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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309039 times)

yarr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10200 on: July 03, 2012, 06:40:00 am »

Stupid question, but...

Is there a way to unwield an item you're carrying in hand? I've checked over the command list and nothing seemed to work, lol.

press w and then -
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10201 on: July 03, 2012, 06:45:46 am »

the npc lead me to " a safe place"... but i found nothing........
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10202 on: July 03, 2012, 06:49:50 am »

Is there a way to drop a single item of things you have duplicates of?
Just enter the amount you want to drop before pressing the item letter in the drop menu. The symbol next to the item name will turn into a # instead of a +

Also, I forgot to add it to my last post, but thanks ;)
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10203 on: July 03, 2012, 10:14:13 am »

Thought I would mention a bug that was on the previous version.

If you crash, and the autosave was with you in a vehicle, you go into this stasis mode where you can't move. The game is probably confused, since you were IN a vehicle, but now the vehicle isn't there.

Not that big of a deal, but I thought it was worth mentioning.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10204 on: July 03, 2012, 12:10:26 pm »

I would like to say i don't really like the NPC's. The thing that bugs me is the same thing as in many apocalyptic games and that is that every one seems kind of ok with the end of civilisation as we know it.
You are in a bunker surrounded with zombies with no guns and no food and:
"Hey you have a job for me?" (How often do you say something like that to somebody not to mention that this is the end of the world.)
"Uh, i have a important sofware on my PC..." (Are you kidding me???)
"Can you teach me skills?" (NO, i have something else to do like...surviving.)

Don't get me wrong, it's great we have this sort of interaction, but it all feels so generic right now.
« Last Edit: July 03, 2012, 12:42:52 pm by kulik »
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10205 on: July 03, 2012, 02:34:38 pm »

I would like to say i don't really like the NPC's. The thing that bugs me is the same thing as in many apocalyptic games and that is that every one seems kind of ok with the end of civilisation as we know it.
You are in a bunker surrounded with zombies with no guns and no food and:
"Hey you have a job for me?" (How often do you say something like that to somebody not to mention that this is the end of the world.)
"Uh, i have a important sofware on my PC..." (Are you kidding me???)
"Can you teach me skills?" (NO, i have something else to do like...surviving.)

Don't get me wrong, it's great we have this sort of interaction, but it all feels so generic right now.

"My mother is a zombie and I'd like you to kill her because I can't bring myself to do it. Also, she would have wanted it that way."

Not post-apocalyptic enough for you?
« Last Edit: July 03, 2012, 03:20:54 pm by BigD145 »
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bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10206 on: July 03, 2012, 02:58:52 pm »

I like how people assume this is the final state of NPCs.

don't worry, this is actually the second attempt at adding NPCs to the game, this time its going a lot better, and Whales does plan to do away with the horrible generic quests.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10207 on: July 04, 2012, 09:05:01 am »

I would like to say i don't really like the NPC's. The thing that bugs me is the same thing as in many apocalyptic games and that is that every one seems kind of ok with the end of civilisation as we know it.
You are in a bunker surrounded with zombies with no guns and no food and:
"Hey you have a job for me?" (How often do you say something like that to somebody not to mention that this is the end of the world.)
"Uh, i have a important sofware on my PC..." (Are you kidding me???)
"Can you teach me skills?" (NO, i have something else to do like...surviving.)

Don't get me wrong, it's great we have this sort of interaction, but it all feels so generic right now.

They are a bit game-y, but it's hard to write convincing dialog for NPCs, and even harder to code it.  In the interest of NOT having dialog be a giant spaghetti pile of confusing branches, I've decided to keep it rather simple and gameplay-oriented.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10208 on: July 04, 2012, 12:04:40 pm »

So I just did the asking-NPCs-for-items exploit, and she handed me a god damned live grenade. What the fuck, person?
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Simmura McCrea

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10209 on: July 04, 2012, 12:08:44 pm »

So I just did the asking-NPCs-for-items exploit, and she handed me a god damned live grenade. What the fuck, person?
Maybe she was tired of you asking?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10210 on: July 04, 2012, 12:09:30 pm »

The NPC item blacklist is forked, if it encounters two forbidden items in a row it flips its shit.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10211 on: July 04, 2012, 12:25:46 pm »

It didn't go off though, weirdly enough. I ended up running around with it a while until I threw it into a nest-of-web for no reason.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10212 on: July 04, 2012, 12:38:12 pm »

Yeah, it's only activated if the iuse function is what creates it.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10213 on: July 04, 2012, 12:40:11 pm »

Same reason wished-for active explosives don't go off.

You *can* activate it again, which I believe detonates it immediately. Not really useful, but you can go out with a bang if there's no other way out.
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ConscriptFive

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10214 on: July 04, 2012, 01:05:51 pm »


You *can* activate it again, which I believe detonates it immediately. Not really useful, but you can go out with a bang if there's no other way out.

You were always an asshole Gorman.

http://www.youtube.com/watch?v=Oy3HNK3u9Q4

(Sorry, best quality I could find.)
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