Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 682 683 [684] 685 686 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310127 times)

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10245 on: July 05, 2012, 07:02:02 pm »

Just press _ without hitting w first
Logged
*Hugs*

puke

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10246 on: July 05, 2012, 07:25:56 pm »

What martial arts style works best with having tentacles?
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10247 on: July 05, 2012, 09:48:28 pm »

Is judo an option? What about sumo? Jujutsu could work, as would karate.

Spoiler (click to show/hide)
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10248 on: July 05, 2012, 09:56:58 pm »

Is judo an option? What about sumo? Jujutsu could work, as would karate.

Spoiler (click to show/hide)
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10249 on: July 05, 2012, 10:00:12 pm »

Is judo an option? What about sumo? Jujutsu could work, as would karate.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10250 on: July 05, 2012, 11:25:12 pm »

Well.... you never know, with some people......

Spoiler (click to show/hide)
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

yarr

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10251 on: July 06, 2012, 12:14:11 am »

I just checked out the game with Deons tileset and I'm loving it so far.

Two questions.

Is there an updated tileset anywhere? (The tiny screen annoys the crap out of me after playing Deons)
I wielded an item, then tried to switch back to a martial arts style, but none of the keys work. Is this a windows port bug?

Gremour has updated his tileset mod.
So you can download that here http://whalesdev.com/forums/index.php?topic=1170.0 and then copy Deons tileset over it.
Logged

HailFire

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10252 on: July 06, 2012, 02:31:30 am »

I throw rocks at them. Plenty of rocks lying around, and it's usually a one hit kill once you hit. I also use knives, but since I usually only carry one and you can't find more in the wilderness it can get a bit tedious picking it up after every miss.

I can tell you from personal experience that throwing knives kicks ass once you get up to ~5 throwing skill. Carry about 5 of them, kite enemies in circles while throwing so you can pick them up again, and save the last one for melee.
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10253 on: July 06, 2012, 02:45:37 am »

Every time I self compile the source I end up crashing when attempting to use stairs.

Anyone know how to fix this?

I'm using Windows by the way and Code-Blocks to compile.

EDIT - Problem appears to be with Code-Blocks MinGW compiles it just fine. I must be messing up something with the MAKE files. How can I make sure codeblocks uses the windows make file?
« Last Edit: July 06, 2012, 03:21:04 am by The13thRonin »
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10254 on: July 06, 2012, 03:27:18 am »

I've updated the files in the thread: http://whalesdev.com/forums/index.php?topic=1336.0

Nothing major though, I've just added kevlar vest/army helmet/webs sprites and brought it up to date.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Kaje

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10255 on: July 06, 2012, 03:39:08 am »

Superb as always, Deon - and a huge thanks to Gremour for updating his source!

Just a couple of minor issues - the backpack sprite is actually showing as the lighter one, gloves appear to be showing as blue bottles, dress shoes are showing as grey helmets...some other similar issues like that.

I've had a look at the x24 version of the tileset and they're all correct - seems to be an issue with just the x32 one.

Also, is there a quick and easy way to resize the tilesets to, say, x28 or x30? x24 is too small for my screen, but x32 is a bit too big. The size of the original mod seemed to be perfect!

Does this now pave the way for you updating your tileset with vehicle tiles!? :D :D :D
« Last Edit: July 06, 2012, 04:27:44 am by Kaje »
Logged

yarr

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10256 on: July 06, 2012, 04:34:57 am »

Yeah the 32x tileset is broken somehow. Glasses are displaced too (they're floating to the left of the head).
The 24x version works fine tho.
Logged

wvmmhxkh

  • Escaped Lunatic
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10257 on: July 06, 2012, 04:37:14 am »

There is an official forum, with a bug reporting board. Your experiences might be more useful posted there.
http://whalesdev.com/forums/index.php

sorry, but i can't register over there. there's some retarded antispam question which i can't figure out.
Logged

Kaje

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10258 on: July 06, 2012, 06:28:28 am »

There is an official forum, with a bug reporting board. Your experiences might be more useful posted there.
http://whalesdev.com/forums/index.php

sorry, but i can't register over there. there's some retarded antispam question which i can't figure out.

Are you serious?

Q1 - You enter the 'Captcha' style code.
Q2 - You answer whether you're a bot or not (i.e. No)
Q3 - You enter the alternative option to Q2 (i.e. Yes)

It's really not that hard to figure out, bud. I mean, it's bloody basic. If you can't figure that out, Cataclysm isn't for you!
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10259 on: July 06, 2012, 07:09:55 am »

So, I don't really understand how to gas up my car at gas stations. I mean, I press Y/N until I get the "refill car?" query, but then I can't figure out what direction is a valid direction.


It's really not that hard to figure out, bud. I mean, it's bloody basic. If you can't figure that out, Cataclysm isn't for you!

If not being able to help someone out without being a prick about it makes Cataclysm for oneself, though, I'm not sure I want it to be for me.
Logged
Love, scriver~
Pages: 1 ... 682 683 [684] 685 686 ... 777