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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308848 times)

Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10755 on: July 23, 2012, 07:40:46 pm »

I have discovered that hospitals are zombie pinatas.   Now if only my car had a horn so I could just drive back and fourth in front of it horn blaring and clear the inside of the hospital instead of just the ones milling around the lobby. :P

I wonder how feasible it is to make a car that is nothing but 5 layers of forward frame and armor plating, a seat, controls, and a few big wheels just for breaking & entering purposes.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10756 on: July 23, 2012, 09:14:16 pm »

You should probably go to whalesdev and check out the forums. There's a vehicle building thread. Girlinhat suggested a highly armored vehicle with a single tile up front to puncture holes in buildings.

My own vehicle extension mod is in the modding portion of the whalesdev forum and I will not post updates here anymore.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10757 on: July 23, 2012, 10:25:22 pm »

My ideal "breaking and entering" vehicle would feature a single piece of Hard Plating over Steel Frame in the front, followed by regular vehicle bits.  This provides a big enough hole to slip in, in case you don't have enough military IDs or something.

For "breaking and continuing through to break the other side" then a 3 wide set of frames with steel armor followed by frames with hard plate would probably do well.  The main thing you'll want is speed though, so the rear of the vehicle would be poorly armored, or non-existent.  A motorcycle with ramming plates wouldn't be a bad idea really.

Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10758 on: July 24, 2012, 12:11:26 am »

The RNG just jipped me.

Spoiler: WOT (click to show/hide)
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10759 on: July 24, 2012, 12:55:50 am »

Sorry Greiger!  Your princess is in another castle!

rhesusmacabre

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10760 on: July 24, 2012, 02:58:47 am »

Turrets are much less of a challenge with Night Vision and a shotgun. Stand two tiles away in the dark and blam.

The RNG has been out to get me too. My last character started next to a huge town, with plenty of resources but not a single welder. Nor did I find one in the next town or the two after that. I searched 30 hardware stores and 5 megastores, and nothing. I had 6 UPSs full of stored batteries, just waiting to be used.

My next character started next to a very small town. I've had to trudge over 250 maptiles on foot to find my next (slightly bigger) town. Naturally, it has a single hardware store with a welder, wrench and hacksaw. But no parking lots.
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10761 on: July 24, 2012, 04:38:21 am »

The trick is the slim profile.  It's significantly easier to barrel through a 3-wide wall than a 5-wide.  But at the same time, that'd give you only 1 wide walkway inside.  For a little movement room and some turrets, you'd need at least 5.  Dual-mounted 6L would probably give you enough power to push through any building though, provided you have good Hard Plating on the front of course.

My custom 5 wide vehicle has just a line of steel plated frames at the front, and the wheels behind that frame also steel plated and it happily busts through buildings with only a single 2.5l engine.

I've yet to find a 6l one :(
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10762 on: July 24, 2012, 02:36:01 pm »

I took the tires off a quad and put them on my car and gained a whole lot of speed.  The K Dynamics and K Mass changed a ton and I have no idea what that means, but it seems I can now shoot a 3700 pound sharp bladed object down a road at 70 miles per hour with the base 2.5L engine.

Spoiler (click to show/hide)

Can't wait til I hit a squirrel.
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Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10763 on: July 24, 2012, 03:36:56 pm »

I took the tires off a quad and put them on my car and gained a whole lot of speed.  The K Dynamics and K Mass changed a ton and I have no idea what that means, but it seems I can now shoot a 3700 pound sharp bladed object down a road at 70 miles per hour with the base 2.5L engine.

Spoiler (click to show/hide)

Can't wait til I hit a squirrel.

Knowing this game, you're car will probably explode on squirrelly impact.
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10764 on: July 24, 2012, 03:57:24 pm »

I've yet to find a 6l one :(
That's kind of funny because I found one almost right of the bat on my current character, who has no mechanics skill and no way of acquiring a vehicle.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10765 on: July 24, 2012, 04:12:41 pm »

I started with 0 mechanics skill and found a car in a parking lot.  I spent a day reading a book up to mechanics 3, found a welder kiting a mob through a megastore, and just regular maintenance repairing damage once a part gets to yellow or below got me up to 5.  And that seems to be enough to basically move around the country freely in regards to car design.

I'm up to 7 now and I think the only things I still can't do is mount a flamethrower or plasma gun (I can mount a standard machine gun fine), or add a second engine (although I can replace my current one with anything but a plasma engine, adding a second engine of any type requires 12 mechanics).

My car in the screenshot has 4 storage trunks, en entirely armor plated front end with extra plated frames to protect the front wheels, 2 machetes sticking out of the grill, 2 gas tanks, and all the seats and roof sections stripped out except for the roof around the drivers seat.  And I can open the drivers side door to make the drivers seat regster as outdoors, letting me recharge my solar bionic on a sunny day while driving.  All made by somebody who spawned with 0 mechanics skill.
« Last Edit: July 24, 2012, 04:20:16 pm by Greiger »
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10766 on: July 24, 2012, 07:21:26 pm »

I found two parking lots next to each other within the starting map. One had a car and the other had a truck. Other games I have to go through half a dozen big cities and a couple dozen parking lots just to find one motorcycle.
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Moogie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10767 on: July 24, 2012, 07:29:51 pm »

Is the Whalesdev site giving 404 for anyone else?

I was gonna go search for the error "cannot find empty invlet" when entering the craft menu. It's currently appearing every time I view that menu and considering how many times I've crashed or had my saves corrupted this version, I'm a little wary of actually trying to craft anything. xP
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bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10768 on: July 24, 2012, 08:12:25 pm »

Is the Whalesdev site giving 404 for anyone else?

I do believe Teseng just now fixed it.
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Aninimouse

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10769 on: July 24, 2012, 08:16:14 pm »

Is the Whalesdev site giving 404 for anyone else?

I was gonna go search for the error "cannot find empty invlet" when entering the craft menu. It's currently appearing every time I view that menu and considering how many times I've crashed or had my saves corrupted this version, I'm a little wary of actually trying to craft anything. xP

Yeah, I'm getting 404 errors too. Now that I'm at this thread though, might as well share something I built a while back:

Fake Edit: Well, was getting a 404 Error.

I present to you the...

Spoiler: Screenshots and Stuff (click to show/hide)

Also, for bonus points, someone in the IRC told me to use all the Plastic Bottles I had lying around in my Megastore Fortress to make a Giant Plastic Bottle, so this is what they got:

Spoiler (click to show/hide)


I also remember the first time I found a Quad Bike, I was going so fast I drove straight into a Minefield and was killed, but my next character spawned in an Evac Shelter right next to the road the Quad Bike and Minefield was on, so I figured: "Hey, if the Quad Bike survived at least I can go grab it and my stuff." So I started running up the road and onto a bridge when I started getting Debug Messages about a vehicle. I had no idea what they were supposed to mean, but I figured it just had something to do with dieing while driving it. So I continued onwards when suddenly!:

The Quad Bike sped straight at me and ran me over, killing me.
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