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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1294710 times)

scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10605 on: July 17, 2012, 02:43:56 pm »

Press the $ key to turn it back on.

But that is the sleep key? Can't I sleep while driving my vehicle?

...I know hate this game. Worst trucker simulation ever, no matter how many pedestrianszombies I run over.
« Last Edit: July 17, 2012, 04:24:25 pm by scriver »
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10606 on: July 17, 2012, 03:52:34 pm »

Press the $ key to turn it back on.

But that is the sleep key? Can't I sleep while driving my vehicle?

...I know hate this game. Worst trucker simulation ever, no matter how many pedestrians I run over.

I'm working on a semi with sleeper cab, if that helps? Whales still needs to make seats comfy for sleeping.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10607 on: July 17, 2012, 04:08:02 pm »

Seats are comfy for sleeping, they're 1 point below beds in that respect. It's just that the message doesn't take seats into account. DarklingWolf's fixed it in his mod.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10608 on: July 17, 2012, 04:32:35 pm »

My above post now looks like it was supposed to. Italicising "pedestrians" by mistake and forgetting the "zombies" really gave it a really weird bent.

Also, I discovered that a great way to open up labs is to just drive straight into them. Gonna try bunkers next. Also, why do my character need a welder to change tires? His mechanics isn't that low.

edit: I really suck at posts.
« Last Edit: July 17, 2012, 04:38:37 pm by scriver »
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10609 on: July 17, 2012, 05:05:29 pm »

Also, why do my character need a welder to change tires? His mechanics isn't that low.

I think it's more about installing the hub and axle so you can put on a tire.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10610 on: July 17, 2012, 05:08:26 pm »

But they are already there. It's just a ruined tire.
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10611 on: July 17, 2012, 06:27:06 pm »

Oh god damn fucking debug messages. D:

I went to sleep; then an NPC decided to start spamming thousands of non-interuptable (since I was sleeping) debug messages. Then a second joined in. Then a third. I slept for 10 hours; I had to hold down the space bar for 28 minutes IRL time before the sleep ended and I could do keypresses again.

I've disabled them with tilde for now... but I'm now determined to hunt down those bastard debug messages in code and END THEM.

Edit: They were in output.cpp
THEY HAVE BEEN ENDED.
Press space to continue.
debugmsg is now a stub function. :)
« Last Edit: July 17, 2012, 06:34:10 pm by alway »
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10612 on: July 17, 2012, 06:32:31 pm »

I just had a thought: how long until someone makes a total conversion mod?
http://whalesdev.com/forums/index.php?topic=1517.0
Not exactly total conversion, but it's a pretty massive project I have in mind.

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10613 on: July 17, 2012, 08:58:24 pm »

Hrm... Methinks the rate at which zombies drop guns and ammo should probably be decreased. I just wiped out an entire megastore of zombies, and ended up with overall more ammo than I started with if the ammo for the weapons they dropped is counted. I started with a shotgun with about 3-4 stacks of ammo, ended with a bit over 1 stack of shotgun ammo, 2 new guns, and ended up with a total of 9 clips of ammo capable of being used between the two, with even more if you count that for the guns they didn't drop.

The scene outside the mall after the glorious battle (that's about half, possible less, of the corpses; I was running around a good bit).
Spoiler (click to show/hide)

Followed thereafter by barely missing a trap-nest's crossbow trap on my motorcycle by a single diagonal tile while going 40 mph. O_O

Aw... My desert survival CBM failed on an 81% success chance. I was really looking forward to that 'greatly reduced food & drink needs' too. :(
Ah well, at least I now have newly installed air filtration, thermal dissipation, and adamantium claws! :3

And due to having excess seats and frames lying around, I'm installing a 'vehicle' in my cave to use as a bed.
« Last Edit: July 17, 2012, 09:34:49 pm by alway »
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10614 on: July 17, 2012, 09:54:22 pm »

Vehicle frames also provide a very nice slow-mobility point.  So building a vehicle across the mouth of your cave can have the same effect as standing in a window.

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10615 on: July 17, 2012, 10:09:53 pm »

Yeah, but that's what my rows of pit-trenches are for; and those damage zombies at the same time while slowing much more effectively.

I have now built 4 EMP grenades, 6 grenades, 2 molotov cocktails, and have a couple bottles of gasoline. Time to rob a bank.
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10616 on: July 17, 2012, 10:30:59 pm »

I just had a thought.

Zombies + Laser Pointers.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10617 on: July 17, 2012, 10:34:07 pm »

Yeah, but that's what my rows of pit-trenches are for; and those damage zombies at the same time while slowing much more effectively.

I have now built 4 EMP grenades, 6 grenades, 2 molotov cocktails, and have a couple bottles of gasoline. Time to rob a bank.
You still need a way to crack open the vault; even then I've NEVER found anything worthwhile in banks.

No need for all that anyway, just crack open the door by "a"pplying a crowbar on it.
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10618 on: July 17, 2012, 10:35:52 pm »

Yeah, but that's what my rows of pit-trenches are for; and those damage zombies at the same time while slowing much more effectively.

I have now built 4 EMP grenades, 6 grenades, 2 molotov cocktails, and have a couple bottles of gasoline. Time to rob a bank.
You still need a way to crack open the vault; even then I've NEVER found anything worthwhile in banks.

No need for all that anyway, just crack open the door by "a"pplying a crowbar on it.
Ah, but then the local electronics store wouldn't show up for the EMP party. >:D
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10619 on: July 17, 2012, 10:49:37 pm »

You can't get into a vault with a crowbar, can you?
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