Using the latest version from a few posts ago, after exploring a lot to finally find a gun, i went all the way back to the original shelter to ask the NPC there to come with me, to my surprise the NPC accepted (my original attempt was meeting a negative answer), i guess having a rifle helps negociating
Anyways, i asked the NPC to help train as my rifle skill was rather low, and the guy replied that it wasn't safe here (the original shelter) , having no idea what the game consider "safe" , i replied "lead the way", and followed the NPC for a very long distance to the north west, no idea where it was going as the whole thing was unexplored.
At some point we ran into a group of nasty zombies. With the low skill in rifle i understood it wasn't going to end very well missing every shots is not really helping, so i decided to just run away, a spitter decided to spit, i had to accept to walk on a tile with the ugly substance being on it, while the NPC decided it was a good idea to go fight 2 brutes (despite i set the battle command for it only to fight to save his life).
The brutes hit the NPC on the head 2 times (unless it was the 2 brutes landing each an attack) and the game just froze there without error message, i just had to kill the process.
I don't know if it froze at the time the 2 brutes hit the NPC or when i walked on the bad tile, my character at the time was in intense pain (walked on a landmine much earlier and covered myself in bandages and used all my first aid , and a few aspirins) if it can be of any hint.
Oh and a question about the vehicles.
At some points of my explorations i ran into a truck , climbed in it and started it.
Then i pressed left to start turning it (and the truck visually started turning) to get into the empty road and some message about "fumble the truck" or something approaching occured , and the truck became just stuck there (there wasn't any obstacle), i couldn't move it anymore and had to get out due to some zombie horde nearby.
I know there was a problem in previous version regarding some vehicles crashing in tiles it shouldn't crash in, but in the changelog it's mentioned as fixed, so what did i do wrong in this case ?