Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 690 691 [692] 693 694 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309013 times)

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10365 on: July 11, 2012, 10:51:33 am »

Overmap tiles can wait, and NPCs are buggy anyways.  The big deal is being able to strap floodlights onto your vehicle so you don't accidentally run over bear traps at night!

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10366 on: July 12, 2012, 12:40:28 am »

Well. This is a first. My character has broken limbs and somehow survived. Now the only problem is the game is insisting I need surgery to fix my broken limbs. But I get this odd feeling surgeons are rather rare during the apocalypse.

I've tried sleeping it off, and even though I have mutated regeneration, they;re not getting better. First aid and bandages don't work either. I even entirely cleared a hospital with a scalpel held in the broken remnants of my two broken arms to try to find a way to fix them.

Maybe I need to raise my first aid skill.....
Logged

yarr

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10367 on: July 12, 2012, 01:03:25 am »

AFAIK there is no way to fix crippled limbs...yet.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10368 on: July 12, 2012, 04:07:01 am »

Okay, can somebody here tell me what would be a good starting character if you just got started in the game?
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10369 on: July 12, 2012, 04:52:17 am »

Take all social flaws and all the perks that speed you up. Grab night vision and good genetics: both are wonderfully cheap for the good they do. Ignore the npc, go for town, fast. Zombies won't spawn for a little while.

Things to grab like your life depends on it: backpack, utility vest, lighter, machete, pot (the cooking kind), pot ( the smoking kind) first aid, adderall, and painkillers (aspirin works but oxy is better). If you find a metal pipe, you are a lucky bastard, that and a rock gets you a crowbar, which is a decent weapon that allows you to break into houses without smashing windows/attracting zombies/cutting yourself on broken windows while fleeing said zombies.

Go melee. Guns will get you killed most of the time, but will save you whenever melee is impossible ( triffid queens *shudder*)

When your backpack is full of food, water, batteries, drugs, a good book or two, head for the woods. An ideal location is a lab/cave/house close to a water source (even if it is a toilet), far from town (too many zombies) and less far from a triffid grove (delicious!). if you see a triffid queen from your house, change houses. not because they are all that deadly (melee not recommended at all) but because you will fall asleep in a fortified lair full if food and wake up in a wooded grove which is growing virulently and quickly enough to pierce your body parts. oh and the queen will be a few tiles away trying to eat you.

oh and if you ever "smell fungus" and then feel funny, find some royal jelly (easy in a lab, less so in a hive) quick, or horrible , horrible things will happen (worth seeing once, i remember trying to cure it with antibiotics, it was my first ever experience with infection, i count when the spores started to appear as one of the most terrifying video game experiences ever)

also cheat. it is a lot of fun. mutate yourself into a literal spiderman, add all martial arts, horns and hooves and play a satyr ninja, become a badass treeman who lives in the woods and crafts all night and photosynthesizes all day. the game will still kill you eventually, but the cheat menu really lets you have a ridiculous sandbox experience
« Last Edit: July 12, 2012, 05:01:48 am by thegoatgod_pan »
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10370 on: July 12, 2012, 04:57:29 am »

Let me guess, is it
Spoiler (click to show/hide)

And thanks, i'll try!
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10371 on: July 12, 2012, 05:04:37 am »

Let me guess, is it
Spoiler (click to show/hide)

And thanks, i'll try!

Yeah, it gets really scary when you spit up little fungus spores, and they fly around and won't leave you alone, and grow into monsters, and you grow very painful fungus stalks out of extremities. Body horror at its finest.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10372 on: July 12, 2012, 05:07:02 am »

Let me guess, is it
Spoiler (click to show/hide)

And thanks, i'll try!

Yeah, it gets really scary when you spit up little fungus spores, and they fly around and won't leave you alone, and grow into monsters, and you grow very painful fungus stalks out of extremities. Body horror at its finest.
I'm happy that it isnt evening where i live ._.

EDIT:
Does "social flaws" include moral-affecting things?
« Last Edit: July 12, 2012, 05:09:08 am by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10373 on: July 12, 2012, 05:24:39 am »

Let me guess, is it
Spoiler (click to show/hide)

And thanks, i'll try!

Yeah, it gets really scary when you spit up little fungus spores, and they fly around and won't leave you alone, and grow into monsters, and you grow very painful fungus stalks out of extremities. Body horror at its finest.
I'm happy that it isnt evening where i live ._.

EDIT:
Does "social flaws" include moral-affecting things?

No morale is very important, you gain xp only when happy and then deplete it in combat, leveling up your skills. Thus the suggestion to stock up on marijuana (and chocolates, and porn and other happiness inducing things), eating bad food and getting rained on will make you unhappy (and possibly fatally ill in the latter case- wear a rain coat, if you cant stay inside, and keep nyquil and dayquil for when you absolutely have to run a few miles in pouring rain). When unhappy you gain no exp, and can't even read skills books ("what's the point?")

social flaws are ugly and honest and similar traits that only affect interactions with the single npc you will encounter per char gen, they will likely matter more when the game contains other survivors
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10374 on: July 12, 2012, 05:26:02 am »

Oh, okay.

EDIT:

Woo, i found a two guns and ammo for both guns in a house :D
Just pistols, but this will come in handy, if i'm going to die, i'm gonna take some of these bitches with me.
I also found a (steel?) pipe to bash things to death with.
« Last Edit: July 12, 2012, 07:41:55 am by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

arguablycrassic

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10375 on: July 12, 2012, 09:28:17 am »

Oh, okay.

EDIT:

Woo, i found a two guns and ammo for both guns in a house :D
Just pistols, but this will come in handy, if i'm going to die, i'm gonna take some of these bitches with me.
I also found a (steel?) pipe to bash things to death with.
get a rock, and craft a crowbar with that.
Logged

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10376 on: July 12, 2012, 09:30:54 am »

.... Well shit, there's no way to fix broken limbs? Isn't that kind of... couldn't there at least be a debug menu limb regeneration thing?


Time to cheat myself some tentacle arms. See how that works out. If I can't wield a katana because the game is gonna be mean, I'm going to be an 8-armed karate master.
« Last Edit: July 12, 2012, 09:47:19 am by Kaitol »
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10377 on: July 12, 2012, 09:54:21 am »

Oh, okay.

EDIT:

Woo, i found a two guns and ammo for both guns in a house :D
Just pistols, but this will come in handy, if i'm going to die, i'm gonna take some of these bitches with me.
I also found a (steel?) pipe to bash things to death with.
get a rock, and craft a crowbar with that.

Stupid trolls.
I have heard that a crowbar is useless.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Shades

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10378 on: July 12, 2012, 09:55:19 am »

I have heard that a crowbar is useless.

You can use them to break into houses quietly too.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10379 on: July 12, 2012, 09:59:50 am »

Crowbars aren't the best weapon, but they're a better weapon than pipes.
Pages: 1 ... 690 691 [692] 693 694 ... 777