 rounds and kill it.

That's when something weird happens. Suddenly, dozens of zombies. I point-blank a fast zombie several times then dive into the store and shut the door behind me. I grab all sorts of pistols off the shelves, then pretty much stick out my arm and shovel boxes of ammo into my backpack behind the counter. I reload, run into the back room and start firing as zombies pour in. I run towards the door on the right, fire more and empty my mag, then run through it and close it. I reload quickly, kill some zombies in front of me and run back out of the store, killing off the last of the Z's. I had to leave behind a lot of stuff because of weight limits, but I'm going back right now for an SKS and a bunch more ammo.

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11058 on: August 04, 2012, 09:55:20 pm »

things that go 'BANG' and make other noises (including vehicles) attract zombies. depending on how loud they can get, they can attract zombies in swarms.

that's the reason non-silenced guns are ill advised for anything but the most dire situations (e.g. zombie hulks)
I'm not sure how loud the Mini-14 is, but I have a silencer on my Glock 19 for just that reason, and I used it exclusively while fighting for my life in the gun store because I knew my other guns would likely attract more problems.

Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11059 on: August 04, 2012, 09:58:46 pm »

Not been playing much recently.

Found a mine and "The Boots of the Shadowed(?) Necropolis. I'm just gonna bring them with me for fun.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11060 on: August 04, 2012, 10:29:41 pm »

things that go 'BANG' and make other noises (including vehicles) attract zombies. depending on how loud they can get, they can attract zombies in swarms.

that's the reason non-silenced guns are ill advised for anything but the most dire situations (e.g. zombie hulks)
I'm not sure how loud the Mini-14 is, but I have a silencer on my Glock 19 for just that reason, and I used it exclusively while fighting for my life in the gun store because I knew my other guns would likely attract more problems.
A Mini-14 goes Blam! if using .223 Remington. I don't know the exact noise volume, but obviously it was enough to attract more zeds. Here's the noise sounds from my experiences with silenced/unsilenced guns:
Code: [Select]
.22 LR without: Bang! .22 LR with: Plink!
.38 Special without: Blam!
9mm without: Blam! 9mm with: Bang!
.45 without: Blam!
7.62x39mm without: Blam! 7.62x39mm with: Bang!
.223 without: Blam! .308 with: Bang!
.308 without: Blam! .308 with: Blam!
.30-06 without: Kerblam! .30-06 with: Blam!
Shot without: Kerblam!
V-29/FTK-93: Fzzt!
This list is obviously incomplete and very inaccurate, but anything that goes Blam! or louder attracts lots of zeds, Bang! attracts a few, and Plink! only apparently alerts monsters you can see on-screen. Kerblam! attracts the most zeds, and I'm not 100% sure what Fzzt! attracts, if it does.
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11061 on: August 04, 2012, 10:30:56 pm »

The fun thing about a well-played world is that your previous victims have stuff for newer characters.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11062 on: August 04, 2012, 10:34:31 pm »

My own experience shows Fzzt! to be comparable to plink.  I've never looked at the actual code to be sure, but I can practically shoot the thing all day without drawing much attention.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11063 on: August 04, 2012, 10:37:39 pm »

Fzzt! is obviously an energy weapon noise, and the help guide says energy weapons are extremely quiet, so it likely does little, if anything.

BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11064 on: August 04, 2012, 10:49:16 pm »

Energy weapons are not actually silent right now. I'm pretty sure it has been patched, but that is not available from Whales yet.

A silencer on the mini-14 will not get you down to a plink. It's a good gun that can headshot for 200+ dmg with high skill, but it'll be a bang.

The wiki has stats on everything.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11065 on: August 04, 2012, 11:54:06 pm »

I will say that if the poo has seriously hit the fan ill happily sit in a gunshop and fire of however many rounds it takes to kill the entire horde after me if thats what it takes, once everything nearby is dead you can run through a few houses to loose the more distant ones
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11066 on: August 04, 2012, 11:58:18 pm »

Erm... Where do I get a welder? I've almost been killed twice trying to get one and I'd like to know if electronics stores even carry them before a third brute comes knocking...

Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11067 on: August 05, 2012, 12:02:01 am »

I think hardware stores contain welders.
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11068 on: August 05, 2012, 12:03:38 am »

Yep; hardware stores and of course malls if you can survive those. None in electronics stores.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11069 on: August 05, 2012, 12:04:02 am »

I think hardware stores contain welders.
Yep; hardware stores and of course malls if you can survive those. None in electronics stores.
Right. I'll go check one out when I make my new character. Died by a hulk, I was just a little bit too slow and received a mouthful of torsodeath.
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