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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313816 times)

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11025 on: August 01, 2012, 08:32:55 pm »

Oh wow. Found an awesome, huge lab with tons of CBM chambers. I now have all Utility CBMs and all the useful Power Source CBMs (that is, all but metabolic) as well as a battery of 94 power. Night vision CBM is actually really handy when you have such a huge battery and can recharge by eating pants. In labs, it means you don't get shot by turrets unless you are dumb enough to walk adjacent to one, you don't need flashlights or batteries, and all you need to do to maintain it is occasionally consume a staff bedroom's clothing. :D
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tompliss

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11026 on: August 02, 2012, 12:57:15 am »

Not sure about the no encumbrance bit there. 

I play near sighted almost always and I tend to wear safety glasses as well to help protect my glasses. I'm currently running around with 2 eye encumbrance.  Only other things I have on my head is an army helmet and a filter mask, neither of which mention covering eyes.
Yeah, isn't there the "1 bonus encumbrance per additional item" when you wear more than 1 ?
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SalmonGod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11027 on: August 02, 2012, 02:00:52 am »

Getting the hang of this.

I tried making a taekwondo specialist.  I've mostly been generating random characters so far.  It was glorious being able to dispatch groups of zombies handily right from the beginning.  I cleared out a megastore, grabbed a ton of reading material and food/water, and bunkered down in a bathroom for a few days just learning skills.  I went outside when resorting to toilet water started making me sick, and found zombies had started gathering around the house I was hiding in.  Found a shiny awesome quad bike right around the corner.  I had seen a car once before out of all my dozens of failed characters, and died while trying to figure out how to drive it.  There were shockers, boomers, and fast zombies showing up, so I decided hopping on the bike was the only way.  I managed to figure out how to control it, and made a hilariously messy getaway.  It's so amazing to have storage space that I can take around with me, without having to carry it directly on me.  I also haven't been wearing pants for a couple days.  They got torn off, and I haven't found a replacement.  On the other hand, I have found my first ever fanny pack, which is awesome.  Pantsless martial arts biker FTW.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11028 on: August 02, 2012, 08:10:16 pm »

So apparently laser-finger bionics count as handguns. Yay, literal interpretation! :D
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11029 on: August 02, 2012, 08:41:33 pm »

Isn't it satisfying to throw a wooden spear through a police station window at a manhack, not caring about the alarm, but killing the hack in one shot without any skill in throwing?
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11030 on: August 03, 2012, 03:58:06 pm »

Oy; I crafted a hard plating and somehow it stayed in my inventory despite weighing like 1800 and reducing my speed to 1. I then tried to install it without realizing my speed was 1. I nearly starved to death by the time I cancelled the installation during a weather change... nearly 2 full days later. O_O
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11031 on: August 03, 2012, 04:05:30 pm »

Eventually I realized my folly, followed by chugging half a dozen bottles of water and eating several ant eggs, before sleeping for half a day. :P

But now The Bandwagon has its second piece of hard plating up front.
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hops

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11032 on: August 03, 2012, 08:22:26 pm »

Oy; I crafted a hard plating and somehow it stayed in my inventory despite weighing like 1800 and reducing my speed to 1. I then tried to install it without realizing my speed was 1. I nearly starved to death by the time I cancelled the installation during a weather change... nearly 2 full days later. O_O

Reminds me of DF's Strand Extractors.

ESPECIALLY shitty extractors, when they take about a week or so to extract adamantine.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11033 on: August 03, 2012, 08:36:33 pm »

Oy; I crafted a hard plating and somehow it stayed in my inventory despite weighing like 1800 and reducing my speed to 1. I then tried to install it without realizing my speed was 1. I nearly starved to death by the time I cancelled the installation during a weather change... nearly 2 full days later. O_O

Yeah, I learned that right quick when playing around with my extension mod. Do not manhandle what you're welding.
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SalmonGod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11034 on: August 04, 2012, 01:38:37 am »

I accidentally a science lab today.  Killed a manhack and it made a small fire.  That fire started spreading... and spreading... and spreading... and consumed several large rooms before I decided I better get out of there before the exit gets consumed.  A teleporter I've been carrying around for emergency is the only thing that saved me.

This is by far my best character yet.  Day 9.  Many skills learned.  Much fun had with a laser pistol.  Finally getting into crafting a bit.  Still riding around on a motorcycle, but with pants now.  Can kill just about anything in hand to hand.  At one point today, I took on a horde of about 30 zombies, mostly with my fists. Among the group was a hulk and multiple brutes, necromancers, shockers, and spitters.  He seems capable of managing just about any situation.

Also, I've looted multiple ICBM units, but have yet to figure out what to do with them...  I'm getting really loaded down with stuff, and need to establish a permanent base or find a car.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11035 on: August 04, 2012, 01:53:54 am »

ICBM's?  You mean CBM's?  they are like cyborg implants, you can implant them yourself if you have high int/first aid/electronics etc, if you (a)pply them it will come up with a list of things you can do with each one and the chance of success.  Some stuff you need internal batteries for (also a type of cbm, find heaps in labs) and other stuff is non powered, like built in toolkits and internal storage.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11036 on: August 04, 2012, 02:27:48 am »

I suck at this game. I have no idea how to pull resources from a town correctly and usually end up getting mauled in the night by wild creatures at my home in the forest. Can anyone teach me how to be a pro survivalist? Also, random tips in general will be appreciated.

SalmonGod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11037 on: August 04, 2012, 03:10:01 am »

ICBM's?  You mean CBM's?  they are like cyborg implants, you can implant them yourself if you have high int/first aid/electronics etc, if you (a)pply them it will come up with a list of things you can do with each one and the chance of success.  Some stuff you need internal batteries for (also a type of cbm, find heaps in labs) and other stuff is non powered, like built in toolkits and internal storage.

I knew what they were, but somehow I had the impression that chances of self-installation without horribly mauling oneself were really low.  I've been hoping to find someone else to help out with it, but I haven't seen any other survivors since Day 1.

I suck at this game. I have no idea how to pull resources from a town correctly and usually end up getting mauled in the night by wild creatures at my home in the forest. Can anyone teach me how to be a pro survivalist? Also, random tips in general will be appreciated.

I've only been playing this a couple days, so I'm by no means an expert, but this is what I've learned so far.

Find clothing items with lots of storage space.  Cargo/army pants, trenchcoats, and backpacks are great.  Utility vests, fanny packs, and holsters are golden.  Clothing and military surplus stores are your highest priority targets, with houses a distant third for clothing items.  You really can't do much of anything until you have the capability to carry some stuff, so this is absolutely #1 priority.

After that, hit sporting goods stores, gun stores, pawn shops, or hardware stores for your arsenal of choice.  Then some food and water.  Then I finally try to grab a little reading before I get the fuck out of town.

Vehicles are immensely helpful, but rare.  Check parking lots.  Don't start a vehicle until you're ready to leave town, because the noise will summon a horde to chase you.  If you find one, you can carry a lot more stuff out of town with you.

Pay close attention to your encumbrance.  Try not to load up on more clothing than necessary.  Just wearing a backpack and trenchcoat together will severely hamper you in melee combat.  There's some stuff that's basically free and provides a little protection, such as fingerless gloves or safety glasses.

Getting NPCs to travel with you really helps you get started.  You can train up your combat skills on zombies that are busy attacking them instead of you.  They're bodyguards and cannon fodder for the initial supply run.  Occasionally, they're even really good fighters.

Unless your combat skills are really built up, don't let multiple zombies beat on you in a fight.  Use bottlenecks or sporadic retreat and skirmish tactics on open ground.

Something fun that's worked for me a couple times... if you have a big horde of zombies chasing you, try leading them to a gas station, pump a little gasoline out on the ground, use a lighter on the puddle, and run like hell.  It seems like the delay period before the explosion is somewhat random.  I've done this three times, and only once was I caught by the flames.
« Last Edit: August 04, 2012, 03:25:33 am by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Man of Paper

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11038 on: August 04, 2012, 09:07:45 am »

Gas stations are my favorite explosives.
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11039 on: August 04, 2012, 09:14:40 am »

ICBM's?  You mean CBM's?  they are like cyborg implants, you can implant them yourself if you have high int/first aid/electronics etc, if you (a)pply them it will come up with a list of things you can do with each one and the chance of success.  Some stuff you need internal batteries for (also a type of cbm, find heaps in labs) and other stuff is non powered, like built in toolkits and internal storage.

I knew what they were, but somehow I had the impression that chances of self-installation without horribly mauling oneself were really low.  I've been hoping to find someone else to help out with it, but I haven't seen any other survivors since Day 1.

If you activate it, it doesn't install right away; it tells you the success chance percentage first.
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