Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 693 694 [695] 696 697 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308995 times)

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10410 on: July 12, 2012, 04:06:02 pm »

I can upload this if people want.

That would be awesomely awesome of you.
Logged
Love, scriver~

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10411 on: July 12, 2012, 04:06:49 pm »

Both DarklingWolf's mod and Creidieki's bugfix mod rework the mechanics costs of vehicle modification too.
Logged
*Hugs*

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10412 on: July 12, 2012, 11:01:51 pm »

Heavy mine spoilers.
warning
Spoiler (click to show/hide)
warning
Logged

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10413 on: July 12, 2012, 11:03:25 pm »

Miners - Digging Too Deep Since Moria.
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10414 on: July 12, 2012, 11:11:48 pm »

Spoiler (click to show/hide)
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10415 on: July 13, 2012, 12:12:02 am »

Can anyone else use the Eronarn ssh server? I can get to the menu but after I try to run a game it hangs out.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10416 on: July 13, 2012, 01:12:56 am »

Some little UI improvements for ya, and more bugfixes - mostly courtesy of Creidieki!

Clean build is NOT required.  Old saves are NOT compatible.


Windows executable: http://whalesdev.com/cataclysm.zip
Linux executable: http://whalesdev.com/cataclysm.tar.bz2

Features:
  • MOTD updated ;)
  • Picking up a piece of clothing while your inventory and your hands are full will prompt you to wear the clothing directly.  Less inventory shuffle dancing :)
  • Using an item from a stack will bind the original inventory letter to the new activated item.  Hence, if you have a - grenade [3] then upon activating one, the active grenade will be bound to a.
  • Drevlin's Random Name patch: You can now assign a random name to your character.
  • Lots of efficiency improvements to vehicles, and the game at large.
  • Scissors can cut rope into 6 pieces.
  • Incendiary ammo, or flamethrowers, will burn down spider webs.
  • Other bullets have a chance to tear spider webs.

Tweaks:
  • Fire now spreads to webs more readily.
  • Lots of language improvements to vehicle-related messages.  Gremour seems to speak a language where articles are used differently :)
  • The symbols for lots of car parts were changed to be more consistant, and to avoid overlap with terrain symbols (like 0 or #).
  • Improved messages when NPCs attack using an unarmed style.
  • Wished-for items are always fresh.

Bugfixes:  Thanks again to Creidieki for being responsible for 90% of these.
  • Dropping the 27th item into a vehicle's trunk will not banish it to the void.
  • Construction menu doesn't have weird text issues.
  • NPC opinion is correctly modified in dialog.
  • Training a skill and constructing a vehicle are correctly prompted when interrupted.
  • NPC inventories load correctly.
  • NPC locations save/load better.
  • Bugfix for minimap while underground.
  • The inventory letter for the style you're wielding is displayed properly.
  • NPCs are smarter about wielding melee styles.
  • Fixed inconsistant lab computer difficulties.
  • Some NPC-related crashes fixed.
  • NPCs' combat rules are saved with them.
  • Improved display of NPC's worn item list.
  • NPCs will train you in unarmed styles correctly.
  • Road-by-river polishing works properly.
  • Crash caused by removing mission-related items fixed.
  • some others i forget leave me alone  :-[
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10417 on: July 13, 2012, 01:15:38 am »

Damn miners. Nearly as bad as those frigging scientists for causing the end of civilization as we know it.
Logged

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10418 on: July 13, 2012, 01:16:52 am »

Edit. Drat 504 gateway timeout.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10419 on: July 13, 2012, 03:11:55 am »

Solar panels occur in electronics stores - IF you've modded it.  Gremour accidentally made solar panels, storage batteries, and motors in the item group "mi_electronics" - these spawn in missile silos mainly.  They should be in "mi_consumer_electronics" - this is the group of items that spawn in electronics stores.

Installing solar panels takes 6 in electronics.  I modded my game to make that 3.  I can upload this if people want.

Yes, please.
This would be usefull.
even tough i never even came near the point where this would be usefull


Feeling like a asdfmovie character now.

*drinks mutagen*

You now have phelloderm!
Your phelloderm turns into bark!
« Last Edit: July 13, 2012, 04:10:16 am by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

arguablycrassic

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10420 on: July 13, 2012, 10:23:58 am »

How does one activate the debug menu in VirtualBox?
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10421 on: July 13, 2012, 10:27:20 am »

Z is for the debug menu afaik.

Also, doing a bit overkill using inventory hacking (edditing the .sav file, debug takes too long) points out that you can become a 8-tentacled bowser that leaves a slime trail and has acidic punches, expelling radiation and in turn using the expelled radiation to gain health. (wich was nullified by the desintegration trait)
« Last Edit: July 13, 2012, 10:29:33 am by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

arguablycrassic

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10422 on: July 13, 2012, 10:32:58 am »

Z is for the debug menu afaik.

Also, doing a bit overkill using inventory hacking (edditing the .sav file, debug takes too long) points out that you can become a 8-tentacled bowser that leaves a slime trail and has acidic punches, expelling radiation and in turn using the expelled radiation to gain health. (wich was nullified by the desintegration trait)
Normally, you would have to uncheck a file before doing that, but I'm using a virtual linux emulator. And have no idea what I'm doing. But I refuse to play in anything but fullscreen.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10423 on: July 13, 2012, 10:35:27 am »

Hm, i dont understand your problem. Its not much of a hassle to go into  keymap.txt and remove some #'s
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

arguablycrassic

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10424 on: July 13, 2012, 10:49:12 am »

Hm, i dont understand your problem. Its not much of a hassle to go into  keymap.txt and remove some #'s
I don't know how to access the file. Everything's in command line.

Also, an NPC is currently training me without charge? Is this supposed to happen?
Logged
Pages: 1 ... 693 694 [695] 696 697 ... 777