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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308803 times)

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10815 on: July 27, 2012, 10:27:06 am »

'well, I am helping you out...'
*natalie cartman gives you a mininuke (active)
'OHMYGODRUN!'

it never detonated, so I thought 'maybe if I press 'a'...'

cue game over.
This may be the best thing to ever happen in Cataclysm.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10816 on: July 27, 2012, 10:29:16 am »

Kill her. Otherwise the world will slowly tear apart as reality attempts to kill her.
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miauw62

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10817 on: July 27, 2012, 11:24:21 am »

Shoot her.


BTW, mayby it would be possible for the companion to give you the stuff you need to enter a temple?
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10818 on: July 27, 2012, 12:12:05 pm »

On another note, The Bandwagon can crash through a house quite well. It started acid raining, so I accelerated to 150 mph, didn't slow down in time and ran into the corner of a house. Luckily the corner which hit the house was the one reinforced with heavy plating, so very little damage aside from the nearly destroyed blade on the front. It hit at 100 mph, and was at about 50 mph after finishing its journey through the corner (2 wall essentially). Hrm, I misjudged damage a bit; the side of the vehicle which hit the house had several parts nearly destroyed; I had thought the front would take most of the impact.
« Last Edit: July 27, 2012, 12:16:09 pm by alway »
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10819 on: July 27, 2012, 01:14:15 pm »

Well in that case a bit more armor and you'd be in good shape.  And as long as the part isn't completely broke it's only a matter a few minutes and a quarter of a battery to fix it.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10820 on: July 27, 2012, 01:28:18 pm »

I wish there was some kind of hidden gas pumping skill.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10821 on: July 27, 2012, 02:11:21 pm »

Well you could always clean the spilled gas up with a lighter, just one use will clean up all the spilled gas within the entire map tile.  As a bonus, you'll even get an up close view of an awesome fireworks show!  Fire is like cataclysm's magma.  (Do not taunt the fire.)

6 Towns 7 hardware stores, 3 megamarts, no jackhammers.  I have a sonic doohickey, but the thing is too undirected.  I want to convert the surface level of my cave into some kind of bat cave.  More floor space, and if the space calculations work out even a couple car hangars with internal access to those hangars.  I can't do that kind of digging with a sonic resonator.

They do spawn in hardware stores right?

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empfan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10822 on: July 27, 2012, 02:20:14 pm »

So, I used putty, and after about a week a Trojan came through via putty.  Still love the game though, but I think I'll be staying away from the multiplayer...
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bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10823 on: July 27, 2012, 02:58:04 pm »

So, I used putty, and after about a week a Trojan came through via putty.  Still love the game though, but I think I'll be staying away from the multiplayer...
you should probably notify Eronarn, the one who maintains the server coppy for the game...
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10824 on: July 27, 2012, 02:58:25 pm »

They do spawn in hardware stores right?

They are "big tools" like the elusive welder. They can also be found on a miner.
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Baneling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10825 on: July 27, 2012, 03:03:13 pm »

What is the multiplayer? Is it like MMO style thing or is it uploading score or having people spectate you or what? I'm really not sure here.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10826 on: July 27, 2012, 03:09:57 pm »

What is the multiplayer? Is it like MMO style thing or is it uploading score or having people spectate you or what? I'm really not sure here.
You don't encounter any currently playing people, but you can interact with the affects someone left on the world (I dunno if it applies after death or every save).
So you'll see plenty of hoards, and dead adventurers, and certain stores will be emptied out/used as forts more accurately. Pretty awesome, verily.
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10827 on: July 27, 2012, 03:44:02 pm »

Er, am I doing something wrong, is it just a bad RNG god, or are people seriously overstating the prevalence of CBMs in bunkers and labs?

I've explored several of each, and found none.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10828 on: July 27, 2012, 03:46:20 pm »

GOOD CBM's are uncommon. I find basic ones in labs all the time.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10829 on: July 27, 2012, 04:05:32 pm »

I see Utilities and batteries in labs everywhere. What I'm guessing is a lab finale sometimes has tons of rare ones, but there seems to be different kinds of that room, and they won't all be the bionics holding type.   I've seen CBM:hazmat in a sewage treatment plant before, and lots of CBM:construction in mines.  And I hear combat CBMs can show up in military type places, but haven't seen any there myself.
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